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Crusader

MODDER
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Everything posted by Crusader

  1. ahh..there they are.....
  2. hehehe..... hehehe....HEHEE.....hehe.... hahaha.....HA...huu...huhuhuh....huhu....HA hehe
  3. especially for ramming LOL
  4. the Yak-41 package has a Soviet 500 kg LGB included
  5. Israeli F-15A and B can use CFT's. The 6 F-15's ( four A and two B's ) flying escort for the Osirak strike were all fitted with them.
  6. go to your Options - Control - Keyboard menu, then check if the HUD information toggle command in the list has a key assigned. Theres no key assigned by default in Strike Fighters. I use ALT+H you can toggle between 3 info displayes: - the normal display, only the info box in the lower left corner - FPS readout, which appears onthe top of the screen - turn off all info - and if you extract the FLIGHTENGINE.ini from the Flightdata.cat ( in the FLIGHT folder ) and change the first line in it from DisplayDebug=FALSE to TRUE....then you can toggle the debug info as a 4th info display too.
  7. add NoJettisionTank=TRUE below the fueltank name on the stations which load the tank but then the tank will stay forever....
  8. check for double folders. the italian skin might ended up in 2 folders which doesnt work. e.g. F-16A ADF ------------Italian -------------------Italian that happens often if during compressing the whole skin folder is choosen instead of the contend only
  9. they do show up in campaigns.... they usually creep along at 25k ft or so.. alone.... good if you are in a fast F-4 with a powerfull radar....
  10. http://www.zur-tech.com
  11. yea, open the weapondata.ini with the editor, then make your edits, then hit "Save" ( NOT Save As - theres a bug which screwes it up) then close the editor. the "Save" function saves your changes to the .ini and the .dat file. the weapondata files should be in the ..\Objects\Weapons folder
  12. Crusader

    Tucano

    cool Porter Marcelo ! :dirol:
  13. hmmm....all working here... I guess your prob is a nation issue... or something....
  14. Wrench, I hammer together a working C-601 Launcher with the SA-2 Launcher model... should be rdy soon...
  15. at the end of the SA-7L_DATA.ini ..... [Missile] SystemType=MISSILE MissileID=1 WeaponTypeName=SA-7 WeaponPosition=0.2,-0.10,1.6 ShowMissile=true <-------------------------- this must be TRUE as shown here IndependentPitchMovement=FALSE thats all I can come up with for a quick fix..... the SA-7 Launcher works OK in my game.
  16. looks real good CA_Stary .... and the screenies are cool too
  17. Marcfighter has 3 French skins for the F-8D, one grey and two blue ...iirc
  18. same wing as the USN F-8J
  19. LOL
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