Jump to content

Crusader

MODDER
  • Posts

    4,169
  • Joined

  • Last visited

  • Days Won

    40

Everything posted by Crusader

  1. those are the unfinned 500 litre supersonic tanks which are supposed to stay on. they are not jettisionable.
  2. perhaps its a hierachy prob.... GOs can use sub-lods without prob... most stock GOs do.
  3. - the pilot is a running gag for testing LOL.. hes a uber-pilot :D - it will be for free Free FREE !!!1 - sinking Sheffield.... I think we have a single mission for that, not sure atm.... but its nothing that cant be done hehe... - Belgrano... we use capun's CL-40 Brooklyn Class Cruiser
  4. want more?
  5. LOL ML, I lost my 80GB HD 2 months ago or so.... it was full with all my SF files and 50000+ pics, PDFs, references, the works... POOOF and that was my back-up drive , lost the original drive last year. was kinda lucky that my main HDD with the OS is still alive.. but I am basically" back to the roots"... one single SFP1 install which is slowly growing in size.... its configured as a "Fighting Falcons " install atm.. hehe Hope you get back up soon MJ
  6. rock on guys
  7. I can see it
  8. Because, Oh Great Wrench..... "the radarbeam shall light up the BEEEEP MiGs and on his path shall ride the mighty Sparrow missiles of death right up the intake of their prey" May The RADAR Be With You !!!1 :yes:
  9. [CockpitSeat001] ModelName=McDonalds Offset=0.0,-0.08,0.01 <------- add this line first number moves your POV inside the pit left/right second number moves it fore/aft third number up/down use negative values for left, aft and down
  10. CASE 0 = blindfolded vertical inverted flatspin approach :yes:
  11. Viper Shady for me
  12. yeah cool... and add some proper pits for the A and E to your list.... :D
  13. crazy but cool :yes:
  14. I think Gramps made a stand-in IIIO using the IIIE A real IIIO is WiP by the Mirage Factory . There were 2 versions of the IIIO, the IIIO(F) Fighter version and the IIIO(A) for Attack The (F)s were all converted to (A) standard over time.
  15. make sure that the RadarTexture line reads "xxxxx.BMP .. not tga.. and that the radar.bmp in t e cockpit folder is a BMP file.. not a tga... tga's worked in earlier versions of the game but aren't working anymore
  16. ok..the 2 additional wing stationes are for R-27R only. So the max IRM capacity for Flankers is 6.
  17. run dxdiag and turn off sound hardware acceleration
  18. F-16A B C D E and F can load up to 6 IR misiles. The Su-27 too, all 6 wing stations are IRM capable but only the inner wing stations for R-27T. The centerline and intake hardpoints are not IRM capable. Don't know about the 2 extra wing stations on the Su-33...yet...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..