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Crusader

MODDER
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Everything posted by Crusader

  1. Nice small mods .. and for further changes... I think the radio channel indicators are in red on the real thing.... I dont have the max file for the seat, but a ASE file . would that be useful ? ~
  2. cool.. this system cant hide from us LOL
  3. From a visually standpoint, the (F-4J) APG-59 radar of the AWG-10 ( and APG-60/61 of the AWG-11/12 of the F-4K/M) was different only that in the doppler lookdown mode the presentation was in Velocity vs Azimuth Similar to the "Velocity Search " modes of the Lock On F-15 etc. The other modes were basically the same of what we have already. APG-59 was still very limited, with the doppler function more a search mode and not really "shoot down", especially not with AIM-7E series missiles. The F-4S had the improved AWG-10B with an upgraded APG-59 which was said to be much improved over the original version. AWG stands for Aerial Weapon Group which descripes the complete system consisting of several sub-groups like the radar, missile firing computers, the optical sight etc. Now going back on topic... fav DLC is the MIIICZ and the M5BA followed by Omani super Hunter and the F-8E and the A-4A ...
  4. Yep, 90% Hab sogar noch die komplette RF-8A beta mit RF-8A cockpit aber keine max dafür ...
  5. Doch .. MF hatte.. ich hab noch die Max irgendwo
  6. Crusader

    SF2 NA

    NA wurde ja als "Tomcat Game" geplant und angekündigt, die A-7E ( nur ne weitere Variante der A-7E mit besserem ECM etc von SF2V ) is schon Zugabe ;D Das meiste "neue" steckt im Detail ...
  7. We wont get the Wasp class LHDs, the first one entered service in mid 1989 ... But one of the early wip screenies showed a Tarawa class boat
  8. But whatever Yak we get from TW, dont stop your own project Kriziz... There were quite some differences in the several Yak-38 variants, and only you can make a good pit
  9. Indeed.
  10. Projekt Schwarzer Balken ist am besten
  11. Recycled F-15 seats ...
  12. TK posted on TW forum long ago that if sinkable carriers are required for gameplay he will make them sinkable. So go figure
  13. 8 more new pics on google+
  14. oh yea. more attack BOOOOM fun ...
  15. AIM-9N, typo in the data ini AIM9N AIM-9N to make the lod show up
  16. One of that type was sunk in the "Tanker War" ... gone in a huge flash .. no survivors
  17. Ganz normaaaal bei der BW aufm GeZi während ner 24H Übung... ..
  18. LOLOL.... der STUDENT !!!!
  19. yah...das is ne gute frage...
  20. By flying planned parameters using the depressed sight... just like with early F-4's and many other aircraft The A-10 was planned as a relatively cheap tank killer, relying on Maverick missiles and the big gun with fast bullets = flat bullet trajectory = easy to hit with it Bombing tanks, troops etc would have been done with CBU's which make good part of the aim error of manual bombing To make flying planned parameters easier the whole HUD symbology depressed together with the gunsight, keeping airspeed - pipper - altitude all in one line = making it easy to read I couldnt do that in my mod due to game limitations, but I claim that it "looks OK"
  21. The default HUD is the LASTE variant, which was introduced right after the Gulf War in 1991.
  22. View File Soviet MANPADS This mod adds ini-updated SA-7 MANPADS and several new variants : SA-7 "Grail" - GRAU 9K32 Strela-2 SA-7b "Grail" - GRAU 9K32M Strela-2M SA-14 "Gremlin" - GRAU 9K34 Strela-3 SA-16 "Gimlet" - GRAU 9K310 Igla-1 SA-18 "Grouse" - GRAU 9K38 Igla Sa-24 "Grinch" - GRAU 9K338 Igla-S Set up as GroundObjectRole=Mobile_AAA, they can show up on existing AAA positions and during Tank Battles (in campaigns only I think) Submitter Crusader Submitted 12/31/2011 Category Ground Object Mods
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