Jump to content

Crusader

MODDER
  • Posts

    4,181
  • Joined

  • Last visited

  • Days Won

    40

Everything posted by Crusader

  1. Source
  2. Fishing in the dark, but check your TYPES list of the terrain in use for the campaign, if the target group you want to concentrate on is already known to your force. e.g: [TargetType087] Name=vIndustrial1 FullName=Steel Mill ModelName=vIndustrial1.LOD TargetType=WEAPON_FACTORY ActiveYear=0 TargetValue=500 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=300000.0 ArmorType=0 RepairRate=0.050 StartDetectChance=0 <------------- set to 100 StartIdentifiedChance=100 IncreaseDetectChanceKey=0 <---------- too CollisionMesh=vIndustrial1Col.LOD MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeShortStructureCollapse DestroyedModel=vIndustrial1Dest.LOD SecondaryEffect=LargeExplosionEffect SecondaryChance=100
  3. Jag A - yes. 3 versions which mainly differ in weapon/electronic capability.
  4. The Ghana profile looks very flashy That link is cool too...
  5. its stickied
  6. templates .. i dont know ... but we have 5 or more variants in deep storage somewhere , which wait for a way into the install maker...
  7. those bulges are bays to catch the empty links, empty shells are dumped through the pair of small pipes at each side EDIT: switched Casing_Chutes_R <--- thats 99% the right-side double pipes Chute_Housing Chute_Ring Chute_Ring_Under the other 3 meshes are also related to it, but depending on the hierache might dont need to be removed all separately also try Casing_Chutes_L for the left side pipes the list above has some _Bay names, perhaps some of them are the name sof the 2 bulges Since we cant extract any of the SF2 lods anymore, I usually ask TK for mesh names now if I want to mod something, done so ~ 2 weeks ago for some F-15 antenna names.
  8. oh yeah, more ZurTech goodies
  9. updated file with new textures.. or so I heard ..
  10. cool!
  11. Attached are the four A-1 data inis with gun aimangle value entries added. The AI aims so precise that with the guns shooting straight ahead they miss small targets like AAA every time, bracketing the target nicely ... Skyraider data gun aimangles.7z
  12. RULE!!!!!1 DanW .. if you see this.... any official WORD!! about eventuell TWS mode improvments .. to relax the "speculators" ... ???
  13. how about this way: open weapondata with the weapon editor make a copy of the stock SUU-23 pod rename it to SUU-16 ( weapon type and full name ) change the lod to the SUU-16 lod you want to use adjust service years if required save now the SUU-16 should be available.. 99.9 % .. I hope ...
  14. I'm working on a 1983 version of the F-15A, which has TWS ( there was a TWS mode pre-MSIP, I re-checked my sources, dont know the exact time when it was available but 83/84 is a good estimate ) I've also added IFF function to normal search mode, IFF isnt limited to TWS on the real thing. My F-15A avionics enhancement will be updated too. The IFF function in the game is a 100% method, it sorts contacts into friendly and enemy symbols. From my F-15A (83) mod escort mission, the circle left low on the screen is a friendly F-4 bomber flight.. the diamonds near the top are mig-23 and 17 flights .. enemy same scenario in TWS, the F-4 bomber flight is outside the TWS scan volume (60° scan), not visible anymore, I have selected the mig-23 flight - center up - and right low corner are my #3 and 4 heading for the mig 17's ... migs are rectangles and friendlies are dots the exact type of the enemy aircraft was found out by locking them and using the radar target keyboard command , kinda a "lite" enemy IFF interrogator ~
  15. Still being worked on, no ETA.
  16. :) Updated to version v1c Improved HUD scales and A2G weapon symbols added - see changelog for further details No IFF for Search Mode yet, perhaps with the next version .. ~
  17. DON'T PIN !!!!!!! +1 or the LatV1AN MaFIa !!1 w!LL sTR!kE !!!!111
  18. Excellent avionics mod !!!!! :skull: :skull:
  19. Hi, no. I made a version for WOI long ago, look in the SFP1 files section for it... but it could be that its outdated , not working with thelatest WOI version ... ~
  20. Hab neulich mit jemandem gesprochen, der hatte Probleme mit Anti-Alias .. wurde nie ordentlich scharf, hat alles ausprobiert,, Treiber usw.. Hat sich dann herrausgestellt das die Screen Ratio ( er hat 'nen Widescreen)in SF2 falsch eingestellt war.. 16:10 und 16:9 , der Unterschied ist kaum sichtbar, aber wenn falsch eingestellt macht Anti-Alias Probleme ... ~
  21. ..mad minute.. err.. zurück zum Thema... Ich hab die Ölinsel als festes Objekt im DS Terrain... und seit ich ein paar Einstellungen (Grafik) erhöht hab, hab ich auch immer 'nen kurzen hänger im Gaaaaaame wenn ich das Ding hochjage.... Die Terrain-Objekt-Methode hat halt den Nachteil das die Flak net geht ... werde deshalb mal ein paar der ZPU-Gunboats in deren Nähe postieren ... ~
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..