Jump to content

Crusader

MODDER
  • Posts

    4,181
  • Joined

  • Last visited

  • Days Won

    40

Everything posted by Crusader

  1. There's no such function in the avionic DLL files.
  2. Err no. I've thought about adding an alternative cockpit ini for the A-7E pit with correct position for it, but decided that out of the box it will be rear-seat only. I dont plan to make any changes to it, since its just another "rescued" TMF project.
  3. Dont get too excited about the avionics, its all based on and limited by the the stock 70's avionics ... the modern look is all "smoke and mirrors" ;D
  4. View File EA-7L Corsair II by The Mirage Factory Unites States Navy Electronic Aggressor Training variant of the TA-7C Trainer Special: You fly it from the rear seat! Have Fun!!! Submitter Crusader Submitted 05/09/2012 Category A-7
  5. Version v1

    741 downloads

    Unites States Navy Electronic Aggressor Training variant of the TA-7C Trainer Special: You fly it from the rear seat! Have Fun!!!
  6. Crusader

    SF2 NA

    Effect Shader... um noch etwas genauer zu sein, alles Material was BBQ machen soll ( ) sollte den FEUER-Shader verwenden, z.B.: [Afterburner9C] EffectShaderName=effectFire.fx ... Und alles was Rauch usw macht, diesen : [MirageSmokeTrailMaterial] EffectShaderName=effectLightLevel.fx ... Dann haste FETT BBQ !!!! LOL
  7. This is a cool one Spinners
  8. I've taken a look yesterday, but the right-side ALE-40 doesnt want to go pooof... Either the mesh name is wrong or theres a prob with the mesh itself.
  9. planningmap 2 , 1024x1024 px are used for in-game moving maps it was changed to that early last year or so, originally it was #1 map
  10. mucho coolio Ant interesting method, catapulting with stabs down lol
  11. Hey ace888, yes, you can use the TMF lods for your project. if you want, I still have Indian and Peruvian lods which I can give you, lost everything else last summer. PM me if interested. ~
  12. yup, typo DestroyedNodeName= is what makes the mesh go pooof
  13. The A-7's have a In Range light on the right HUD frame, it comes on when you are inside max launch range and are not exceeding min/max launch G limits Theres no distance to (ground)target range function.
  14. Very nice kites Monty!!
  15. PDF Änschoi!!! HT00_NEW.pdf
  16. Great photos ! Not FG.1 related but theres some great footage of long gone RN aircraft... http://www.youtube.com/watch?v=moBd9-srBsA
  17. Yes.. about 8 years ago or so.. that -29 is from the USAF only USAF recruiting tool game ... relax!.
  18. PositionOffsets=-0.454.-0.97.9.754 <point in 3ds max where eyeline should be...mid tower. its all points but needs to be commas to separate the 3 axis : -0.454,-0.97,9.754
  19. Not bad.. but.. wrong tailcodes hehe ;D
  20. @Swordsman422 have you tried fuselage_front for the nose meshname?
  21. I'd like to take the opportunity and point out that many of the great TMF models are made by FlyingToaster with Blender software and were then imported to lod format and animated/finetuned by Olivier. FlyingToaster is too often not mentioned in connection to the TMF models at all, despite being credited as 3d creator in the readmes. Just for the record.
  22. The gear and hook levers are moving ugly. They pivot at the point where they leave the panel instead of moving up/down the guides in the panels with a pivot point farther back. we cant change that though :( And externally, the pylons of the external tanks should stay on the aircraft but are dropped with the tanks ...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..