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Everything posted by Wrench
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yeah, cause the entry doors are markedly different from the C-47/53 than the civie version (I should know, there's one on a pole 1/2 mile west of me at Santa Monica Airport! -Donald Douglas' personal bird!)
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yes, it should. but... back up the skin folder just in case (cover your ass). Which is odd, as the VNAF is a stock skin for B-57B, so it shouldn't even HAVE a seperate skin folder, but pulls all from the cat. Of course, as stated in the opening post, it's from the VN mod pack (would be nice to know exactly which one, eh?). I know for sure it's several years out of date. So, don't be surprised when there's others that are fucked up. And, as an extra added bonus, I"d suggest spending some time in the SF1 & SF2 Knowledge Bases; all the "how do I do...." questions are answered there. Like, in the SF1/Wo* "how to use the cat extractor" tutorial
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Timeframe for action of special nations in terrains
Wrench replied to Gepard's topic in Mods & Skinning Discussion
no, unfortunately it can't be done. like GR said, you'd need to create era-specific versions for each time frame. The nations can stay the same, however. No need to create an, for example "RN_Desert". -
yup, wrong data ini, and missing parts
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OK, that guys is one MAJOR fucking idiot!!
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right now no real rush ... fighting the triple cursed scaling issues on all 3W terrains. When I built this originally, I wish I'd gone to 2x or even 3x on the DEM import size.
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I'm wondering if one of your gurus could make this object for me?? I'm revamping an old (and not that great a) terrain, and feel this should be there. It doesn't have to be super detailed, just the basic shape and interior mapped to match. Let me know in there's any volunteers.
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have you trined "opencockpit=true", and "Moved" things in the cockpit ini???
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oh, c'mon brother! you know the "2 weeks" joke!!!
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smoking too much ... my nerves are getting to me
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What, like Vogons???
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<cough> NavalMap=TRUE, and _water.bmp with appropriate "CV Zones" <cough>
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you've got an old data ini in the aircraft's folder. If you rename it (xA-7E_Data.ini, for example), the issue will disappear. IF you need the data ini for things like player controlled canopy or folding wings or whatever, you'll have to extract a new one from the Cat files, make the changes to match, and then leave the NEW one replacing the defective one in the aircraft's folder. This is a VERY common problem on older mods
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hmm... along with Crusaders 88 flak reccomendation, may I put forward the IJN 'Beehive" round??? https://en.wikipedia.org/wiki/San_Shiki_(anti-aircraft_shell) There's also this American one I'd never heard of.. https://en.wikipedia.org/wiki/Beehive_anti-personnel_round
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stick to my 12 gauge,with #6 & #8 shot. Now, however seeing their size makes me wish it was an auto loader (or that one that looks like an M-16 with a 20 round mag)
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which tank is called for in the data ini, on the fuel tank stations? below is from the WoE F-100D (yes, I still keep a couple 1stGens around for "spare parts" -LOL!!) [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.02,-0.93,-0.83 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1360.80 AllowedWeaponClass=BOMB,FT AttachmentType=NATO,USAF ModelNodeName=pylon_right_middle PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank335_F100 [LeftWingStation3] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.55,1.80,-1.04 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=680.40 AllowedWeaponClass=BOMB,CGR,RP,FT,ARM,TER AttachmentType=NATO,USAF ModelNodeName=pylon_left_inner PylonMass=81.6 PylonDragArea=0.03 FuelTankName=Tank200_F100 the statements in bold, of course! also, check the attachment types, although they should be "stock" for when the plane was released. The SF2 versions have different names., as they're built into the aircraft lod (but you knew that!!)
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it's always the transition edge (tile-to-tile) that's the nightmare!!! this is looking REALLY good!!
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"2 weeks"
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look at the tanks in the LOD viewer, it'll list the skin maps. Since not a lot of us have it ... hard to begin guessing. But I'll bet there's a mis-match between the data ini and loadout ini as to station numbering, or missing weapons (which makes NO sense). Or a mission type being flown on a terrain that doesn't have it set?? (guessing!) the tanks are most likely a weapon, so the skins would go in that folder, not the aircraft's skin folder. That's only for sF2 aircraft.
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WEP actually does work. The time limit is in seconds (and the hardest thing to pin down without the actual aircraft's flight manual -- that's how I found what it was for the P-61). Also, it has to actually be associated with an engine, not a 'fake engine'. It's set by percentage of throttle (s/b 99% or better). When the timer runs out, all you have is "regular' full throttle, without the extra HP boost. also, curious was to why you just didn't extract the Mustang (or Spit 9) data ini yourself.
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unless the Great Behemoth is swimming up the Thames!!! (then we'll need an X-craft to go after it!!)
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good job!!! I KNOW how much work that can be. I never liked the snow, though. I know it not there all year round (have cousins that live in Israel) Maybe we need a seasonal tile set!!! my post was pointed to the OP, not you Jarek!!
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without the alpha channel, you'll loose the "moving water" effect. Be like going back to 2003, before TK gave us "moving" water. But I DO see the point of having too high a GPU workload. As long as the End User (tm) is aware of it beforehand, it shouldn't be an issue. The darker blue is MUCH nicer!!
