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Wrench

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Everything posted by Wrench

  1. View File SF2 P/F-51D/K Mustang Pack by FastCargo SF2 P/F-51D/K Mustang Pack by FastCargo 8/7/2020 -For SF2, Any and All- "Quarantine Approved - Essential Mods" This is the long delayed release of the P/F-51D/K Mustang by FastCargo. This aircraft was originally built for use in the "Korean Air War" mod, circa 2011. As we'd chosen to use the stock 3W Mustang, this one was shunted aside. A little while ago, one of our CombatAce members contacted me, and asked what happened to it. So, I went ahead and finished it off. With FC's permission, it's now being released for General Usage (tm). Originally built with (the problematic) DDS textures, the LOD has been hex edited to take jpgs. This aircraft is issued with 3 skins: USAF1 - generic NMF, for USAAF WW2 & post-war service from 1945-1947 USAF2 - generic NMF, with post-1947 USAF markings 12th FBS, 18th FBG as used during the Korean war. The SF2 'date switch' is used on all skins: the 12th FBS will activate in 1951. Almost all markings are decals, excepting where needed for painted-on squadron markings (12th FBS flashes and sharkmouth). 100 serial & 'buzz number' decals are provided for WW2 and post-WW2 use, and decal randomization is TRUE. All sounds, weapons, and the pilot figure are included. The canopy operates with the Standard Animation Keystroke (tm), Shift/0 (zero). When in-game, on the aircraft selection drip-down panel, you'll see: F-51D/K Mustang (FC) This will differentiate THIS model from all the other Mustangs available, both 3rd Party and Stock. Even though the "P" wasn't changed to "F" until October, 1947, this is easier. The D/K Mustangs are identical, differing only in production location (D = Los Angeles, CA. K = Dallas, TX) The "FC" is obviously for 'FastCargo', the Maker. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. It's also suggest to give the "Note" section a read as well. Just for grins and giggles, obviously. Good Hunting! Wrench Kevin Stein With many thanks to Harold 'FastCargo' Saunders for permission to share with you all!! Submitter Wrench Submitted 08/11/2020 Category P-51
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  2. On the North Atlantic Barrier Patrol, VW-11 out of NAS Argentia
  3. sounds like a twat. guess we stick to in house
  4. oh, you mean the DAT one??? Has lots of issues, least of which are the shapes Russ, I've got a buttload of reference books ... just tell me when you need them
  5. Ok, here's the deal -- English is the main language used on this site. It's perfectly OK to have PART of the announcement in Spanish, the MAIN announcement MUST be in English. Also, can you PLEASE try and put your uploads in the proper place???? "What If" aircraft and skins have their own sections. Otherwise, we (moderators and admins) have to keep moving from where you put them, to where they actually go. thank you
  6. which means "no longer for sale". It is a nice model, with a good cockpit, but has MAJOR shadow issues. We were promised a fix, but it never happened.
  7. how did I miss these??? My apologies to all!! I must be getting old ...
  8. Moved to correct "What If" category
  9. moved to correct "What If" category
  10. and... is there a textureset ini??? NO skins show in game without one. Been that way since 2006 or so also, why would you waste time painting on national markings when TK has given us the most fabulous decal system in gaming?? The only reasons one would need to do so 1) weathering. decals are (somewhat) difficult to get that worn look 2) need that mesh for additional decals (4 max per mesh) just my thoughts on the matter
  11. there IS a trick to getting sea/float planes to work -- and can't remember the details. Something about having a fake invisible gear or skid??? I know Capun had working floatplanes, but - mind you - that was for 1stGens
  12. sound like improper formatting of the exported skin. Like, not having a textureset.ini, perhaps/?? The black color you see in the the 3d material the model (LOD) is made of, and how it appear "naked" in game. Can you give us, step by step, the actual process by which you create the new skin, for the painting the layers on the psd, to exportation to the game??? You really haven't given us enough (or anything) to go on to even start figuring what you're doing wrong.
  13. so, Russ, will we see the "Songbird", as well?? ======== required screenie; Nationwide.Worldwide. Depend on TWA (now with historic registration numbers)
  14. I also tested it, and it came down just fine. Give it another try
  15. dollars to donuts he means height field tags, which are part of the HFD generated by the terrain editor.
  16. A VW-1 Warning Star departs NAS Barbers Point for the start of another 16 hour Barrier Patrol
  17. What about Yefrim Gordon's book? He's pretty much the definitive expert on all Soviet stuff "Soviet/Russian Aircraft Weapons Since WWII" do a search for it, read it, and report your findings
  18. might want to check the rolling radius on the main gears ... they're floating
  19. russ, now I'm going to have to search the BuNums and squadron codes (i always do one atlantic and one pacific squadron). USAF ones I know are gonna make me crazy!! Nice Misti T.1 Ed!!
  20. Note to self: when testing damage tgas, try NOT to have the test aircraft get destroyed; you can't see the bullet holes in/on a destroyed fuselage!
  21. all one has to do, is study a data ini.
  22. Is that a Hoplite I spy???
  23. The stock F-105s all have their bomb bays filled with a fuel tank. (the bays never worked, but that's were TK put 'em)
  24. you might want to remember, that the guy that did this mod is no longer active in the community ... several years gone in fact. So, don't expect and fixes. Unfortunately, it is as it is..
  25. that's gonna leave a mark that won't rub out!
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