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Everything posted by Wrench
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good job!!! I KNOW how much work that can be. I never liked the snow, though. I know it not there all year round (have cousins that live in Israel) Maybe we need a seasonal tile set!!! my post was pointed to the OP, not you Jarek!!
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without the alpha channel, you'll loose the "moving water" effect. Be like going back to 2003, before TK gave us "moving" water. But I DO see the point of having too high a GPU workload. As long as the End User (tm) is aware of it beforehand, it shouldn't be an issue. The darker blue is MUCH nicer!!
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Does nobody read a fucking read me??? It's clearly stated in the IME upgrade that it can't be combined with any other tileset. This was done ON PURPOSE to help keep framerates up due to so many new terrain objects. That expanded stock tileset also fills in a shitload of blanks and mistakes that had never been corrected since WoI came out in (what?) 2006/7??? The full size Israel 2 terrain uses a combination of the original stock desert tiles (for the farms) and the IME tiles for most of the rest. Please, READ the readmes!!! Saves a lot of grief in the long run.
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missing the shader statement in the "materials" [ExhaustMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=smoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE SF2 & FE2 require those
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I have a cousin over there serving now in the IDF Happy Independence Day!
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what airplane? Stock or 3rd Party??? if the alpha layer is good, the problem might be the aircraft meshes themselves (as has been stated and addressed a LOT of the last 15 years).
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Yeah! I've been wanting a cargo ship of this class for YEARS!! Would look nice moored in Gatun Lake on the Central America map!! I was able to move over to the Cargo Ships & Transports section! Don't know why it wouldn't let you do so from upload, but, hey, fixed now! (0ddly, the link above STILL points to the Battleships ... hmmm..have to look into that...) thanks for sharing this!! (got any more??? )
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are they older effects inis, like for, and imported from, FE1? If so, check inside and see if they have the proper statements for DX10. There should be statements, probably near the bottom, that would have ****.fx. The effects shaders and stuff. just thinking out loud
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if your adding a 'standard' airfield, you just need to copy/paste the target area listing into the TARGETS ini; not the types ini. The only time you'd edit the Types ini is to ADD a new object. you need the x/y coordinates, and that its. other than flattening
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can you work the terrain editor, because it'll need flattening after being laid down
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Version 1.0.0
276 downloads
SF2 Forest Bowl Terrain, V.2 4/5/2020 - For SF2, Any & All (Full-4/5 Merged, + Expansion Packs Reccomended) This is a (mostly) complete revamp of "The Forest Bowl" terrain that was included in the (uncompleted) SF2 Civil/Firefighter Mod. It has been completely retargeted to make it a useful 'combat' terrain. All new movement inis, targets, types, etc. Also, now all 4 seasons are working. This terrain takes place in the fictional world of the Alliance vs the Global Sedition. The map is fully functional for ALL mission types with year spans from the 1940s through the far future (well, at least 2050) ie: There are NO mission type or time limitations. Many and Lots (tm) of new terrain objects have been added, all cities are now valid targets. Shipping, Ground Attack and Armed Recon missions have a good number of routes for both sides to utlize. As is my habit, the terrain is covered with Easter Eggs; you shouldn't have any problems finding them. In short, the terrain is a myth-mash. You may experience longer than normal loading times due to the number of terrain objects and seasonal tiles. As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -read- the document through after unzipping, but =BEFORE= installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Good Hunting! Wrench Kevin Stein -
View File SF2 The Forest Bowl Terrain, V.2 SF2 Forest Bowl Terrain, V.2 4/5/2020 - For SF2, Any & All (Full-4/5 Merged, + Expansion Packs Reccomended) This is a (mostly) complete revamp of "The Forest Bowl" terrain that was included in the (uncompleted) SF2 Civil/Firefighter Mod. It has been completely retargeted to make it a useful 'combat' terrain. All new movement inis, targets, types, etc. Also, now all 4 seasons are working. This terrain takes place in the fictional world of the Alliance vs the Global Sedition. The map is fully functional for ALL mission types with year spans from the 1940s through the far future (well, at least 2050) ie: There are NO mission type or time limitations. Many and Lots (tm) of new terrain objects have been added, all cities are now valid targets. Shipping, Ground Attack and Armed Recon missions have a good number of routes for both sides to utlize. As is my habit, the terrain is covered with Easter Eggs; you shouldn't have any problems finding them. In short, the terrain is a myth-mash. You may experience longer than normal loading times due to the number of terrain objects and seasonal tiles. As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -read- the document through after unzipping, but =BEFORE= installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Good Hunting! Wrench Kevin Stein Submitter Wrench Submitted 04/27/2020 Category Full Terrains
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for a final release, no issue. I do know the TE can't see jpgs (or do some things!!!)
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streaming shows would look real good (and other things ... wink wink, nudge nudge)
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Looking around we found that Deniss Oliveira has been overlooked in his work on the various Mirage's. To amend this oversight, a long overdue elevation to Modder Status has been performed. As many of you know, this involves many arcane rituals, invoking Dark Powers ( and beer) and the sacrifice of Buffalo Wings and so forth. Please extend your congratulations to our newest Modder!!! Welcome brother ... to the Dark Side .... muuuahahahahahahaha
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Mistral Man-portable air-defense systems
Wrench replied to GKABS's topic in Mods & Skinning Discussion
I'm just curious, do you ever sleep??? -
Mistral Man-portable air-defense systems
Wrench replied to GKABS's topic in Mods & Skinning Discussion
I like the fact that the gunner gets to sit down!! -
a HUGE thanks to all you that sent me copies!! stay safe!! I hope they do more!!!
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WTH? can't even log in! keeps timing out. Must be something at my end here in California. em, if anyone grabbed the Japan 1945 book, could I ask for a copy?? I can live without the Jg 52 and M-1 vs T-72 ... and I'll keep trying to get in. Very odd!
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the 'after' is SOOOOO much better! Great work!!!
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Gentlemen, and any Ladies, the Staff of Combat Ace is proud to announce the elevation of the following members to Modder Status: Guuruu, Strahi, Menrva, Gkabs For outstanding work and contributions to the 3rd Wire Community. You now have access to the Modders Secret Roundtable, and later I'll go over the Secret Handshake (tm) via video due to Social Distancing (tm) Welcome to the Next Level!! First round is on YOU all!!
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what's the code for this week? I can't find on their site
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that's because the 3W forums no longer exist. my guess would be for implementing damage. We've seen fuel and oil leaks, and on the Spits/Mustangs/S-99-109G I think I might have seen coolant leaks. I 'way back in 1stGen, I remember a hydralic failure - controls locked up and plane was still flying (skyhawk) hopefully, someone else might know more
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