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Wrench

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Everything posted by Wrench

  1. those M-14s look a little on the long side ...and do I spy to BARs???
  2. will the hangers be functional (meaning: plotted static parking positions, if one or more are open) or just "boxes"?
  3. you can change an object's year appearence (and disappearence) in the _targets.ini Obviously, they must be listed in the _types ini with their "ActiveYear=" statement, but you can turn off and on individual entries in the targets ini This, for example, is from the unfinished Modern Hawaii rebuild: Target[081].Type=IOWA Target[081].Offset=105.00,587.00 Target[081].Heading=310 Target[081].ActiveYear=1998 TK did something similiar on the IME map, where he turned off an entire airbase (down in the southeast corner of Israel) So, you can have a Zil from say, 1955, and replace with a GAZ (or whatever) in 1985 -these years are just examples. It would look something like this: stupid copy/paste isn't formatting right, but you get the idea
  4. nope. they phase shift into another reality/dimension
  5. skin test
  6. necro-thread much???
  7. nice work!! <thumbs up>
  8. All the decals were built by ME -- on the one fuselage roundel with the band is Spinners
  9. just a time tense question .. shouldn't be "post war"???
  10. excepting that i'm still on Winge7
  11. well, these are all internals gallons, moving aft 377 189 223 and two 44 gal wing tanks doing the online conversion thingy ... this is what I got
  12. you'd think that after all these years, i'd know (ie: remember) this stuff .... i think the heat here is frying my brain (set a new record high temp here in LA yesterday -- 121 F!!!
  13. somebody refresh my (failing) memory ... the amount of fuel in the tanks is measured in kg, or liters, or ??? Got 5 fuel tanks to correct.... thanks!!!
  14. Nice ones! so easy to do..
  15. none that i'm aware of. they are, with just a couple of differences, mapped (almost) exactly the same as the mk.9. Iirc, the differences are the rocker arm cover bulges on map _1. they're at the very top/left. on the 9, that's just a blank area edit: vert fin and rudder are on a seperate map, but you probably knew that
  16. tree-wise, I think the best way around that would be a terrain object LOD, something like how TK does it on the IcelandNA map. You could make "clumps" or groves, or even a row of them. Be a bit easier to place then trying to do it via TODs in the Terrain Editor.
  17. not to detract from the work, but just a bit late...
  18. yes, even rejected by Netflix!!!
  19. Painting the Skyshark ain't nothing -- it's overall Dark Gloss Navy Blue. I've had the "Naval Fighters" book on it for some time. Don't forget about the radar ARe you sure it's ready, model wise? I see a lot of unmapped sections in that Lod Viewer image
  20. in any case, some very nice footage of the Flankers
  21. I know you're gonna fix the wheels!! . Russ, you REALLY are a machine!!! Are there other skins for this model, and will they be usable (I'm noting the FAA Martlet we're seeing now) Also, if possible, can I request the outboard gun barrels be seperate meshes, so the 'remove mesh trick' can be used to create the -3 Wildcat (4 guns)
  22. stock ones!!!! can it get any weirder?? Like Spinners, I've also encountered Commie (PRC & NK) Vampires and Meteors on the KAW map. I simply deleted the Vampires, and edited the Metor's data ini (non-exported in a Era/Theater specific mods folder) And then there's these, the Spit's below
  23. In the instructions on creating an Era Specific Install (either in the SF2 Knowledge Base or the PropHeads Fourm), I found the cure is to leave 1 (count them -one-) Player Flyable (tm) modern aircraft, like a Skyhawk, and 1 (count them -one-) AI controled MIG, I usually use the 21MF as I like that one. Have 4 different WW2 installs, and they've never repopulated with unwanted crap. As the stock ground objects won't appear due to their dates, you can leave them alone, for the most part
  24. don't forget the Hunters... had some rather disconcerting encounters with North Korean Hunters over Yalu ....
  25. Netz, to you!!
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