Jump to content

Wrench

ADMINISTRATOR
  • Posts

    28,320
  • Joined

  • Last visited

  • Days Won

    188

Everything posted by Wrench

  1. ok, where did the YB-40s come from??? ---------- required screenshot -- Pelican's roosting
  2. Don't forget "By Dawns Early Light"
  3. can't be done; you only remove nodes for the main aircraft lod, nothing else. Sorry. And I won't scold you for that :) (but really, I'd just use the stock F100 seat. that's what it was built for)
  4. According to the Kohms, perhaps by the next Year of the Red Bird. **bonus points to ID the reference***
  5. hm... reminds me of something else ... there's (yet another!) of the 50's cheap-ass horror movies. It's called "From Hell It Came". My cousin Jack played the south seas islander, norgu, with his brooklyn accent.
  6. Streak, you know we have a NEW one, right??? Check the download section
  7. Don't even get me started on Emmerich's Midway .... saw "Jet Attack" listed on YouTube yesturday, watch the WW3 starts sequence from "By Dawns Early Light" instead. I'll have to watch that.
  8. S!
  9. do bump maps need to be the same size as the skin map?? We sorta stopped using dds some time ago, and they're a PIA (well, at least for main skins)
  10. Oh, i remember this one!!!! ... the uploader was too lazy to add the fix to the full package. I remember calling him out on it. Sad thing that people don't care enough to support their work. His other mods are also a bit "sub-par". I mean, it's not 2005 anymore; you'd think some folks would actually NOTICE how the game system works
  11. First thing I would do, is contact the author of mod, and inform him/her of it. If this is caused by what I think it is, there is no fix except for identifying the offending mesh that has the leak, and if one is very lucky, painting on the skin what the decal represents. what looks like is happening, is the model has "decal bleed". This is caused by meshes that aren't welded together (in my understanding). That can only be fixed if the 3ds MAX files are still available to the mod builder. Also, when posting a issue with a model, PLEASE try and tell us who made, and if downloaded here from CA, post the link. It's a HUGE help in trying to diagnose an issue. Posting as clear a picture a possible, a close up and long shot, are exceedingly helpful. The one image with the circled issue isn't really clear enough, and close enough to help much
  12. just had this thought ... in an edit to my post above, maybe the game should add this: "The game engine of North Atlantic (tm) also allows cross-decking operations between air groups and aircraft of friendly, allied nations with Carrier Battle Groups"
  13. LOVE IT!! having spent most of my mechanic's (pardon - automotive technician) career in the emissions & engine control speciality, I can appriciate that!! makes me wonder that would a more refined fuel not only reduce emissions (particulate and otherwise), but create a better burn and more power (specific impulse). Something to research I guess
  14. don't remind me!!! iran iraq terrain come to mind -- that one airbase west of Teharn, that is (now) on a Lost World like plateau. or the AmericanNorthWest terrain -- ugggggghhh!!! In a desert region like GKABS is working with, this would not be that big an issue. But on most terrains that are "hilly", the TE will mess things up. that function above is one of the few things I actually use the TFD tool for.
  15. actually any carrier capable aircraft will generate on any allied carrier. I've had Scooter and SPADs generate as parked on many a RN CV.
  16. russ forgot to mention, you first need to extract their respective data ini, place them in their respective aircraft folders in the mods folder, THEN change the exhaust emitter name!! :) I thought all Spey powered Phantoms were smokeless? Not like the J79s at all, only smokeless in burner
  17. skins are jpg on those, in fact, all my Sabre skins are jpg
  18. I'd have to think about it, but it would be yes.
  19. watched "Rise of a Supercarrier" here in the States a few months back, all about her construction, commissioning and shakedown. Great show, especially for us on this side of The Pond
  20. "Torchwood Aviation Works" !!!!
  21. Thusly .....
  22. this is a laptop, withOUT a seperate video card??? cause that Sabre is either missing the 1.jpg (nose skin), or you're out of texture memory. That skin for drop tank is also incorrect, my advice, right now, would be to delete COMPELETY your KAW mods folder, delete the KAW exe (built from the SF2NA exe) and start totally over from the beginning. also, as a side experiment, go and download ONLY the F-86 Sabre package, install that into a plane-jane SF2 mods folder, and see what happens
  23. the loadout tga is the little airplane picture you see on the loadout screen.
  24. your pathway is incorrect: should be: Users\etc etc\StrikeFighters2 NorthAtlantic\OBJECTS\Pilots all pilot folder, just like weapons, decals, Aircraft, and GroundObjects, are SUB FODLERS of the /Objects folder. unlike some folks around here, at least you know you're doing!! we'll get you sorted!!!
  25. Since I'm the one that DID all those skins, I can gareeentee they're ain't nothing wrong with 'em. Even the problmatic DDS used on the panther. Gotta be at your end, somewhere. How about listing FULL sustem specs?? Not just the card, but the whole shootin' match?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..