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Everything posted by Wrench
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Wings over Korea (1 of 3)
Wrench replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
that isn't the original numbers I have --- which sections??? Do you remember the original date of the data ini?? Mine is 10/5/2012 Last night I ran some tests, full fuel, both tip tanks and 2 500 pounders ... see the image below. Nothing changed in the data ini can you post the full ini (zip it up and attach it here) eedit --- somehow, the image didn't post- 126 replies
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- kaw
- korean air war
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(and 2 more)
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Wings over Korea (1 of 3)
Wrench replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
that isn't the original numbers I have --- which sections??? Do you remember the original date of the data ini?? Mine is 10/5/2012 When you ran your original tests, did you have HUD Debug on??? Were you using IAS or TAS??? Last night I ran some tests, full fuel, both tip tanks and 2 500 pounders ... see the image below. Nothing changed in the data ini can you post the full ini (zip it up and attach it here)- 126 replies
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- kaw
- korean air war
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(and 2 more)
Tagged with:
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WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it almost looks like the one TMF used for the Jaguar ... maybe that can be repurposed?? -
No, you don't want to do that. The 3rdWire Terrain Editor is for beyond Expert Level users. It's NOT user friendly at all!! And actually, it in how the terrain's _water bmp is read by the engine, and if said water bmp is formated correctly with the proper CV stations (in the right colors*), and the terrain has the proper statements for CV usage. Also, making sure you're using said terrains in the SF2NA environmet. Even with the game's full merging, NA seems to have the best coding for CVs *someing about "how many bits' the bmp is saved as
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SF2 sale?
Wrench replied to Spare15's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nice job there Orsin. Way to go! You want a shovel to complete burying it? Maybe some concrete for the tomb?? -
SF2 sale?
Wrench replied to Spare15's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nope That IS the discount -
I can't answer you question, but I can say it good to see you back again!
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Kansas Phantoms
Wrench replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yup, the original Navy design was for a fleet defender; the rest was just gravy -
Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Which SF2 versions...
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
but as most (if not all) people are running multi merged installs, so _78 is the actual last, both for the F-4D and F-4E (not including the Kurnass, with is 73, 75, 78, and the BLW F-4F with adds an _80) ALL stock -
Draw distance had a huge discussion some years ago (I'd suggest doing a search in both the SF1 and SF2 forums). But none of that is usable anymore, and SF2 has things 'locked down' (iirc) to a certain distance. So, no I don't believe it can be changed anymore. Also, don't forget, we're acutally using a 1990 based engine, so don't expect DCS level graphics
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The answer is NO. There are No animations, for player flyable aircraft set at the factory for use by the player. Oddly, OTH, if you make the B57/Canberras, Beagle, B-52 flyable, you can open and close the bombay. But, again, all animations MUST be added to you control ini, and always need to be cross checked via the aircraft data ini
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My next terrain project
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
this is the old, SF1 original version (not fully updated to SF2, but easily done). There's also a couple of fixes in the SF2 Terrains section that give in minor upgrades Use it as a base, if you want -
there's a total of 10 animation slots available. Not all aircraft use them; all STOCK birds do NOT have a lot of manualy (ie: player) controled animations without going into the data ini and adding them (they're already there, mostly, just not turned on). AI onlys usually don't, other than canopies. But as they AI -- not needed unless made Player Flyable (tm) Long story story short -- ain't worth messing with
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My next terrain project
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah, it's part of the "DestroyedShipEffect". Does the same anyplace there's water, and a boat sinks. Unfortunately, it's not burning, like one see in "Atlantic Fleet" -
Download problem
Wrench replied to MArcuzz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Unfortunately, we've had to go to a subscription model. That means no more free downloads. You can purchase a subscription off the front page; look for the tab marked "Store" -
should be in the most recent (well, several years old ....) Scorpion packages. If not, I'll go through my mod fiddlers and find the specific one (it station specific for ONLY the 89s) EDIT: in this pack
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Why not just use the rockets I built for 89s? They have no drop, as they have a sustainer (cheat!!) and fly pretty straight with the stock gunsight. They act like bullets, and can actully hit a bomber sized target. Just my thoughts! (you're doing a hellava good job with these!! keep it up!)
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WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well, for that, I"d need a Rolls Royce, to leave (abandoned) in the Himilayan foothills, like they did on Top Gear --- I"ll be over here in the corner, giggling to myself... -
why would you need rocket depression for air-to-air rockets??? Scorpions did NOT have a ground attack function.
