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Wrench

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Everything posted by Wrench

  1. I can't even begin to imagine what the Wave Motion Gun would look like in SF2 ... --required screenshot--
  2. yes, all the guns are working!! I've already tested against incoming Nells! I was QUITE surprised, too. Then again, I did add the NA statements and such.
  3. definately! I've already made a post over there, asking if they had any templates for some of the Navy birds (they's in the wrong colors)
  4. Could you please send me a PM? I need to request permission for a probable release of one the Rising Sun carriers, "modified" for USN stand in use, and to discuss further 'works in progress' for stand-alone releases for General Use. thank you in advance! Wrench
  5. why not just rebuild my (modern-ish) Espana map for SCW? Granted, we're missing a shitload of aircraft, and removing all the modern "stuff" (ships, airfields, all the neat eye candy) is job of work. There'as always the alternative of finds stand ins and be labeled as such. I'd also suggest having a look in the First Eagles 1930s section ... you'd be surprised what's hiding in plane sight BTW, a rebuild of the Rata is coming, too.
  6. If you squint at this REALLLLLLLLLLLLLLLLLLLLY hard, it just might pass for USS Ranger (CV-4). Oddly, VS-41 Vindicators are on deck!! (Rising Sun Shokaku reskinned. guns converted to 'merican) (also because, it's not like we're ever going to get a real one)
  7. they were, and the RAF had to replace the radios, instruments, and throttle controls, as the AdA versions worked backwards from everyone's else (throttle up , pull back. throttle down, push forward. seriously???)
  8. If you'd ever met my family, you'd know it ain't them!!!! EXPECIALLY my sister!!!!
  9. Since you've all gathered by now that I've a boat load of A20/Bostons in the works, the next ones will most likely be the DB-7s used by the AdA and RAF, both the A and B. Yes, there will be a Vichy skin. The question is -- did the DB-7As use metric calibrated instruments? I know that when the 7Bs arrived in the UK, they needed a bunch of work converting them to RAF standard. So, were 'the usual suspects' calibrated in KMPH, Meters, MPS, kg or liters (for fuel) and kpa for pressure?? it's a pretty simple matter to reset the insturments to metric, as it's a text edit thanks!
  10. you don't need to add the plus sign, only the minus sign. for some reason, it just 'knows' it's forward even without the plus
  11. this being a family site, I can't really say that they're c*nts.
  12. looks like one of my paint jobs ...
  13. easiest way to bring them all back, is RENAME the existing mod folder, then run the exe again. That'll rebuild it. Then, and ONLY Then, start re-adding your mods. And just to be sure DO NOT RENAME THE EXISTING 3RD WIRE AIRCRAFT !!! You want to make a "special version", clone the original and rename that one. That way, hopefully, you screw up the existing one(s). And honestly, there ain't nothing wrong with the stock ones. The instructions I wrote in the linked post was simply because a shitload of MiGs were arriving, and we needed some way for DUEs to deconflict the stock ones. And just to be clear, what EXACTLY were you attempting to do???. Describe in detail, please. The only modded Hogs I know of, are add-ons, not 3W.
  14. well, I least I know the new damage tgas work!! (that it never had before!)
  15. can't stop laughing !!! good luck there, pal. don't forget your checkbook
  16. View File SF2 Boston III (CA) ETO-MTO Package (Beta Plus) SF2 Boston III (CA) ETO-MTO Package (Beta Plus) 8/15/2026 -For SF2 =ONLY= (Full/5 Merged Recommended) Coyote Aerospace and Angelp are proud to release a NEW World War 2 aircraft! This package contains the Douglas Boston III as used by the RAF (and Commonwealth units) and the USAAF from 1942 and on, in both Northern Europe and North Africa (Desert Air Force & 12th USAF). I'm releasing this combined skin pack, from their varying theatres, so you End Users (tm) will HAVE to pick and choose and do the moving yourselves to place them in the correct Theatre of Operations (ETO and MTO). There are NO skin sets herein used in the Pacific. The package includes the following skins: =RAF Western Europe: No. 88 Squadron "Hong Kong" (10/41) No.107 Squadron (<1/1942-2/1944) both in standard Temperate Day Scheme No.342 "Lorraine"(GB 1/20 (7/43-4/45) standard Olive Drab/Neutral Gray RAF Late 2-Tone (<1943) Temperate Sea Scheme* =RAF North Africa/Western Desert: No.24 Squadron SAAF (MTO 41-45) (desert camo - dark earth/light earth/azure blue =USAAF Western Europe/North Africa: 15th BS (ETO-MTO)(<7/42) OD/NG, w/Medium Green disruptive The actual dates are noted as shown above. The SF2 Date Switch (tm) is active, and the skins will switch according to the dates shown above. The GB 1/20 skin has that 7/43 start date; before that they were using DB-7A/Bs (which are still to come) in France, then Blenheims in Eqypt. Always check the included User list ini for exact dates. There are also usually historical notes on each of the texture set inis. All skin maps are in JPG format. All markings are decals, and decal randomization is TRUE. As these are 'new' rebuilds, these aircraft replace IN TOTAL those no longer readily available from 'the other place', all decals from those mods of mine have been reused and refreshed for SF2 usage. As such, where available, the original read me for each is included with the relevant skin folders along with a screenshot of the original bird. Serial numbers are historically correct for all skins; however, they are to be considered 'generic', not representing specific aircraft in each squadron; both RAF skins use the same general pool of serials . OTH, the ETO tail 'Battle Numbers' ARE correct for the AAF MTO squadron; there are 25 for each. The pilot's entrance hatch opens with the Standard Animation Keystroke (tm), Shift/0 (zero). . My original 'Box Art' Hangar Screen has been revamped for SF2 usage; it's in a kind of 'wide-ish-screen'. Everything is included: WW2 bombs, pilot figures and so forth. You'll also be adding a 'new' sound, so have your SoundList ini extracted, or be ready to extract it and add the new sound's data. Full instructions are in below, in the "To Install" section. It should be noted, this same engine sound will be used on ALL versions of the Boston/Havoc that are still in the hangar. On the Aircraft Selection Drop Down Screen you'll see: Boston III (CA) The 'CA' of course, is for Coyote Aerospace. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for any other useless bits of information, the change log, Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 08/21/2026 Category Other  
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  17. Version 1.0.0

    27 downloads

    SF2 Boston III (CA) ETO-MTO Package (Beta Plus) 8/15/2026 -For SF2 =ONLY= (Full/5 Merged Recommended) Coyote Aerospace and Angelp are proud to release a NEW World War 2 aircraft! This package contains the Douglas Boston III as used by the RAF (and Commonwealth units) and the USAAF from 1942 and on, in both Northern Europe and North Africa (Desert Air Force & 12th USAF). I'm releasing this combined skin pack, from their varying theatres, so you End Users (tm) will HAVE to pick and choose and do the moving yourselves to place them in the correct Theatre of Operations (ETO and MTO). There are NO skin sets herein used in the Pacific. The package includes the following skins: =RAF Western Europe: No. 88 Squadron "Hong Kong" (10/41) No.107 Squadron (<1/1942-2/1944) both in standard Temperate Day Scheme No.342 "Lorraine"(GB 1/20 (7/43-4/45) standard Olive Drab/Neutral Gray RAF Late 2-Tone (<1943) Temperate Sea Scheme* =RAF North Africa/Western Desert: No.24 Squadron SAAF (MTO 41-45) (desert camo - dark earth/light earth/azure blue =USAAF Western Europe/North Africa: 15th BS (ETO-MTO)(<7/42) OD/NG, w/Medium Green disruptive The actual dates are noted as shown above. The SF2 Date Switch (tm) is active, and the skins will switch according to the dates shown above. The GB 1/20 skin has that 7/43 start date; before that they were using DB-7A/Bs (which are still to come) in France, then Blenheims in Eqypt. Always check the included User list ini for exact dates. There are also usually historical notes on each of the texture set inis. All skin maps are in JPG format. All markings are decals, and decal randomization is TRUE. As these are 'new' rebuilds, these aircraft replace IN TOTAL those no longer readily available from 'the other place', all decals from those mods of mine have been reused and refreshed for SF2 usage. As such, where available, the original read me for each is included with the relevant skin folders along with a screenshot of the original bird. Serial numbers are historically correct for all skins; however, they are to be considered 'generic', not representing specific aircraft in each squadron; both RAF skins use the same general pool of serials . OTH, the ETO tail 'Battle Numbers' ARE correct for the AAF MTO squadron; there are 25 for each. The pilot's entrance hatch opens with the Standard Animation Keystroke (tm), Shift/0 (zero). . My original 'Box Art' Hangar Screen has been revamped for SF2 usage; it's in a kind of 'wide-ish-screen'. Everything is included: WW2 bombs, pilot figures and so forth. You'll also be adding a 'new' sound, so have your SoundList ini extracted, or be ready to extract it and add the new sound's data. Full instructions are in below, in the "To Install" section. It should be noted, this same engine sound will be used on ALL versions of the Boston/Havoc that are still in the hangar. On the Aircraft Selection Drop Down Screen you'll see: Boston III (CA) The 'CA' of course, is for Coyote Aerospace. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for any other useless bits of information, the change log, Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein
  18. I Thanks! I've got Wasp and the Yorktowns pretty much done (with Snapper's help!). I may send them to you review. The Lexingtons will probably wind up as 3 'sets' of ships -- pre-war for both, Lex's modification removing the 8", and Sara's mod, with the 5/38s. That way, with a unique name for each and such, will not conflict with the RS scripted missions. That'll allow them to used both in RS, and for the rest of us, in our own usual PTO mod folders (ok, maybe MTO for Wasp heading to Malta) Equally, and probably the most important, it letting Ralph know, and getting his permission for release. He's really good about that, as he understands we have the talent (and time) to make the needed improvements.
  19. just for grins and giggles .. partly reskinned, ALL new markings! (excepting the cowl ring -- won't take the flight color decals) (this is what I get for re-watching 'Dive Bomber' for the bazillionth time!!)
  20. we've had working seaplanes since the mid-2000s. I'd suggest checking the Rufe and Rex we have (should be in SF1 downloads). The invisible airfield was been used since then, even YAP 'Rising Sun' has a version for their floatplanes & seaplanes.
  21. Just in case anybody is reading/listening, I DID find the best Pre-War USN aircraft film ever made. It's on Amazon, and can be rented or purchased (I just bought it as it, as I don't have the DVD -- stream it baby!). "Dive Bomber" with Errol Flynn and Fred McMurry, it TECHNICOLOR!!!!!! One can forgive the medical and love story lines -- you want to see all the birds of 1941 USN. Filmed aboard ENTERPRISE and NAS North Island, San Deigo. https://www.amazon.com/s?k=dive+bomber&crid=G0ALZQXDRFFF&sprefix=dive+bomber%2Caps%2C178&ref=nb_sb_noss_1 HIGHLY reccommended!!!
  22. well, this is actually going a LOT better than I thought!!!! (odd when THAT happens!!!) here's the CV5/6/8 (in this case Big E), with a respotted deck, and cats moved a bit more forward and closer to center line. I'm going to respot the 2 bird at the end, further astern. Had to bring a bunch over into the Test Install. I need to bring the RS Hellcat, as our old one doesn't have folding wings, and theirs does. (but Pasko's Wildcat fits nice!, as does my Helldivers) If I'm happy with this, then maybe do WASP, and see what Snapper has done with the Lexingtons. Note on them: i still think Lex and Sara need to be to seperates, after 1941. Lex lost the 8 inchers, and gained those joke guns, 1.1 ini. Sara got the 5/38s. Having them "same" in the 1930s would be cool, if we ever get more early birds (I know of some that MIGHT be converatable)
  23. Lambs to the Slaughter ...
  24. As a lot of you know, my modding passion is, and will always be, getting WW2 to work in SF2. Well, with the addition of a freely available bunch of goodies to be found in YAP's "Rising Sun", and those of us the do play WW2 PTO mods, don't follow the 'canned missions', for the most part. To that end, I'm requesting any/all of our experienced Naval Engineers to help in converting the RS bird farms for single mission SF2 PTO WW2. Now, this does pose some issues. Mostly, RS uses 3 different ships to tell their stories; launch, recovery and damaged/sinking/destroyed. NONE of these models are updated for SF2 (that's another story for the airplanes, too) I'd say we can (almost) ignore WASP, but she did server gallantly in the Atlantic, Med, before being lost in the Pacific. Same thing, need a major upgrade. As for RANGER, we don't (really) have one; just that stand it I did forever ago. But it DO work, so... My plan is to hopefully get them FULLY SF2 rated, like the existing (well, late model Essex and the ancient Enterprise6 model). The nondamaged LODs would be used, with fully operation defenses, historically correct armor values, minimal parking slots, and so forth One of the major issues, is LEXINTGON, having had her 8" guns removed in early/mid 1941, would have to be it's own ship, not like the YORKTOWN or ESSEX's. Same for SARATOGA; she had them remove, and 5/38 twin turrets installed in their place. The YORKTOWNs (5,6,8) need to cat and arrestor cables repositioned, armor upgraded (already started on this). As you can see below, that's an RS CV-5 class, with some parked birds already. You'll notice the 2 Vindicators abaft of the island; that's where the cat's are, as RS uses a rolling takeoff. They'd need to be moved forward of the bow elevator (that I can do, But a lot I can't) I'm sure I can get Ralph's (YAP Commander!) approval for this, and I know he'd want to make any and all corrections that would make the whole mod more SF2 compatibile. I'm not going to mention the aircraft, but there is a WEALTH of PTO aircraft that are in all 4 parts, many replace those "no longer available", and replacing others that are SO old ... but need fine tuning for SF2. That's a discussion for another time, however. So, who's with me?? (oh, by the way, anyone have any of the RS aircraft templates??? I've got a shitload of pre-war F4F-3 Wildcat decals that don't work on Pasko's because of massive bleed -who'da thought that!)
  25. well, pre-war at any rate
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