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Everything posted by Wrench
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Coming soon...
Wrench replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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ask away, brother, we're here to help! I'm trying o remember how I swapped out the secondary ADI on the F-104 pit and turned it into an RWR. I know it was a simple text edit of the cockpit ini, and adding the RWR bmp
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Speaking as a old dude (nearing my 7th decade), with crappy eyesight, I personally go for the brightest yellow possible. No matter how good our monitors are, there is always some loss. So, I'd rather give up some historical accuracy for playability. I've repainted many a gunsight tga simply for that reason
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My next terrain project
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, what Blade said!!! I've never run into that, meself -
Utva-75
Wrench replied to strahi's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
What a cute little bird!!! (says the guy who lives next to Santa Monica Airport!!) thanks!!! -
so, who wants to tell them we don't even HINT at any types of piracy? Grounds for perma-banning You want a better model, build one. That's how it works
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This drives me nuts.........
Wrench replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
have you reached the limit of screenshots??? maybe move some of the older ones, and see what happens??? (just talking through my hat -- never see that either!!!) -
Ya, it's got a LOT of folks that know little or nothing about military aviation, to say nothing of some "folks" that are not nice. I know some have been banned from here. It's not really worth it, very sad to say. If "owner" of that channel were to take a tighter reign on things, maybe it would be better (the Star Wars TieFighter Total Conversion discord channel is a perfect example of good folks running a tight ship; very cooperative and informative) The SF discord ... well, it lives up to the name, don't it?
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View File SF2 Tu-16 Badger Pack by Pasko SF2 Tu-16 Badger Pack by Pasko 11/1/2024 -For SF2, Full 5 Merged REQUIRED. Must Have SF2:NA!!!!!) -Another 1stGen Salvage Operation- This is a revamp of Pasko's Tu-16 Badger(s) from SF1 to SF2 "standards". This package contains the 3 variants of the Badger he and his team created 'way back in 2005. As stated above, a full-5 merged install is required; or at =LEAST= having SF2:NA in the merged install. This is because the Cruise Missile versions use the stock 3W cruise missiles (Although I've supplied the early versions). The 3 aircraft included herein are ... Tu-16 Badger-A (free fall bombs only) Tu-16K-10-26 Badger C (cruise missiles only; 1 centerline, 2 wing mounted) Tu-16G Badger K (2 cruise missiles, wing mounted only) A cockpit is supplied for each, with a working bombsight for the standard bomber. (See notes about the issues flying bombers in SF2). All weapons, execpting the KS-1 & KSR-2 missiles are stock 3W items (FAB, RBK, K10S). All markings are decals, and decal randomization is TRUE. All new Hangar and Loading screens have also been included, for you enjoyment. The aircraft are supplied with a number skins for the varying Air Force users. Some (re)use their original 1stGen decals, with a slight repaint to stop any 'fuzziness'. Many decals used (for Middle East and Soviet birds) are stock items. You'll get: Tu-16A: Soviet Silver Ukraine Silver (<1991) Egypt AF Silver (<1966) Iraq Silver (<1973) Indonesia Silver (<1961) PLAAF China Sliver (<1959) Iraq Green Stripe Camo (<1978)* Iraq Sand/Green Camo (<1980)* Tu-16C: Soviet Naval Aviation Silver (blue borts) Tu-16G: Soviet Naval Aviation Silver (blue borts) As indicated above, you can see the the SF2 "date switch" is active. The star (*) tagged above indicates these years are "best guess". When possible the original readme for all skins are within each skin folder, and notes are sometimes made on the textureset.ini. The PLAAF bird only gets 24 bort number decals, which are (hopefully!) historically correct and nearly the right color blue <grin>! Pilot figures are also included. For exact in-game usage for the C & G models, I'd suggest giving their data inis a looksee, as they have several Secondary Roles to fulfill. When in-game, on the Aircraft Selection Drop down you'll see: Tu-16 Badger-A (Pasko) Tu-16K-10-26 Badger C (Pasko) Tu-16G Badger K (Pasko) The (Pasko) differentializes these from the stock 3W Badgers (and any mods thereof). So you can't mistook them for anything other than what they is. As always fairly easy to follow, yet detailed install instructions are included. So, please read them. All original readmes, when discoverable, are included. The 'Change Log' is of course, in the Notes section below. Good Hunting & Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 11/01/2024 Category Other
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Version 1.0.0
174 downloads
SF2 Tu-16 Badger Pack by Pasko 11/1/2024 -For SF2, Full 5 Merged REQUIRED. Must Have SF2:NA!!!!!) -Another 1stGen Salvage Operation- This is a revamp of Pasko's Tu-16 Badger(s) from SF1 to SF2 "standards". This package contains the 3 variants of the Badger he and his team created 'way back in 2005. As stated above, a full-5 merged install is required; or at =LEAST= having SF2:NA in the merged install. This is because the Cruise Missile versions use the stock 3W cruise missiles (Although I've supplied the early versions). The 3 aircraft included herein are ... Tu-16 Badger-A (free fall bombs only) Tu-16K-10-26 Badger C (cruise missiles only; 1 centerline, 2 wing mounted) Tu-16G Badger K (2 cruise missiles, wing mounted only) A cockpit is supplied for each, with a working bombsight for the standard bomber. (See notes about the issues flying bombers in SF2). All weapons, execpting the KS-1 & KSR-2 missiles are stock 3W items (FAB, RBK, K10S). All markings are decals, and decal randomization is TRUE. All new Hangar and Loading screens have also been included, for you enjoyment. The aircraft are supplied with a number skins for the varying Air Force users. Some (re)use their original 1stGen decals, with a slight repaint to stop any 'fuzziness'. Many decals used (for Middle East and Soviet birds) are stock items. You'll get: Tu-16A: Soviet Silver Ukraine Silver (<1991) Egypt AF Silver (<1966) Iraq Silver (<1973) Indonesia Silver (<1961) PLAAF China Sliver (<1959) Iraq Green Stripe Camo (<1978)* Iraq Sand/Green Camo (<1980)* Tu-16C: Soviet Naval Aviation Silver (blue borts) Tu-16G: Soviet Naval Aviation Silver (blue borts) As indicated above, you can see the the SF2 "date switch" is active. The star (*) tagged above indicates these years are "best guess". When possible the original readme for all skins are within each skin folder, and notes are sometimes made on the textureset.ini. The PLAAF bird only gets 24 bort number decals, which are (hopefully!) historically correct and nearly the right color blue <grin>! Pilot figures are also included. For exact in-game usage for the C & G models, I'd suggest giving their data inis a looksee, as they have several Secondary Roles to fulfill. When in-game, on the Aircraft Selection Drop down you'll see: Tu-16 Badger-A (Pasko) Tu-16K-10-26 Badger C (Pasko) Tu-16G Badger K (Pasko) The (Pasko) differentializes these from the stock 3W Badgers (and any mods thereof). So you can't mistook them for anything other than what they is. As always fairly easy to follow, yet detailed install instructions are included. So, please read them. All original readmes, when discoverable, are included. The 'Change Log' is of course, in the Notes section below. Good Hunting & Happy Landings! Wrench Kevin Stein -
My next terrain project
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
or, just a large shoal -
Humpday Heavies
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A flock of seagulls??? A brace of badgers? A murder of crows??? A clowder of cats???? A herd of goats?? A pride of lions? A pack of wolves??? !!! No idea what to title this.... (posted these as 2 entries, as one follows the others) -
Humpday Heavies
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Humpday Heavies
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Rends' Germany terrain issue
Wrench replied to citizen67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
thank you for posting a better image!!! :) could be what Gepard said, or maybe the 'airfield zone" wasn't properly flattened??? I'd try his suggestion first, as it's super easy with the TAE (much easier they trying to flatten with the 3w terrain editor) also, which airfield is it? I can look it up on my copy of Rend's GCE -
Rends' Germany terrain issue
Wrench replied to citizen67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
could you post a brighter screen shot? All I see is an orange sky and black ground. Maybe around noontime?? -
ah, yes they were. one of our USAFE units had an experimental 2 tone (similiar to the RAF). Don't remember which off the top of my head, but we have the skin for it in the downloads section EDIT: 461st Fighter Day Squadron, Hahn AFB, 1956
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Seen it before, and it's an "ok" film. Storywise. But ...It's got Hunters!!
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