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Everything posted by Wrench
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Bomb bay do not open
Wrench replied to combatace444's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Indeed, more information is required. Also, there's NO stock player flyable airplane with a bomb bay. -
Forrestal class aircraft carrier
Wrench replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yes, PLEASE use normal fonts! Also, given the fact that the GErmanyCE map does NOT have the required bits for CV operations (out of the box), it won't work. Also, given the almost total lack of 'sea room' on that map, making the required adjustments to the _water.bmp, GermanyCE.ini, etc isn't worth it. If one DOES tweek it for carrier ops, and now has NAVALMAP=TRUE, you can kiss goodbye any normal strike mission. -
I never got the play Crimson Skies, but I've always been in love with the 'alternate history' genre. I totally buy a new version!
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Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Could it be done ?
Wrench replied to Bev's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
We all wish it was so, but .... without the code (and it ain't never gonna be forthcoming) not much more we can do. Sadly -
my guess is that the Flanker mod had a crappy read me, that didn't include proper install instructions. They should go something like this .... Now, a lot of times, expecially for a first time mod installl, many of the subfulders my not exist. IF the download is properly set up, with the necessary folder (NOT within the /Objects folder), like /Effects, /Sounds, etc simply drop THOSE folders into the mod folder. You can see in the image below, the various folders WITHIN the mods folder (C:\Users\*YourName*\Saved Games\ThirdWire\StrikeFighters2) feel free to ask any other questions -- we're here to help!!
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WIP Scooters
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I did the Saints some years back, it's in the downloads section. Save you some work -
you just take that .fx line, and stick it in the Material section .... (this is from a different effect, you'll get the idea...) this one is form one of the millions of 20mm guns ... you can see the .fx line at the top. just copy/past that into your existing one i've done it lots of time, bringing 1stGen stuff into SF2.
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- nieuport 17 lewisa gun
- tracer effects
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can't speak to the aircraft issue, but check the effect statements for the guns and smoke. FE2 and SF2 use a different shader than 1st Gens something like this: [SmokeMaterial] EffectShaderName=effectLightLevel.fx <--- added new. [FireMaterial] EffectShaderName=effectFire.fx <---- DepthBufferCheck=TRUE extract a stock effect ini, and you should be able to see the differences in the statements, and do a simple copy/past of those effects Materials
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- nieuport 17 lewisa gun
- tracer effects
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My next terrain project
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
LOVE those harbor tiles!!! Great work!!! -
Dual ECM or AGM-45 Pylons
Wrench replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
awesome!! -
Dual ECM or AGM-45 Pylons
Wrench replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
racktype=BRU57, iirc There's a dual launcher rack in one of the old weapons packs (1stGen) I did it 15+ years ago for WoV; can't remember now. EDIT _-- look for "2ARM" in a late model weapons pack (maybe the gunny pak???) -
3ds max 2009
Wrench replied to WINGSOVERISRAEL's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, PLEASE fix that screwed up font!!! I can't even fix (edit) it from my control panel -
Skin Request Topic
Wrench replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
unfortunately, I don't. AFAIK, there were never any released to General Public (tm). Sorry! -
That's what we terraformers do. Skinner's got it easy, compared to we do. Try doing it for a historic era - for example Western Europe in WW2, or East Asia (ww2 & post-war -- like French Indo-china. that's why it hasn't been touched for 4 years --that and a pandemic and of course losing Pat) each and every city has to be "run down'. Airbases/airports are a whole 'nuther thing all together. Since we're stuck with what we gots (stock) I gotta get Gib right, otherwise Trotski'll never forgive me. After all, he WAS a Rock Ape! btw, the decals for the Spanish C-12 RF-4 should have been in that original package I set you, DA' they're 100% accurate
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MiG-21 modeling discussion.
Wrench replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I've said it before, and I'll say it again .. Thank You All for this discussion. Every time I read these threads, I learn something!! -
well, the good thing is Cangas included all the parts necessary to (re)build a new Terrain Editor for this map. He included the most important thing -- the texture list!!! When (not if) I take it on, it'll be months before completion. Just so you all know. Research alone, expecially in north africa is gonna drive me nuts!! ()
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WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ok, as you may have guessed from Veltro's post, I now have the max file for the SB17. Is there a volenteer Max Guru (tm) out there that wants to take on the project and make the needed changes??? (and maybe build the lifeboat?) I thank any and all in advance!
