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Wrench

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Everything posted by Wrench

  1. Indeed, more information is required. Also, there's NO stock player flyable airplane with a bomb bay.
  2. Yes, PLEASE use normal fonts! Also, given the fact that the GErmanyCE map does NOT have the required bits for CV operations (out of the box), it won't work. Also, given the almost total lack of 'sea room' on that map, making the required adjustments to the _water.bmp, GermanyCE.ini, etc isn't worth it. If one DOES tweek it for carrier ops, and now has NAVALMAP=TRUE, you can kiss goodbye any normal strike mission.
  3. I never got the play Crimson Skies, but I've always been in love with the 'alternate history' genre. I totally buy a new version!
  4. "Well, well! The Michelin Guide was right! Asutrias Airport DOES have ample covered parking!!!!"
  5. We all wish it was so, but .... without the code (and it ain't never gonna be forthcoming) not much more we can do. Sadly
  6. I'm sure there are a lot of us out here, that don't thank Erik enough. The man is on top of this site for us. So, let's all give him a BIG round of thanks and apprieciation!!!! Thanks Boss!!!
  7. my guess is that the Flanker mod had a crappy read me, that didn't include proper install instructions. They should go something like this .... Now, a lot of times, expecially for a first time mod installl, many of the subfulders my not exist. IF the download is properly set up, with the necessary folder (NOT within the /Objects folder), like /Effects, /Sounds, etc simply drop THOSE folders into the mod folder. You can see in the image below, the various folders WITHIN the mods folder (C:\Users\*YourName*\Saved Games\ThirdWire\StrikeFighters2) feel free to ask any other questions -- we're here to help!!
  8. I did the Saints some years back, it's in the downloads section. Save you some work
  9. you just take that .fx line, and stick it in the Material section .... (this is from a different effect, you'll get the idea...) this one is form one of the millions of 20mm guns ... you can see the .fx line at the top. just copy/past that into your existing one i've done it lots of time, bringing 1stGen stuff into SF2.
  10. can't speak to the aircraft issue, but check the effect statements for the guns and smoke. FE2 and SF2 use a different shader than 1st Gens something like this: [SmokeMaterial] EffectShaderName=effectLightLevel.fx <--- added new. [FireMaterial] EffectShaderName=effectFire.fx <---- DepthBufferCheck=TRUE extract a stock effect ini, and you should be able to see the differences in the statements, and do a simple copy/past of those effects Materials
  11. LOVE those harbor tiles!!! Great work!!!
  12. How about we try using English, as it IS the major language here at cA. Thank you.
  13. it's in the FLIGHT cat and after extraction goes into the /Flight folder of your mods folder. If you DON'T have it one (a /Flight folder) in you mods folder, something else is screwed up someplace other than that
  14. did you by chance edit or add a different HUDData.ini??? That's where the fonts are listed ---> this is what mine says, and it's never been touched either that, or -- "I don't want to say it was aliens, but it was aliens"
  15. racktype=BRU57, iirc There's a dual launcher rack in one of the old weapons packs (1stGen) I did it 15+ years ago for WoV; can't remember now. EDIT _-- look for "2ARM" in a late model weapons pack (maybe the gunny pak???)
  16. yes, PLEASE fix that screwed up font!!! I can't even fix (edit) it from my control panel
  17. unfortunately, I don't. AFAIK, there were never any released to General Public (tm). Sorry!
  18. That's what we terraformers do. Skinner's got it easy, compared to we do. Try doing it for a historic era - for example Western Europe in WW2, or East Asia (ww2 & post-war -- like French Indo-china. that's why it hasn't been touched for 4 years --that and a pandemic and of course losing Pat) each and every city has to be "run down'. Airbases/airports are a whole 'nuther thing all together. Since we're stuck with what we gots (stock) I gotta get Gib right, otherwise Trotski'll never forgive me. After all, he WAS a Rock Ape! btw, the decals for the Spanish C-12 RF-4 should have been in that original package I set you, DA' they're 100% accurate
  19. I've said it before, and I'll say it again .. Thank You All for this discussion. Every time I read these threads, I learn something!!
  20. well, the good thing is Cangas included all the parts necessary to (re)build a new Terrain Editor for this map. He included the most important thing -- the texture list!!! When (not if) I take it on, it'll be months before completion. Just so you all know. Research alone, expecially in north africa is gonna drive me nuts!! ()
  21. Ok, as you may have guessed from Veltro's post, I now have the max file for the SB17. Is there a volenteer Max Guru (tm) out there that wants to take on the project and make the needed changes??? (and maybe build the lifeboat?) I thank any and all in advance!
  22. the biggest issue/worry (yes, pun intended), the Gibralter Bay is missing! Make one wonder how to work around The Rock
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