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Wrench

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Everything posted by Wrench

  1. sometimes, the picture just takes itself!
  2. FastCargo did the the USAF ASAT missile ago. Unfortunately, I disremember if it was for SF2 or SF1. (he also made the Enterprise, NCC-1701 too!)
  3. I'm curious wondering if it doesn't say anything to that effect (downloads are by subscription and community involvement) anywhere on the "sign up sheet" when a new member joins. At any rate, Welcome to CA!
  4. TK's mission editor is NOT really designed for that. It's basiclly junk (was going to use stronger wording, but has 2nd thoughts). That is ACTUALLY allows it is pure luck. That's why we terrain builder take such meticulious care and research to get things where they're supposed to be (or close enough). Let the game engine do it work, after we've done ours.
  5. We come from the land of the ice and snow From the midnight sun where the hot springs blow The hammer of the gods will drive our ships to new lands To fight the horde, singing and crying: Valhalla, I am coming!
  6. Yes, it does work
  7. OPenCockpit=TRUE works in SF2. I've used it a few times
  8. I'd have gone for "one a week" until (yet to be determined) time period for community involvement has passed. But that's just me.
  9. Moved to correct Forum
  10. did you put them in the right place???? It sounds like they're NOT in the SavedGames/Thridwire. Where EXACTLY did you install the mods? Show us a screenshot of the location.
  11. I was actually working on revamping the India=Pakistan terrain. With the new TOD editor, I've been thinning out the TOD buildings in the cities, and correcting the damn truck and ground attack routes (I cannot believe that I messed them up so badly!!!) No timetable for re-release, but it'll be "sometime".
  12. We DO like our eye candy, don't we??
  13. Wrench

    Modders

    I keep dialing it up, saying "I need a exit", and nothing happens. Frustrating!!
  14. Nice!!!
  15. Moved to the correct Forum =========================== Short answer, No.
  16. Nicely done! "Include Me"
  17. Version 1.0.0

    67 downloads

    SF2 F-5A 'Freedom Fighter' by The Mirage Factory 10/12/2025 -For SF2 =ONLY= (Any & All, Full 4/5 Merged Recommended) This is a remod of The Mirage Factory's F-5A "Freedom Fighter" for use in SF2. I've collected almost all the skins made for it since in original release in 2005. This was done simply because it hadn't been done yet, AND I needed F-5s for several of the countries on the "Iberian Peninsula/Northwest Africa" terrain recently released. You all can consider this yet another 1stGen Salvage Operation (tm). It will in =NO= way conflict with the (BEYOND!) excellent work done by Sophocles & Team on their F-5 series of aircraft. Having collected the various bits for this aircraft mod, you'll find in this package, in no particular order (although nations with multiple paint jobs do have specific Start Date = statements) the following: USAF: 4441st CCTS (NMF) (1964 <) 4441st CCTS (SEA Camo) (<1970) *a somewhat what-if. see note on skin texture set ini* Greece: 341 Sqdn (NMF) <1965 341 Sqdn (SEA) <1974 343 Sqdn (Aegean Blue) <1985 343 Sqdn (Ghost) <1996 Korea (South): 112th FS (NMF) <1965 112th FS (SEA Camo) <1970 Vietnam (South): 522nd FS, VNAF <1967 Spain: Ala 21, Esc 212 (NMF) <1968 Ala 21, Esc 212 3-Tone Camo <1975 Turkey: 152 Filo (NMF) <1966 152 Filo (SEA Camo) <1975 Morocco: Escadron Borak <1966 (3 tone desert) All skins remain in their original bmp format, at 1024x1024. All markings are decals, with only the VNAF having painted on wing insignia and squadron fuselage band. All aircraft have 24 historically accurate serial numbers; again excepting VNAF which only has 16. Decal randomization is TRUE. While 100% correct for the countries represented, I could not pin down the actual squadron usages. So, they should be considered 'Generic' in that respect. Each respective country uses the same "pool" of numbers for all of their skins. The exception is the later SEA camo RoKAF, which uses a different style. A new pilot figure and ejection seat are included. All sounds, effects and weapons use Stock In-Game (tm) 3rd Wire items. This simplifies matter greatly. The TMF original wingtip and center line drop tanks are included, in their original colorations. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for other useless information, and (hopefully) full credits. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein For Oli
  18. View File SF2 F-5A 'Freedom Fighter' by The Mirage Factory SF2 F-5A 'Freedom Fighter' by The Mirage Factory 10/12/2025 -For SF2 =ONLY= (Any & All, Full 4/5 Merged Recommended) This is a remod of The Mirage Factory's F-5A "Freedom Fighter" for use in SF2. I've collected almost all the skins made for it since in original release in 2005. This was done simply because it hadn't been done yet, AND I needed F-5s for several of the countries on the "Iberian Peninsula/Northwest Africa" terrain recently released. You all can consider this yet another 1stGen Salvage Operation (tm). It will in =NO= way conflict with the (BEYOND!) excellent work done by Sophocles & Team on their F-5 series of aircraft. Having collected the various bits for this aircraft mod, you'll find in this package, in no particular order (although nations with multiple paint jobs do have specific Start Date = statements) the following: USAF: 4441st CCTS (NMF) (1964 <) 4441st CCTS (SEA Camo) (<1970) *a somewhat what-if. see note on skin texture set ini* Greece: 341 Sqdn (NMF) <1965 341 Sqdn (SEA) <1974 343 Sqdn (Aegean Blue) <1985 343 Sqdn (Ghost) <1996 Korea (South): 112th FS (NMF) <1965 112th FS (SEA Camo) <1970 Vietnam (South): 522nd FS, VNAF <1967 Spain: Ala 21, Esc 212 (NMF) <1968 Ala 21, Esc 212 3-Tone Camo <1975 Turkey: 152 Filo (NMF) <1966 152 Filo (SEA Camo) <1975 Morocco: Escadron Borak <1966 (3 tone desert) All skins remain in their original bmp format, at 1024x1024. All markings are decals, with only the VNAF having painted on wing insignia and squadron fuselage band. All aircraft have 24 historically accurate serial numbers; again excepting VNAF which only has 16. Decal randomization is TRUE. While 100% correct for the countries represented, I could not pin down the actual squadron usages. So, they should be considered 'Generic' in that respect. Each respective country uses the same "pool" of numbers for all of their skins. The exception is the later SEA camo RoKAF, which uses a different style. A new pilot figure and ejection seat are included. All sounds, effects and weapons use Stock In-Game (tm) 3rd Wire items. This simplifies matter greatly. The TMF original wingtip and center line drop tanks are included, in their original colorations. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for other useless information, and (hopefully) full credits. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein For Oli Submitter Wrench Submitted 10/13/2025 Category F-5
  19. Awesome! Thanks!!
  20. EAW Euro WW2
  21. Oh, that looks SO much better!! Nice work!!!
  22. There's NO excuse at ALL for not uploading a complete mod. You mean to tell me you couldn't take 5 minutes to write those texture set and decal inis?? Oh yes, indeed. we need more like that, like I need another kidney stone. Don't EVER forget who you talking to, buddy boy. Before I retired, I worked nearly 70 hours a week; and I STILL managed to put out skins, decals, and COMPLETE terrain mods. I'm done here... will not cast more pearls
  23. What about hex editing the LODs to change to jpg? It's a simple 'find and replace' function. Done it many times. The issue as described (F-100F), however, points me to a defect in compiling the LOD. Since TK went to jpg textures on SF2, the game engine (tm) don't care which of the 2 formats are used. Hell, even that little flirtation we had with DDS worked because the damage textures are in that format.
  24. Wrench

    F-5E/N

    wow. what a waste. no texture set inis, no decal inis. It literally takes just seconds to create them. thumbs down on this
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