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Wrench

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Everything posted by Wrench

  1. a new version, huh? Nice!!
  2. ok, so this is what I have for the gunner statements in the /crew section: [RearGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=3 GunnerID=1 SetCockpitPosition=FALSE Position= PitchModelNodeName=MG_pitch YawModelNodeName=MG_yaw GunRange=2000 PitchAngleRate=65 MaxPitch=60 MinPitch=5 DefaultPitchAngle=45 YawLimited=TRUE YawAngleRate=65 MaxYaw=210 MinYaw=150 DefaultYawAngle=180 the attached pics show how the gun is sitting, in game 'at rest'. The nodes are the correct ones, as cross-checked via the OUT file and the LOD viewer. it still isn't pointing 'up', and I still don't know where the muzzle is... the lod viewer won't give me that, as the gun is pointing forward!! like I say, never done this before, and it's all new to me
  3. high in protein, and crunchy too!!! (shudder). say something like that on a history channel show last night; "Eats" I think it was called.
  4. did you read the post above, about d/ling expansion pak 1? JRL said it should have been fixed in there!
  5. it's not a turret, but more of a swivel mount. I'e never set one of these up.
  6. I hate bugs...
  7. Cocas and myself are back working on NEW Beaufighters for your WW2 (and Firedog) flying pleasures. however, we've run into a slight snag. Neither one of us is experienced enough to properly set up the pivios for the rear MG on the Mk6 and later variants of the Beau. I'm not sure if it's an ini issue or the "facing" of the K gun itself. Daniel's not sure either. So, I'm begging for help form ANY of our experienced 3d modders to assist with the small (I hope!) issue. The aircraft, all 4 or 5 variants are 90% complete, just needed minor skin and decal work (easily done by me) I have the max file for the aircraft, and we're willing to pass that and the entire aircraft folder to someone who can finalize this. (also setting or telling me the muzzle/light position to fix that too, as the LOD viewer isn't helping! -- it shows the gun pointed forward!). As once that's set, this one LOD can be used for various Mk6, Mk.X and TF.Mk.X for ww2 and the post-war world via the 'remove component trick'. Please, folks, we REALLY want to get these birds done an into your hands for your WW2 flying. These models are far superior to anything else that's out there (that many of you can't access anymore - me included) If interested, please post here or PM me. TIA! wrench
  8. View File XvT/BoP Alliance Operation: Revolt on Draketh V & Return to Draketh XvT/BoP Alliance Operation: Revolt on Draketh V & Return to Draketh 12/01/2015 For XvT -with- BOP add on (both original CD & new GoG version) This package contain 2 sets of 12 mission each, in chronological order. Revolt on Draketh V: One of the major systems (Draketh V) that the Alliance had hoped would join the Rebellion against the Empre, has just fallen into Civil War. The dissidents that started this dispute are a group of Drakethians who refuse to live by Draketh V's governmental laws. This is a new group with few resources at their disposal; much like the early Rebel Alliance. Known as the Chasekk Directive, this group has begun to attack many vulnerable Alliance convoys in order to obtain supplies and weapons for their own use... Return to Draketh: The Alliance, successful in resolving the dispute between Deaketh V and the Chasekk Directive, has now gained the support of the Drakethians. However, the Chasekk Directive (who was secretly working on advanced shield generators during the Draketh V Tour) remains Neutral. They have not yet decided if they will join with the Alliance to Restore the Republic, or the Galactic Empire... These are to be used/placed into your ...Balance of Power/Combat folder. Each set has it's own folder (part 1- drak, part 2- chas) and the lst reflect a chronological order. Most of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. To get the maximum points, stay 'in mission' until all goals are achieved. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! The original readmes for both sets are in their respective folders. Good luck and good flying! Wrench Kevin Stein Original mission set for XWCD by Jeremy Lee, circa 199? Submitter Wrench Submitted 12/21/2015 Category Star Wars Games
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  9. 16 downloads

    XvT/BoP Alliance Operation: Revolt on Draketh V & Return to Draketh 12/01/2015 For XvT -with- BOP add on (both original CD & new GoG version) This package contain 2 sets of 12 mission each, in chronological order. Revolt on Draketh V: One of the major systems (Draketh V) that the Alliance had hoped would join the Rebellion against the Empre, has just fallen into Civil War. The dissidents that started this dispute are a group of Drakethians who refuse to live by Draketh V's governmental laws. This is a new group with few resources at their disposal; much like the early Rebel Alliance. Known as the Chasekk Directive, this group has begun to attack many vulnerable Alliance convoys in order to obtain supplies and weapons for their own use... Return to Draketh: The Alliance, successful in resolving the dispute between Deaketh V and the Chasekk Directive, has now gained the support of the Drakethians. However, the Chasekk Directive (who was secretly working on advanced shield generators during the Draketh V Tour) remains Neutral. They have not yet decided if they will join with the Alliance to Restore the Republic, or the Galactic Empire... These are to be used/placed into your ...Balance of Power/Combat folder. Each set has it's own folder (part 1- drak, part 2- chas) and the lst reflect a chronological order. Most of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. To get the maximum points, stay 'in mission' until all goals are achieved. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! The original readmes for both sets are in their respective folders. Good luck and good flying! Wrench Kevin Stein Original mission set for XWCD by Jeremy Lee, circa 199?
  10. thanks, Alfie, for giving it the proper USN designation! I was going to suggest the name change in the release thread...!!
  11. still early... but with some luck, this one single Lod can be used to create 4 - 5 different variants!
  12. the picture linked is pretty useless, as just WHAT item(s) in question are not being pointed out. the "square bars" on the side of the HUD is a pitch ladder, for up and movements. Usually, across the top there is sometimes a heading scale (compass degrees). Sometimes that may only be a digital readout being a modder has nothing to do with being able to read the instruments. KNOWING what the displays are (or should be) is the question. your linked image clearly shows both the pitch ladder AND the heading scale on the HUD. The only thing I see missing (and if the image had been zoomed in closer to JUST show the HUD, we could see more -- and tell us WHICH aircraft--) is a gunsight So, what exactly IS the question?
  13. what exactly are you trying to say??? Your statements make no sense ADI don't show degrees; they're for pitch. Are you asking about a compass (ie: heading)
  14. . may it rest in piece
  15. if they're "permanent fixtures" (like some of the RAF ones, maybe?) it could be added via fake pilot, too. But I LIKE the idea of being able to place it via the loadout screen I like how this is shaping up!!
  16. View File SF2 1950s USMC AD-6 (A-1H) Skyraider Skin Pack SF2 1950s USMC AD-6 (A-1H) Skyraider Skin Pack 12/13/2015 = For SF2 (or Any & All =at= Full- Merged) = *Note: must have SF2:V as part of your merged install to access the A-1H aircraft itself.* The package represents USMC AD-6 (A-1H) Skyraider squadrons of the mid-1950s. Included in this set are skins for: VMA-212 VMA-333 VMA-225* VMA-251* *Note: In Real Life ™ service, these 2 squadron used AD-4B (and AD-5) aircraft, but as there is little difference between the marks, for gaming purposes, are used with the AD-6/A-1H. (they =CAN= be added to the "SF2 AD-4B Skyraider, KAW Era" mod here at CA, but you'll have the blue drop tanks on your grey/white skins, but that DID happen in Real Life. Or one can hand-load the 'white' drop tanks.) All aircraft use a pool of modex and BuNums, with individual air group letters. In this respect, they should be considered "generic" in nature. All markings, excepting special squadron paint schemes (VMA-225 only) are decals. All skin maps are in jpg format. Decal randomizaion is TRUE. For those squadrons that are listed in the stock 3w "squadronlist.ini", a decal is used to activate the squadron name display on the loadout screen. Reminder: nothing is included herein that makes them Player Flyable. There is a superb cockpit by Dels you should have already! If you don't, what ARE you waiting for?? :) As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Hunting! Wrench Kevin Stein Submitter Wrench Submitted 12/14/2015 Category A-1
  17. 92 downloads

    SF2 1950s USMC AD-6 (A-1H) Skyraider Skin Pack 12/13/2015 = For SF2 (or Any & All =at= Full- Merged) = *Note: must have SF2:V as part of your merged install to access the A-1H aircraft itself.* The package represents USMC AD-6 (A-1H) Skyraider squadrons of the mid-1950s. Included in this set are skins for: VMA-212 VMA-333 VMA-225* VMA-251* *Note: In Real Life ™ service, these 2 squadron used AD-4B (and AD-5) aircraft, but as there is little difference between the marks, for gaming purposes, are used with the AD-6/A-1H. (they =CAN= be added to the "SF2 AD-4B Skyraider, KAW Era" mod here at CA, but you'll have the blue drop tanks on your grey/white skins, but that DID happen in Real Life. Or one can hand-load the 'white' drop tanks.) All aircraft use a pool of modex and BuNums, with individual air group letters. In this respect, they should be considered "generic" in nature. All markings, excepting special squadron paint schemes (VMA-225 only) are decals. All skin maps are in jpg format. Decal randomizaion is TRUE. For those squadrons that are listed in the stock 3w "squadronlist.ini", a decal is used to activate the squadron name display on the loadout screen. Reminder: nothing is included herein that makes them Player Flyable. There is a superb cockpit by Dels you should have already! If you don't, what ARE you waiting for?? :) As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Hunting! Wrench Kevin Stein
  18. and...the decals are still drying. forget to use setting solution!!
  19. 1957.. departing NAS Key West for the Rosey Roads Target Range
  20. I'm pretty sure TOD objects (trees and buildings) can only be added via the 3w terrain editor. As these are "built in" to the tiles. Otherwise, one would need the skins and lods (or whatever 3d item is used) for the TOD buildings and the 2 types of trees resident within the terrain's main folder. THEN they can be added to the _targets and _types ini. Sounds like way too much work... Unless a separate TOD generator is created...
  21. View File XvT/BoP Alliance Mission Set: TROJAN SQUADRON XvT/BoP Alliance Mission Set: TROJAN SQUADRON 11/11/2015 (works with original CD version and new GoG version) For XvT =w/Bop= Addon, or GoG version (as the B-Wing is needed, & missions are saved in BoP format) Operating from a secure base deep in Alliance held territory, Trojan Group conducts highly specalized infiltration missions. With several ex-Imperial or Old Republic starships, it is a highly mobile force ready to strike deeper into Imperial space than any other unit. IMPORTANT NOTE: while this is a Rebel Alliance mission set (and labeled as such), because of HOW it's set up, you'll =ONLY= be able to fly this with your Imperial pilot. While I'm sure you could add these to the rebel.lst, during testing I experienced MAJOR failures of the game. So, for saftey's sake, be an Imp for these. Create a new pilot if necessary (reccomended). These missions are to be used/placed into your ...Balance of Power/Combat folder. Most of these missions have additional goals, LOTS of radio messages (which are often used as in-game hints), and "eye candy" added. They have been converted & almost completely rebuilt from their TFCD origins. Several use classic Sci-Fi Easter Eggs. See if you can find them!! As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Notes" & "Story" sections a read too for notes and background information! Good Hunting! Wrench Kevin Stein original mission set by Eric Jensen circa 1997 Updated 2/24/2017: corrected mission listing numbering sequence // Submitter Wrench Submitted 12/12/2015 Category Star Wars Games
  22. 18 downloads

    XvT/BoP Alliance Mission Set: TROJAN SQUADRON 11/11/2015 (works with original CD version and new GoG version) For XvT =w/Bop= Addon, or GoG version (as the B-Wing is needed, & missions are saved in BoP format) Operating from a secure base deep in Alliance held territory, Trojan Group conducts highly specalized infiltration missions. With several ex-Imperial or Old Republic starships, it is a highly mobile force ready to strike deeper into Imperial space than any other unit. IMPORTANT NOTE: while this is a Rebel Alliance mission set (and labeled as such), because of HOW it's set up, you'll =ONLY= be able to fly this with your Imperial pilot. While I'm sure you could add these to the rebel.lst, during testing I experienced MAJOR failures of the game. So, for saftey's sake, be an Imp for these. Create a new pilot if necessary (reccomended). These missions are to be used/placed into your ...Balance of Power/Combat folder. Most of these missions have additional goals, LOTS of radio messages (which are often used as in-game hints), and "eye candy" added. They have been converted & almost completely rebuilt from their TFCD origins. Several use classic Sci-Fi Easter Eggs. See if you can find them!! As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Notes" & "Story" sections a read too for notes and background information! Good Hunting! Wrench Kevin Stein original mission set by Eric Jensen circa 1997 Updated 2/24/2017: corrected mission listing numbering sequence //
  23. get a decent graphics card, maybe?
  24. possible mismatch in aerodynamic statements for left/right wing, (flaps, lift numbers, etc) landing gear not matching (possibly rolling coefficient, shock strokes, rolling radius, etc) possible issue with lod; when mirroring the one side to create the other, sometimes the don't lineup (but I don't think that might be case--that's more of a decal/skin thing any aircraft in particular? -- you can name them, it's alright
  25. looking good!!
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