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Everything posted by Wrench
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just to clear this this up once and for all ... even LODs that internally reference BMPs for their skins WILL read and load jpg for said skins. This has been proven, and done hundreds of times There is absolutely NO need to (hex) edit a LOD. Ever
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AmrilloUSAF? maybe? I know I've used that and one of the Arial style at some point
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have you tried reading the readmes??? They tell you exactly where to place the aircraft. (or other object to be installed). For example, 3rd party add-ons ALWAYS go into the Mods folder bold added for emphasis
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how odd...
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ya know, even if it is Thursday, you MIGHT want to really spend some time the Knowledge Base ... it'll explain a lot about game mechanics, where to find inis, how to extract them, etc also, I wouldn't use anything (ini wise) from Don's site ... I doubt anything has been updated since 2006, and maybe some (and few!) past 2008. The site basically exists only as an archive
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and extracting the F-4C_Avionics.ini from the Object Cat wasn't an option???
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Bulk file converter reccomendations?
Wrench replied to Spudknocker's topic in Mods & Skinning Discussion
never used elements.. still using PS 6 for decals, even though I have PS 7 I don't like the way it handles text and tgas -
menu problems on some menus ie:test pilot area51 menu
Wrench replied to greyhawk's topic in General Discussion
if you remove, or rename, the menu screens and any associated inis, does the problem disappear? -
shouldn't these be in the conveniently provided Screenshot Forum??
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well, considering the FM hasn't been changed since the original release in 2007 ... and was done by someone with questionable accuracy ... one somewhat minor fault isn't too bad. Still needs a destroyed model, though. Mirage (delta wing) is waaaaaaaay to small. B-52 is not quite the right shape, but closer! BTW, the inis are stil in ANSI, so no conversion should be necessary. Even the LOD is still ANSI
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View File SF2 Tu-114 Cleat (Airliner) Remod Pak SF2 Tu-114 Cleat (Airliner) Remod Pak 10/4/2015 = For SF2, Full 5 Merged RECCOMENDED! = *Note: this aircraft replaces, in total, the one included in the SF2 Soviet Transport and AWAC Aircraft uploaded in 2013. If you have the Tu-114 from that pack, you are advised to DELETE that aircraft completely, otherwise there will be conflicts and complications. If you don't have it, don't worry! Also, this mod will most likely =NOT= work in 1stGen games at any patch level.* This is a (nearly) complete rebuild of the Tu-114 airliner (NATO codename "Cleat") as seen in the above mentioned mod pack. It has been (nearly) completely overhauled, and is designed mainly to have something other that the usual An-12s and Li-2s (C-47) seen parked around your Red Airfields . See "Change List" in the Notes section for all the changes and fixes. All new decals, with 12 historical Aeroflot/Soviet registration numbers were created. All markings are decals and decal randomization is TRUE. The skin is now in jpg format. On the Aircraft Selection drop-down, you'll see Tu-114 Cleat As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on Operational Usage. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 10/07/2015 Category Other
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266 downloads
SF2 Tu-114 Cleat (Airliner) Remod Pak 10/4/2015 = For SF2, Full 5 Merged RECCOMENDED! = *Note: this aircraft replaces, in total, the one included in the SF2 Soviet Transport and AWAC Aircraft uploaded in 2013. If you have the Tu-114 from that pack, you are advised to DELETE that aircraft completely, otherwise there will be conflicts and complications. If you don't have it, don't worry! Also, this mod will most likely =NOT= work in 1stGen games at any patch level.* This is a (nearly) complete rebuild of the Tu-114 airliner (NATO codename "Cleat") as seen in the above mentioned mod pack. It has been (nearly) completely overhauled, and is designed mainly to have something other that the usual An-12s and Li-2s (C-47) seen parked around your Red Airfields . See "Change List" in the Notes section for all the changes and fixes. All new decals, with 12 historical Aeroflot/Soviet registration numbers were created. All markings are decals and decal randomization is TRUE. The skin is now in jpg format. On the Aircraft Selection drop-down, you'll see Tu-114 Cleat As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on Operational Usage. Happy Landings! Wrench Kevin Stein -
Wow!! thanks Dave!!
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it's called ground effect
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Bulk file converter reccomendations?
Wrench replied to Spudknocker's topic in Mods & Skinning Discussion
doesn't IrfanView do that? (I don't remember!!) -
thanks gents!
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$s, or more precisely, lack thereof at the development end
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Russian style, like the image below, for letters and numbers. I don't even have an idea as to it's name!! TIA!
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Hey, DA, you know the West wasn't the only one with airliners, right???
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View File SF2 Tu-95 Bear-A Remod Pak SF2 Tu-95 Bear-A Remod Pak 10/4/2015 = For SF2, Full 5 Merged RECCOMENDED! = *NOTE: due to excessive changes and additions, this mod will =NOT= work in 1stGen games at any patch level* This is a Re-release/Re-mod of Veltro2k's Soviet Cold War Heavy Bomber aircraft, originally released in 2008. This pack represents the 'standard' Tu-95 Bear-A "conventional" level bomber (yes, it can carry one nuke -not supplied). The skin remains in its original bmp format and all markings are decals. All decals used reference stock 3W Soviet markings (thus, the NON inclusion of any decals). Decal randomization is TRUE. The inis has been completely revamped, with a "new" FM, avionics, loadouts, sounds, new pilot figures, and an "new" cockpit. The cockpit, while not a perfect match, is much closer to the "steam gauge" Bear pit of the era. See "Notes" section for full change list. On the Aircraft Selection drop-down, you'll see Tu-95M Bear-A (v2k) This will make it easier to select, and diferentiate it from any other Bear-As that might be wandering around in your backyard. As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on Operational Usage. For those that may still have the original release (from 2008), as there HAVE been major changes and additions you may want to delete said original in it's entirety. **This aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, unless a newer model (LOD) become available**. Happy Landings! Wrench Kevin Stein with thanks to Veltro for allowing me to remod/reissue this! Submitter Wrench Submitted 10/05/2015 Category Other
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810 downloads
SF2 Tu-95 Bear-A Remod Pak 10/4/2015 = For SF2, Full 5 Merged RECCOMENDED! = *NOTE: due to excessive changes and additions, this mod will =NOT= work in 1stGen games at any patch level* This is a Re-release/Re-mod of Veltro2k's Soviet Cold War Heavy Bomber aircraft, originally released in 2008. This pack represents the 'standard' Tu-95 Bear-A "conventional" level bomber (yes, it can carry one nuke -not supplied). The skin remains in its original bmp format and all markings are decals. All decals used reference stock 3W Soviet markings (thus, the NON inclusion of any decals). Decal randomization is TRUE. The inis has been completely revamped, with a "new" FM, avionics, loadouts, sounds, new pilot figures, and an "new" cockpit. The cockpit, while not a perfect match, is much closer to the "steam gauge" Bear pit of the era. See "Notes" section for full change list. On the Aircraft Selection drop-down, you'll see Tu-95M Bear-A (v2k) This will make it easier to select, and diferentiate it from any other Bear-As that might be wandering around in your backyard. As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on Operational Usage. For those that may still have the original release (from 2008), as there HAVE been major changes and additions you may want to delete said original in it's entirety. **This aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, unless a newer model (LOD) become available**. Happy Landings! Wrench Kevin Stein with thanks to Veltro for allowing me to remod/reissue this! -
and you're saying that to Sundowner, probably the greatest skinner the SF series has ever seen? The acknowledged Phantom expert of this series? Now, THAT's funny!!
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Hey, CL you need to extract a newer, later data ini for those SPADs ... as you can see the missing letters of the on the fues & tail. Sometime after 7/12, it got changed and fouled up all my hard work. (to test, rename the one in the aircraft folder, and you'll see the decals magicly return)
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Make a new borders for a terrain
Wrench replied to matanbar123's topic in Mission & Campaign Building Discussion
the short answer is no. the TFD tool is worse than useless for that. you should be using the TargetAreaEditor, but you'll still need to set things (the center 0/0 point) by hand
