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November 11 Update - Core Upgrade ×

Wrench

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Everything posted by Wrench

  1. including my father, then in the Philipines, and another cousin, serving on Okinawa. The debate on whether or not to use The Bomb, can and probably will go on forever. But for those of us that heard the stories of the Pacific War, firsthand from the people that were there, is another thing. Bottom Line: It ended the 2nd World War, and probably saved several orders of magnitude of casualties over and above those in Hiroshima and Nagasaki. Nuclear weapons, as horrible as they are, have kept the world from another all encompassing conflict for more than 50 years. Anything else, clouded in liberal, "politically correct", rewritten history rehetoric, is bullshit. I'm quite sure if the Nazis had perfected their weapon, and detonated it over, say London, the debate would be completely opposite.
  2. Cold War Warrior
  3. Hunter on the hunt
  4. go for it people!!
  5. I would say congratulations are in order for ALL of you folks, Jul !!
  6. will there be a PC version of it? (since I don't have a device to play it on...)
  7. or is the game crashing? More info please!
  8. .
  9. Kure shipyards?
  10. this is a well know thing to us terraformers. what should be said is: Do this for all tgas
  11. sometime the ocean's don't present themselves automatically, just like the transitions. You may need to hand tile EVERYTHING. S1 & S2 are tiles 36 & 37 in the stock TexturelistWoE.ini. Are they showing up on the list? You should have 123 tiles listed, the original stock tiles
  12. those all require a full-5 merged install, as THOSE aircraft must have the A-1H lod from SF2:V
  13. simply add them as a new group of hardpoints, and position accordingly. that model is exceptionally old, and was never 'quite right' to begin with (meaning: not really finished). We'd need a single seater before a 2-seater. Needs much better mapping, otherwise, how are we to do Hawk Hunter's Wingman Special?
  14. you got it Russ. Be heading your way shortly. I don't know what exact state it's in, but ...
  15. pilots require separate folders for each 'figure', and those folder should reside in a separate /Objects/Pilots folder. The folder tree would be like this... ... /Objects //Pilots ///*name of pilot figure* in each pilot folder should be the ini skin (a bmp or jpg) lod
  16. why not just use MediumOilFireEffect ?? however, you'll have to change (after extraction and placement in the folders) every single data ini for said vehicles, and every entry in all terrain's _types inis that have those vehicles entered.
  17. some weeks ago, at my request, I received all the Daniels (Cocas) MAX files for our unfinished WW2 aircraft projects. I have also posted this list, and the request in the Modders Forum, but wanted to now show everyone and ask for the assist. I got 24 aircraft, in varying states of build ... some are more complete than others (the Beau looks to be 99% done - and would have been used for at least 5 late mark versions, 6 late, X, TFX early and late with and without thimble nose radars. the meshes are separate, by my request, making them removable via the data ini trick) Unfortunately, these are in MAX 2009 format; and with the little knowledge I have, don't know if they are down convertible to earlier versions. Since I have MAX 09, I can view them -- I just can't actually DO anything with them! So, below is a list of the aircraft. Only to good homes, with the intent of FREEWARE releases here at CA, to replace any/all of those not readily available to all. Other work (skinning, FM creation, etc) can be discussed at a later date. Interested parties please contact me via PM, or post in this thread.
  18. as I said above, without the "naval zones" present, which ONLY exists on the IcelandNA terrain, carriers and other battle groups will NOT show up on any other terrain by themselves. Some modifications will be needed. Meaning: without NA, and/or terrains BUILT for Naval Units, no battle groups will show up. You're not giving us enough information to answer the question -- which game and which terrain(s)? The more data we have, the better and in more depth we can assist.
  19. 1) try posting the question in a Forum where such question would be relevant (hence my moving the thread to the proper SF2 Forum) 2) did you read the enclosed readme for the ship?? It should explain all that is needed to know Meaning: if the uploader has done his/her job properly, inside the zip you'll have an /Objects folder, with the necessary sub-folders (hard to get the folder tree to show as text... //Objects GroundObject/ -name of ship folder Guns/ -for any guns needed Weapons/ -any new missiies Ships are best installed to game where a full 5 merged install exists - that is, with SF2NA as part of the core install, as NA carries most of the code.. The only stock terrain that has be proper coding for ships is SF2NA's IcelandNA. Further information can be found by searching the Knowledge Base, and various posts about "Naval Units", or asking a more direct question pertaining to a particular game (SF2V, I, etc) or 3rd party terrain.
  20. Wrench

    @ Capun & DAT

    since we, the CA Staff, know that you're here reading the boards and such, I'm pretty sure you'll be able to see this. When you ban someone from your site, particularly someone as important to the SF community as myself, could you at least have the decency and courtesy of sending an email explaining WHY?? That would be the right, honorable thing to do, not just the surprise one gets when trying to visit the DAT site, and is unable to log in.
  21. you know, all these difficulties would vanish if you'd evolve to SF2. Just saying
  22. ok after some experimentation, I can safely say the original 2005 lod is not working. at all and the DAT tower, from 2014 looks like crap! unconnected meshes, it's just really bad! (see below) so, yeah, it looks like a new one will need to be built. OTH, at least the Arch de Triumph is working!
  23. yes, because I didn't know then what the problem was, and never placed the Tower. So, there's no skin for it. -- FR: try making an ini for it. Summat like this: [LOD001] Filename=Eiffel_Tower.lod Distance=10000 [shadow] CastShadow=FALSE ShadowLOD= ShadowType= ShadowCastDist= MaxVisibleDistance= save as Eiffel_Tower.ini see if it shows. If not, then it's the lod that's toast. Thing is, I never remember it working in the 1st gen version of the terrain. It IS listed in the types, ini, right??? (I've made that mistake before!! )
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