-
Posts
28,327 -
Joined
-
Last visited
-
Days Won
188
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Wrench
-
wow. a real good guy; he'll be missed here rest well .
-
looking good!
-
that, the Ouragon is Pasko's from like 2005...
-
everything. from the top of the data ini, to end of the aerodynamic statements (leaving out landing gear, weapons hardpoints, guns, etc) best trick, find "something" with the same approximate weight, size, etc, and use those statements. it can be refined from there
-
not too many aircraft have that shape; could be a Panther or an Ouragon? as to this stuff being ported to the PC games ... my breath is NOT being held. IMO, never gonna happen. I doubt we'll be seeing anything new for PC series. Ever. I will be pleasantly surprised, however, if my assumptions (oh! that word!) turn out wrong. BUT it is nice to see something being done for portable devices. Maybe one day I'll have a tablet...
-
Israel 2 Terrain (ver 4.1) Targets Tweek for SF2
Wrench replied to Wrench's topic in File Announcements
the Iraqi bases are probably too close to the wall. Which I why I didn't bother with them. (there's 5 H-3 strips!!) Marj Ruhayyil Airbase > Marq Rial (s/w of Damascus) Mezze may be problematic ... I'll have to check the height field. it might be too "hilly" to add. sometimes when one does a 'flatten airbase', it rasies it up and messes up all the surrounding territory -
Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2
Wrench replied to Wrench's topic in File Announcements
ok, there's a "targets tweeks" pak uploaded, and the full terrain itself has been updated to match. have fun! -
View File Israel 2 Terrain (ver 4.1) Targets Tweek for SF2 Israel 2 Terrain (ver 4.1) Targets Tweek for SF2 3/30/2015 = For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) = Some small changes as requested. This small package is to be installed OVER your existing ver 4.0 Israel 2 terrain. This is mainly for those people that have already downloaded the newest version. These changes have already been applied to the Full Terrain, for those that have not gotten it already changes for 4.1: moved Az Zaqaziq (Abu Hamed) AB Added Hulwan AB Added Mezze AB Added Al Mazza AB Retiled region between the Nile and Qaroun Lake As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping before installing. It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 03/30/2015 Category Full Terrains
-
375 downloads
Israel 2 Terrain (ver 4.1) Targets Tweek for SF2 3/30/2015 = For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) = Some small changes as requested. This small package is to be installed OVER your existing ver 4.0 Israel 2 terrain. This is mainly for those people that have already downloaded the newest version. These changes have already been applied to the Full Terrain, for those that have not gotten it already changes for 4.1: moved Az Zaqaziq (Abu Hamed) AB Added Hulwan AB Added Mezze AB Added Al Mazza AB Retiled region between the Nile and Qaroun Lake As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping before installing. It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods. Happy Landings! Wrench Kevin Stein -
Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2
Wrench replied to Wrench's topic in File Announcements
if I can find them on my charts, shouldn't be a problem. should I add the other airport at Alexandria, Borg al Arab? (even though both are out of range of IDF birds?) edit: Abu Hamad is already there. its' Az Aaqazig. it's too far north. I'll correct that -
one could always simple edit the main ini, to point to the 70.dll, couldn't they?
-
I can't seem to find my arab numbers font -- might have gotten lost in last years restore debacle. The ones I have just come up in "engilsh" (regular numbers) I'm trying to replicate the style seen in the stock 3w Arabic numbers, like I've done for the EAF Spit V, for the EAF Stirling. Any help is appreciated! TIA!
-
what really bugging me (pun intended), is I KNOW the XO code from some ww2 skins I've done, and can't remember the squadron!!
-
it's more of the question, 'why would they even be needed'? as opposed to why there isn't one! They're already painted to match the various skins as required. a decent skinner should be able to create a psd of them in about 10 minutes!, even including extraction, and blowing them up to 1024 for ease of working them. Then they get shrunk back down to their 256x standard size
-
EAF Stirling WIP
-
me too!! I didn't answer the pm as I spent most of yesterday traveling back and forth from the eye doctors. it's healing nicely, but still some small issues. most of which, is the change in prescription for my glasses. see the optometrist next Wednesday, but who know how long until I get my new glasses? (the usual "2 weeks"? or longer)??? So. still have 1 2/3s yes so to speak.
-
mue's lod tool makes the grade!! (using it now on something else) Nice job coupi! I'm going to test it on mine! (if you think its, good , why not upload it, with the cockpit ini and such? I would!! :) ) as to the 2005, there were only 48 built. I can's see them contributing much to the war effort. Shrikehawk, if you really want it that badly, I'd request it over at the DAT site. The one I have has problems, and you know I couldn't share it anyway.
-
there ain't none
-
it's not in my possession yet
-
aren't they built into the aircraft LOD itself, now? Makes it super easy to add markings and such via decals (like on several Scooters I've done) the skin map itself can be found in many of the various cats, as part of the individual skin folders (ie: USNGrey1 or USAFCamo1). There 2: F-4_DTank_Center F-4_DTank370
-
View File Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2 Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2 3/28/2015 = For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) = **Note: this terrain replaces any and all previous versions!!** This is an (almost) complete rebuild of my 2008 build of Gepard's Israel 2 terrain. The terrain has been 90% retiled to more match the stock IsraelME and my "Eastern Med" terrains. However, the farm and city tiles remain in their original 'desert' style. All other tiles have been replaced. The target areas have, for the most part, been rebuilt, enhanced and/or expanded. As is to be expected, several new tiles, and their associated TODs had to be created. It is designed to be used =ONLY= in the SF2:I environment. The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game items have been used in most cases, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small an amount as possible. I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End User to make sure that you have the theatre-specific (read: Israeli and Arab nations) proper items. That means, I've given you no AAAs/SAMs/Radars, Tanks, SPGs, ships, etc (and any associated guns/weapons they'd require). Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values (most don't!). Just someplace to fly over. When in game, you'll see: "Isreal 2 (Full Scale)" Limited Nations is set to TRUE, and only contains regional states. This terrain is =NOT= carrier capable in =any= SF2 Environment (see notes - and I don't know why!). As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but before installing. As always, the Notes and Other Nonsense section may make for entertaining (and essential!) reading. It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods. Happy Landings! Wrench Kevin Stein ---------------------- Changes for 4.1: moved Az Zaqaziq (Abu Hamed) AB Added Hulwan AB Added Al Mazza AB Added Mezze AB Retiled region between the Nile and Qaroun Lake Please note, if you've already download this full terrain, you need not do so again. An update containing the changed files can be found at the following URL: http://combatace.com/files/file/15384-israel-2-terrain-ver-41-targets-tweek-for-sf2/ --------------------- Submitter Wrench Submitted 03/28/2015 Category Full Terrains
-
784 downloads
Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2 3/28/2015 = For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) = **Note: this terrain replaces any and all previous versions!!** This is an (almost) complete rebuild of my 2008 build of Gepard's Israel 2 terrain. The terrain has been 90% retiled to more match the stock IsraelME and my "Eastern Med" terrains. However, the farm and city tiles remain in their original 'desert' style. All other tiles have been replaced. The target areas have, for the most part, been rebuilt, enhanced and/or expanded. As is to be expected, several new tiles, and their associated TODs had to be created. It is designed to be used =ONLY= in the SF2:I environment. The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game items have been used in most cases, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small an amount as possible. I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End User to make sure that you have the theatre-specific (read: Israeli and Arab nations) proper items. That means, I've given you no AAAs/SAMs/Radars, Tanks, SPGs, ships, etc (and any associated guns/weapons they'd require). Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values (most don't!). Just someplace to fly over. When in game, you'll see: "Isreal 2 (Full Scale)" Limited Nations is set to TRUE, and only contains regional states. This terrain is =NOT= carrier capable in =any= SF2 Environment (see notes - and I don't know why!). As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but before installing. As always, the Notes and Other Nonsense section may make for entertaining (and essential!) reading. It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods. Happy Landings! Wrench Kevin Stein ---------------------- Changes for 4.1: moved Az Zaqaziq (Abu Hamed) AB Added Hulwan AB Added Al Mazza AB Added Mezze AB Retiled region between the Nile and Qaroun Lake Please note, if you've already download this full terrain, you need not do so again. An update containing the changed files can be found at the following URL: http://combatace.com/files/file/15384-israel-2-terrain-ver-41-targets-tweek-for-sf2/ --------------------- -
that's the Re-2005, right??? I know it should be in their MTO all inclusive, as that's the latest one I have (lod dated 2010)
-
tell me about. just for grins and giggles, I did it -for the first time- on Veltro's G-55 I just re-released. Hopefully, I got it right (or closer than it was!!) <vbg>
-
could come in really handy! something like that will absolutely need the ability to reload from within, without have to exit and restart the program
