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Wrench

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Everything posted by Wrench

  1. Nice job there Orsin. Way to go! You want a shovel to complete burying it? Maybe some concrete for the tomb??
  2. Nope That IS the discount
  3. I can't answer you question, but I can say it good to see you back again!
  4. yup, the original Navy design was for a fleet defender; the rest was just gravy
  5. just another Zipper ...
  6. but as most (if not all) people are running multi merged installs, so _78 is the actual last, both for the F-4D and F-4E (not including the Kurnass, with is 73, 75, 78, and the BLW F-4F with adds an _80) ALL stock
  7. Draw distance had a huge discussion some years ago (I'd suggest doing a search in both the SF1 and SF2 forums). But none of that is usable anymore, and SF2 has things 'locked down' (iirc) to a certain distance. So, no I don't believe it can be changed anymore. Also, don't forget, we're acutally using a 1990 based engine, so don't expect DCS level graphics
  8. The answer is NO. There are No animations, for player flyable aircraft set at the factory for use by the player. Oddly, OTH, if you make the B57/Canberras, Beagle, B-52 flyable, you can open and close the bombay. But, again, all animations MUST be added to you control ini, and always need to be cross checked via the aircraft data ini
  9. this is the old, SF1 original version (not fully updated to SF2, but easily done). There's also a couple of fixes in the SF2 Terrains section that give in minor upgrades Use it as a base, if you want
  10. It has a "mist" function!!!! LOL!!!
  11. there's a total of 10 animation slots available. Not all aircraft use them; all STOCK birds do NOT have a lot of manualy (ie: player) controled animations without going into the data ini and adding them (they're already there, mostly, just not turned on). AI onlys usually don't, other than canopies. But as they AI -- not needed unless made Player Flyable (tm) Long story story short -- ain't worth messing with
  12. Yeah, it's part of the "DestroyedShipEffect". Does the same anyplace there's water, and a boat sinks. Unfortunately, it's not burning, like one see in "Atlantic Fleet"
  13. Wrench

    Hi all

    Indeed! Nice of you to drop by!!
  14. Unfortunately, we've had to go to a subscription model. That means no more free downloads. You can purchase a subscription off the front page; look for the tab marked "Store"
  15. All these years, one never knows what Ant has up his sleeve ...
  16. should be in the most recent (well, several years old ....) Scorpion packages. If not, I'll go through my mod fiddlers and find the specific one (it station specific for ONLY the 89s) EDIT: in this pack
  17. Why not just use the rockets I built for 89s? They have no drop, as they have a sustainer (cheat!!) and fly pretty straight with the stock gunsight. They act like bullets, and can actully hit a bomber sized target. Just my thoughts! (you're doing a hellava good job with these!! keep it up!)
  18. Well, for that, I"d need a Rolls Royce, to leave (abandoned) in the Himilayan foothills, like they did on Top Gear --- I"ll be over here in the corner, giggling to myself...
  19. I think it's just because we're getting old ....
  20. why would you need rocket depression for air-to-air rockets??? Scorpions did NOT have a ground attack function.
  21. well, yes, that would be ideal, right???
  22. IIRC, i think TK once said the HasRWR=TRUE in the data ini was just for the AI planes. I could (and might) be wrong, though. Something about the 'players should always be aware/work. not so much for AI flightmates".
  23. Don't forget there's a screw up on terrains with 'directly called out and named' air defense units (SA-2, Barlock, etc). When that's used, the RWR goes dead. For some idiotic reason, only generic call outs activate the display (SAM_Launcher, ERW, Sam_Radar). Check, and try again on another map (with generics) and set Air Defenses to HEAVY
  24. ...and just for grins and giggles after FINALLY figuring out how the TOD editor works, I've been looking over the India-Pakistan map, and rearranging the fugly TODs that I've hated from day one!! A major improvement in being able to have building ACTUALLY follow the street grid and not be all over the map (pun intended). Also will let me fix a bunch of things I never go right the 1st time
  25. Right! I meant the pylons on the bird. You can't remove them from the 142, as it's not an aircraft
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