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Everything posted by Wrench
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Any RGB site for aviation camo colors?
Wrench replied to Stratos's topic in Mods & Skinning Discussion
Ok, why are you necrothreading Jordi!!!???? but serioulsy, didn't they use (basically) the same colors or near enough as the RAF? Both for the Euro 2-tone and maybe the desert 2-tone? -
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thank you for posting a better image!!! :) could be what Gepard said, or maybe the 'airfield zone" wasn't properly flattened??? I'd try his suggestion first, as it's super easy with the TAE (much easier they trying to flatten with the 3w terrain editor) also, which airfield is it? I can look it up on my copy of Rend's GCE
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could you post a brighter screen shot? All I see is an orange sky and black ground. Maybe around noontime??
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ah, yes they were. one of our USAFE units had an experimental 2 tone (similiar to the RAF). Don't remember which off the top of my head, but we have the skin for it in the downloads section EDIT: 461st Fighter Day Squadron, Hahn AFB, 1956
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Seen it before, and it's an "ok" film. Storywise. But ...It's got Hunters!!
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Indeed, more information is required. Also, there's NO stock player flyable airplane with a bomb bay.
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Yes, PLEASE use normal fonts! Also, given the fact that the GErmanyCE map does NOT have the required bits for CV operations (out of the box), it won't work. Also, given the almost total lack of 'sea room' on that map, making the required adjustments to the _water.bmp, GermanyCE.ini, etc isn't worth it. If one DOES tweek it for carrier ops, and now has NAVALMAP=TRUE, you can kiss goodbye any normal strike mission.
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I never got the play Crimson Skies, but I've always been in love with the 'alternate history' genre. I totally buy a new version!
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We all wish it was so, but .... without the code (and it ain't never gonna be forthcoming) not much more we can do. Sadly
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HELP cant access CombatACE NET::ERR_CERT_DATE_INVALID
Wrench replied to ravenclaw_007's topic in General Discussion
I'm sure there are a lot of us out here, that don't thank Erik enough. The man is on top of this site for us. So, let's all give him a BIG round of thanks and apprieciation!!!! Thanks Boss!!! -
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How i can install correctly the mod??
Wrench replied to Charles13's topic in Mods & Skinning Discussion
my guess is that the Flanker mod had a crappy read me, that didn't include proper install instructions. They should go something like this .... Now, a lot of times, expecially for a first time mod installl, many of the subfulders my not exist. IF the download is properly set up, with the necessary folder (NOT within the /Objects folder), like /Effects, /Sounds, etc simply drop THOSE folders into the mod folder. You can see in the image below, the various folders WITHIN the mods folder (C:\Users\*YourName*\Saved Games\ThirdWire\StrikeFighters2) feel free to ask any other questions -- we're here to help!! -
I did the Saints some years back, it's in the downloads section. Save you some work
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you just take that .fx line, and stick it in the Material section .... (this is from a different effect, you'll get the idea...) this one is form one of the millions of 20mm guns ... you can see the .fx line at the top. just copy/past that into your existing one i've done it lots of time, bringing 1stGen stuff into SF2.
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- firsteagles2
- nieuport 17 lewisa gun
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can't speak to the aircraft issue, but check the effect statements for the guns and smoke. FE2 and SF2 use a different shader than 1st Gens something like this: [SmokeMaterial] EffectShaderName=effectLightLevel.fx <--- added new. [FireMaterial] EffectShaderName=effectFire.fx <---- DepthBufferCheck=TRUE extract a stock effect ini, and you should be able to see the differences in the statements, and do a simple copy/past of those effects Materials
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- firsteagles2
- nieuport 17 lewisa gun
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LOVE those harbor tiles!!! Great work!!!
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Need some minor modeling assistance
Wrench replied to simonmiller416's topic in Mods & Skinning Discussion
How about we try using English, as it IS the major language here at cA. Thank you. -
Menu and HUD font has changed and I don't know why
Wrench replied to TheRealJuralumin's topic in General Discussion
it's in the FLIGHT cat and after extraction goes into the /Flight folder of your mods folder. If you DON'T have it one (a /Flight folder) in you mods folder, something else is screwed up someplace other than that -
Menu and HUD font has changed and I don't know why
Wrench replied to TheRealJuralumin's topic in General Discussion
did you by chance edit or add a different HUDData.ini??? That's where the fonts are listed ---> this is what mine says, and it's never been touched either that, or -- "I don't want to say it was aliens, but it was aliens" -
awesome!!
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racktype=BRU57, iirc There's a dual launcher rack in one of the old weapons packs (1stGen) I did it 15+ years ago for WoV; can't remember now. EDIT _-- look for "2ARM" in a late model weapons pack (maybe the gunny pak???)
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yes, PLEASE fix that screwed up font!!! I can't even fix (edit) it from my control panel
