Jump to content
November 11 Update - Core Upgrade ×

Wrench

ADMINISTRATOR
  • Posts

    28,327
  • Joined

  • Last visited

  • Days Won

    188

Everything posted by Wrench

  1. you sure? check the pits surrounding those fuel tanks. If they're the individual ones (pit1), that's it. Because the small fuel tank (benzintank) doesn't do that. The pit1 lod has had an "issue" for about 5-6 years now. TK has been told (by me!), but, well you know the drill. the screenshot is from desert3, but I'm pretty sure Piecemeal didn't change it for desert4 btw, the skins are looking REAL good!!
  2. It only matters as to what YOU want to make ... although you know where I stand! (grin)
  3. hey, DA, see lots of shadow artifacts. I assume there's some pit1s off to the left??? You need to fix the pit1.ini like so: [LOD001] Filename=pit1.lod Distance=6000 [shadow] CastShadow=FALSE ShadowCastDist=500 MaxVisibleDistance=2000 copy/paste that into a blank notepad, and "save as" pit1.ini in the terrain your using. That'll fix that issue.
  4. no
  5. oh!! that is cool!!!
  6. yes, if you run the exes, you'll create 2 new mods folders. If not run, the new stuff will be added the next time each of the other exes are run
  7. Exported= ?????
  8. if that's TK's Hawkeye, it's not going to move. There's no animiations for it in the LOD. Believe me, when I did the 'update' skin and ini pack for it a couple of years ago, I tried it too. Hell, we're lucky the wings fold! (of course, it needed that for the carrier parking)
  9. ok, this is one of them 'drive you bat-shit crazy' things. the positions below will put the decals on the flap. but only on the bottom!! when the decal facing is TOP, they don't show. And, examining the A-4E.lod with hex editor, there are no other meshes (Flap_inside_R/L puts the decal on the bottom of the wing section of the flap well) that correspond with the actual flap itself. [Decal0**] MeshName=Flap_Left DecalLevel=2 DecalFacing=BOTTOM FilenameFormat= Position=-1.25,-2.0 Scale=0.90 DecalMaxLOD=2 [Decal0**] MeshName=Flap_Right DecalLevel=2 DecalFacing=BOTTOM FilenameFormat= Position=1.25,-2.0 Scale=0.90 DecalMaxLOD=2 this is some seriously WEEEEIIIIIIIIIIIIIIIIIIIIIIIIIRRRRRRRRRRRRDDDD stuff!!
  10. all the terterraineffect edit does is turn off the DX10 shaders. you never mentioned if you're on XP, 7 or 8. in the Options ini, in the GraphicOptions, have you tried ForceDX9 = TRUE (it's FALSE by default) ??
  11. I stand corrected! Never seen those particular one. the skins DO look good! are you speaking of the INSIDE part of the flap, the "red" inner section to place the Modex on??
  12. Only at Dave's place!!
  13. That's be great!!! I can fix the skin and decals
  14. canopy doesn't open and wings don't fold, vital (but not a real deal breaker -- as Simon's old doesn't either) for carrier parking. Skins need minor tweeking, in particular on the spinner, but that's comparatively easy. decals need position plotting, other minor adjustments and such
  15. I would check the location of the "squadron name" (ie: VA-***) Never seen them located that far aft. That's usually the only location for the BuNums/aircraft type, while the squadron name, ship name and service name are usually far more forward, usually just aft of center (depending of course, on which Scooter and with or without avionics hump) somewhere around the speedbrakes. Personally, decals are the way to go. It eliminates the odd distortions the painted on insignia can create (and the time to figure them out), and one only has to create a single "base" skin, and change the marking via the decals ini.
  16. your lack of research is astonishing ... the F-4C was designed for the Falcon, and actually carried them into combat in Vietnam. as to the other issues with the 6, don't know what to say. You've obviously done something wrong with the data and loadout inis. What that is, I can't tell. Here's my data and loadout inis. Backup your originals. I can do no more.
  17. yup, that was never finished either. and without the MAX files, we can't.
  18. NICE!!! thanks for these!!
  19. never did find the other Invader, though
  20. have you LOOKED at my PTO maps???
  21. Terrain Object Detail them's the little buildings and trees on every terrain, that are NOT terrain objects, and are "built" into the tiles. but what you're describing sounds more like a game or computer issue. For those that don't look at the other game menus, on the Main Menu, you'll see the Options. Follow that to Graphics. You can set the shadows, ground objects, horizon distance, etc in there.
  22. Brother, that sign is on just about EVERY airfield, on every terrain mod I do. Has been for the last 6 or 7 years!!
  23. when looking for something else Was trying a find an aircraft mod for Dave, when I stumbled on this little, exceedingly unfinished gem IIRC, it is/was by Alexs? (sp??), but was never completed for KAW. Can someone confirm this, and Is there a way to get in contact with him about. Oddly enough, going through the aircraft's folders, the Max file was included! It needs MAJOR amounts of work, as things are hanging all over the place, or just not there! It also collapses on the runway, so major data ini (along with the 3d work) is needed. Had to 'start in the air' just to see the bird! So, anyone know the story on this Tornado (RB-45C). If we can contact him? thanks!
  24. "His Majesty, The Heavenly Sovereign, and the General Staff of the Army, have ordered the full support of Combat Ace. The Imperial Navy will also follow suit."
  25. It was my pleasure! Those are a joy to work with!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..