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Wrench

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Everything posted by Wrench

  1. I'm soooo pissed off!!! What the hell are they thinking??? That's where I get a lot of my artwork and photos, not only for the hangar and loading screens I do, but for just general collecting Anyone know of a good -and most importantly- FREE usenet hookup??? I remember there used to be a web-based site, but can't remember where it is. Or another nntp server that's free??? I just can't believe this...after nearly 20 years on the net for me, all starting with reading the newsgroups...pathetic Time Warner - shame on you!!! Wrench kevin stein
  2. Dosen't have a skin, just the colored material applied to the "Hercules.LOD" And don't forget, depending on what year you're flying in, those Nikes are backed up by HAWKS. Which are also networked. Wrench kevin stein
  3. Trust me, they're networked!!! Wrench kevin stein
  4. View File F-82 Twin Mustang Skin & Ini Update Pak F-82G Twin Mustang, 4th AWS Skin and Ini Update Pak for SF, WoV & WoE This little package will update Pasko's Twin Mustang and bring it to a more up-to-date level. I've "peaked and tweeked" the data, avionics, loadout, weapons (you'll be using the weapons editor to update the radar pod). I've also created new decals; serial numbers, buzz numbers, and nose arts --several of which are BRAND new, never before seen- and some, obviously reused from other projects. You all know how I JUST hate to waste good decals.... The original skin bmps are needed, excepting the 'body.bmp', but I've included them all anyway, as I've made a few changes to them. You have serial and buzz numbers for 24 aircraft, including a new 'stripe' decal for the Squadron/Flight leader. Hence the repainted 'body.bmp'. The skin folder included is designed to replace the "USAF Black" folder in it's entirety; full instructions on how to backup the original are in the "To Install" section below. I've included all the skin bmps (all credit goes to Gramps for them), simply to make it easier for you to install this package. It 'represents' aircraft from the 4th All Weather Squadron, as based in Japan and Korea during the early days of the Korean War. I say represents, as there may be some inaccuricies in some of the nose arts (!!!duh!!!), and serial numbers. The serial and buzz numbers ARE accurate, in that they ARE real ones used on F-82Gs, but I'm just not sure which actual unit used them. Landing lights have been added, as well as seats for pilot/radar operator to sit on. It uses the stock "F-100seat", and should be available in every version of the game. I've also included my damage tgas, for that shot up look... =You MUST have the Bunyap Weapons Pak to have the WW2/Post-War weapons!!! I've not included any of the weapons needed for this aircraft, so you'll need to have the F-82 installed FIRST before installing this Update Pak.= IMPORTANT: This aircraft is designed to be used in SF/WoV/WoE -ONLY-, as WoI has almost complety trashed the WW2-ish/propeller plane flight models. If you attempt to use this in WoI, you do so at your own risk. So, you know the drill -- READ the enclosed readme, it's got all the necessary instructions to install this update. Happy Hunting! Wrench Kevin Stein Submitter Wrench Submitted 06/25/2008 Category Bombers, Lght Attack, Transport, Trainer Skins  
  5. 271 downloads

    F-82G Twin Mustang, 4th AWS Skin and Ini Update Pak for SF, WoV & WoE This little package will update Pasko's Twin Mustang and bring it to a more up-to-date level. I've "peaked and tweeked" the data, avionics, loadout, weapons (you'll be using the weapons editor to update the radar pod). I've also created new decals; serial numbers, buzz numbers, and nose arts --several of which are BRAND new, never before seen- and some, obviously reused from other projects. You all know how I JUST hate to waste good decals.... The original skin bmps are needed, excepting the 'body.bmp', but I've included them all anyway, as I've made a few changes to them. You have serial and buzz numbers for 24 aircraft, including a new 'stripe' decal for the Squadron/Flight leader. Hence the repainted 'body.bmp'. The skin folder included is designed to replace the "USAF Black" folder in it's entirety; full instructions on how to backup the original are in the "To Install" section below. I've included all the skin bmps (all credit goes to Gramps for them), simply to make it easier for you to install this package. It 'represents' aircraft from the 4th All Weather Squadron, as based in Japan and Korea during the early days of the Korean War. I say represents, as there may be some inaccuricies in some of the nose arts (!!!duh!!!), and serial numbers. The serial and buzz numbers ARE accurate, in that they ARE real ones used on F-82Gs, but I'm just not sure which actual unit used them. Landing lights have been added, as well as seats for pilot/radar operator to sit on. It uses the stock "F-100seat", and should be available in every version of the game. I've also included my damage tgas, for that shot up look... =You MUST have the Bunyap Weapons Pak to have the WW2/Post-War weapons!!! I've not included any of the weapons needed for this aircraft, so you'll need to have the F-82 installed FIRST before installing this Update Pak.= IMPORTANT: This aircraft is designed to be used in SF/WoV/WoE -ONLY-, as WoI has almost complety trashed the WW2-ish/propeller plane flight models. If you attempt to use this in WoI, you do so at your own risk. So, you know the drill -- READ the enclosed readme, it's got all the necessary instructions to install this update. Happy Hunting! Wrench Kevin Stein
  6. Another option that should work, but requires some work, is extract the lods for the vehicles, and then copy/paste all the bits -- ini, data ini, all the skin bmps and the lods, directly into the Range folder. Test with the types ini still set to "UseGroundObejcet=TRUE", and see if they show up skinned. If not, then change the TRUE to FALSE. That used to work in the original SF version (a million or so years ago...) Wrench kevin stein
  7. 23 installs (between FE, SF,WoV,WoE, WoI) -- lots are for aircraft testing, mods, and One (1) each stock for patching. Wrench kevin stein
  8. Before I saw Ant's post I was going to say "Never fear, it'll be along in it's own good time", but as he's shown a preview...I won't say it!!! I'm glad you all like it...Ant's work on the skin is just unbelievable ... all the little placards and such...I just did a little ini dancing, and borrowed a useable pit. Wrench kevin stein ps: I gotta admit, it's the coolest Rhino on my HD right now...
  9. View File F-4E AUP Phantom II, HAF F-4E Phantom II AUP, Hellenic Air Force Mod A Stand-Alone aircraft for WoI (but usable in ALL versions of the game - read on!) This package will create a complete, 'nation specific' aircraft; the F-4E Phantom II AUP as used by the Hellenic Air Force. Right now, it uses the WoI avionics70.dll, and has a fully functional HUD, CCIP, multi-mode A-A radar, and a Ground Mapping radar. As you all should know by now, the GM radar ONLY works in WoI with the HUD and whatnot. This aircraft, however, IS still usable in SF/WoV/WoE, with a modified avionics ini, which I've supplied. Full instructions are in the "To Install" section below. This a completion of a pack started by Sundowner, and he supplied me with the Hi-Rez Ghost skin, and a bunch of inis, along with the Ghost Gray camo 370 & 600 gallon drop tanks -- you WILL be adding these, so get your Weapons Editor warmed up!! -- NOTE: these are HI-REZ skins; 2048x2048. For those with older, slower machines or those with smaller vid cards, you might want to resize the skin bmps down one step to 1024x1024. You =WILL= loose some detail, but it's a trade off you sometimes must make. -- All I've basically done, is some ini tweeks for loadouts and some extreamly small changes. They ARE correct serials as issued to these Phantoms, but I cannot claim 100% historical accuracy as to which squadron had which number set. A new Hangar screen is included, based of Ant's original; it's WoI style one, even though I've left the SF/WoV/WoI style in, for when the Patch comes out for those other games, you can just use that one. It's called "woe_F4E_HAF_Hangar.bmp". So, you can choose, depending on your game, which to use. It is set up to use either of the weapons paks; the Bunyap Pak or Mirage Factory, or even NONE at all!!! Remember: this is designed for use in WoI =ONLY=, because at present, it's the only avionics70.dll that supports HUD/CCIP and Ground Mapping radars. It is probably usable in the others, but not with the WoI-style avionics ini. To that end, I've created an SF/WoV/WoE version, called -obviously- "woe_F4EAUP_AVIONICS.INI". See install instructions for further information. If used in anything OTHER than WoI, it is reccomened you use this modded ini, or run the risk odd game crashes. I'd like to thank Sundowner for trusting me to complete and release this package. Ant gets 98.6% of the credit; the remainder is mine! After all, he DID all the hard work with the skin; and I gotta tell ya, the detailing on it is superb; as we've come to expect. Make double-damm sure you read the enclosed readme -- it's there for your convience!!! Happy Hunting!!! Wrench Kevin Stein Submitter Wrench Submitted 06/24/2008 Category F-4 Phantom II
  10. 1,118 downloads

    F-4E Phantom II AUP, Hellenic Air Force Mod A Stand-Alone aircraft for WoI (but usable in ALL versions of the game - read on!) This package will create a complete, 'nation specific' aircraft; the F-4E Phantom II AUP as used by the Hellenic Air Force. Right now, it uses the WoI avionics70.dll, and has a fully functional HUD, CCIP, multi-mode A-A radar, and a Ground Mapping radar. As you all should know by now, the GM radar ONLY works in WoI with the HUD and whatnot. This aircraft, however, IS still usable in SF/WoV/WoE, with a modified avionics ini, which I've supplied. Full instructions are in the "To Install" section below. This a completion of a pack started by Sundowner, and he supplied me with the Hi-Rez Ghost skin, and a bunch of inis, along with the Ghost Gray camo 370 & 600 gallon drop tanks -- you WILL be adding these, so get your Weapons Editor warmed up!! -- NOTE: these are HI-REZ skins; 2048x2048. For those with older, slower machines or those with smaller vid cards, you might want to resize the skin bmps down one step to 1024x1024. You =WILL= loose some detail, but it's a trade off you sometimes must make. -- All I've basically done, is some ini tweeks for loadouts and some extreamly small changes. They ARE correct serials as issued to these Phantoms, but I cannot claim 100% historical accuracy as to which squadron had which number set. A new Hangar screen is included, based of Ant's original; it's WoI style one, even though I've left the SF/WoV/WoI style in, for when the Patch comes out for those other games, you can just use that one. It's called "woe_F4E_HAF_Hangar.bmp". So, you can choose, depending on your game, which to use. It is set up to use either of the weapons paks; the Bunyap Pak or Mirage Factory, or even NONE at all!!! Remember: this is designed for use in WoI =ONLY=, because at present, it's the only avionics70.dll that supports HUD/CCIP and Ground Mapping radars. It is probably usable in the others, but not with the WoI-style avionics ini. To that end, I've created an SF/WoV/WoE version, called -obviously- "woe_F4EAUP_AVIONICS.INI". See install instructions for further information. If used in anything OTHER than WoI, it is reccomened you use this modded ini, or run the risk odd game crashes. I'd like to thank Sundowner for trusting me to complete and release this package. Ant gets 98.6% of the credit; the remainder is mine! After all, he DID all the hard work with the skin; and I gotta tell ya, the detailing on it is superb; as we've come to expect. Make double-damm sure you read the enclosed readme -- it's there for your convience!!! Happy Hunting!!! Wrench Kevin Stein
  11. Ok, one person then.... But you're truck were painted, right??? Did you try switching out Checkpoint 1 with Home base? ie: Since Chkpt 1 was TargetArea002, it moves the airbase down, off the first position. Worked for me!!! Wrench kevin stein
  12. The "parked vehicles" at the range, especially in the upgrade paks are set to "UseGroundObject=TRUE". ONLY those vehicles as described in the targets and types inis will be the ones that show up parked (at the vehicle depot, for instance). For your Armed_Recon missions, the game engine will use the 'usual suspects'. THOSE may be addon vehicles (ala Kesselbruts Vehicle Pak) I'd start looking in my GroundObjects folder for missing bits; the Range inis work perfectly for me. Also, make sure you've read the readme for the upgrades....I don't recall having added any add-on/3rd party vehicles. I wanted to keep it as stock as possible. I can't seem to find my archived copy, so I'll have to go and D/L it again meself to double check!!! Something must be fouled up in your install, or someone else would have mentioned it over the last few months since it's release. Wrench kevin stein
  13. A full, complete readme would be nice, too.....in fact, ANY kind of readme included with the package would be a step in the right direction. ------- EDIT: Ok, here's a little comparison. The first image is Madcaddies mod of Pasko's 17PFU, with my 1024x natural metal skin. It's a stand-alone aircraft for the PLAAF, it's called strangly enough, J-5A Fresco-D. This one has been available for over 4 years; the version shown has had all the upgrades to the data, loadout and avionics inis as per some of my other MiG Fixes. Unfortunately, it uses the 17PFU nose-cone additions, preventing the use of PLAAF bort numbers. You can see the 'new' one in the background for another comparison. Here's the new J-5A, close up. Same aircraft as seen above. The wings, tail are again my 1024x stock MiG-17F skin. That 'body' skin has absolutely GOT to go!!! Several parts are totally unmapped (ie: unpainted). While I applaud the efforts shown; a fully nosed, radar equiped Fresco D/E has been wanted by the community for nearly the 5 years the sim has been out, THIS one needs to go back into the shop for repairs. The 'body' needs to be completly remaped, then unwrapped again, and have some nice new lines drawn in that at least some close to matching the original Fresco's skin bmps. --other comments edited out for good taste---- I'm keeping to my Pasko/Madcaddie mod, even without the bort numbers. Wrench kevin stein
  14. In a sort of historical stretch, here's a look at the (what if...) Seahawk F.1A as 898 Squadron arrives in Korean waters aboard HMS OCEAN, late 1952: Having traded in their Sea Fury F.11's, deployed as part of the UN Forces driving the commies back north. Used in Fleet air defense, interdiction and close air support (with field-mod added underwing rocket rails -no bombs till the FB.3). --------- The beauty of Buny's Seahawks, is they're all mapped identically Partial repaint (including redrawing the necessary panel lines) to add the Korean Theatre 'invasion stripes', that just by chance happen to exactly coincide with the stripes used during MUSKETEER 4+ years later Hey, at least this give the Brit's a jet to use from their carriers! Even if they get outclassed by the MiG-15s!! Wrench kevin sten
  15. You, my friend, are where we ALL were, when first starting out. Time to begin The Learning.... D/L Gimp, or if you can get acess to PhotoShop, and just start experimentating. Expect to throw a s**t-load of things away. It's how we all learned.... Read ALL the tutorials at SimmerPaintShop -I really haven't found better (and I use PS - and have the Dummies book for it too!!!!) Learn to work in layers -- sometimes numbering in the dozens. Learn to 'read' the skin map as to how things line up, like camo patterns, or how the skin wraps around the lod (physical model) - for the most part there is no one single type of mapping. Some wrap from the bottom up, top down, or inside out. In short: Experiment EXPERIMENT EXPERIMENT Learn to make your own templates off existing sking (look at my recently released TBM-3 mod -- all those lines and rivets are multiple layers, and all redrawn from the original non-specual blue skin) Learn to work with 32-bit tgas for decal creation -- not too diffucult after the first dozen or so mistakes... READ and PRACTICE the tutorials available wherever you can find them. That's all anyone can say. Not get to it!!! Wrench kevin stein ps: btw, M$ Paint is probably the worst thing you can ever try to use.
  16. Moving this to the "Mods and Skinning" Forum, as this ain't a mission or campaign building thread Wrench kevin stein
  17. Why not use Kesselbrut Yak-3 pit??? I think it's a bit closer to 9s. Also, check around in the download sections --I'm not sure exactly where-- but there's a modded Yak-3 pit for use on the Yak-15 Feather as well... Wrench kevin stein ps: also moving this to the correct Forum, "Mods and Skinning" chat. This isn't a 'mission or campaign' question
  18. I wonder if it wouldn't be too much to ask you to convert those bmp into jpgs??? It'll help reduce bandwith useage here at the site, and make them come down for vieiwing all that much faster..... Wrench kevin stein
  19. Have a look at the DAT's WW2 planes, in specific, the TBF/TBM and the Kate and Jill, SM-79. You'll see how it's done in the data inis. Use 2 hardpoints, duplicated to have the same position -one is set for bombs (if needed) and the other set for torps. I don't remember the weapons type off hand; it's either EOGR or something similiar. (OTH, the Italian and Luftwaffe -He-111 for example, have their torp stations external) Wrench kevin stein
  20. Mab, those are exceptionall cool photos!!! Give my congrats to your Dad for them.!!! Definatly things there that can be used. Perhaps he can put something down in the corner, like airliners.net does, so if used, that can be seen on the final screen (gives the credit to the photographer) Wrench kevin stein
  21. So, safe to say you don't have Kesselbrut's Infantry Paks??? They should be here some where at CA....check the "Non-Aircraft Object Mods" downloads section, or whatever it's called now. As to the others, they're stock game objects (oildrum1, oildrum6, oildrum9) and can be see scattered around various and sundry airfields. Same for the truck, albeit more fueling vehicles strategicly placed would be nice. I've tried to do that on several of the map upgrades I've released. As to the inevitable next question; no they don't drive around. However, that can be accomplished with scripted single missions. Just assign one a buttload of waypoint, and it'll follow them. Creating a continious driving loop...that I don't thing can be done. A simple matter of placing them via the targets ini...once the X/Y coords are discoverd. (ie: huddata.ini set to Debug=TRUE) Wrench kevin stein
  22. I don't think those could fly high enough for the pilot to require oxygen...besides, the O2 tank & it's associated hardware probably weighs more then airplane itself!!! BTW, you forgot the PaveSpike and the LGBs...perfect for zapping the pesky Zep hangers!!! Wrench kevin stein
  23. It's in the works.... Just trying to overcome some mapping issues with the stripes. Can't do them as decals (yes, I've already tried), so they have to be painted on. Figuring inthe offset in the template is real beeetch!! There's like 6 layers of just stripes, to try to get them to line up. Still neends FAA number decals, etc. Also, have to figure out which squadron, so I can make the patch for the loadout screen. In the works, but way down on the priority list. Mabye after the F-82 Upgrade (for Korea) and a 'What If" Seahawk FA.1, also for Korea. This is in my WoE Mid East install, as I won't install any more prop-jobs to WoI - the Spits, Veltro, Mustang, S-199, etc are almost impossible to fly properly. Wrench kevin stein
  24. View File NKPAF MiG-15bis "The Hunters" Mod MiG-15bis, North Korea "The Hunters" Mod For SF/WoV/WoE/WoI A small mod of Pasko's MiG-15bis into a 'nation specific' version as used by the NKPAF during the Korean War, and badged as seen in the movie "The Hunters". Albeit THIS version is a MiG-15, not a repainted F-84F <vbg> This is an INCOMPLETE mod, meaing that I'm NOT supplying the aircraft lods, or the new Mig-15 cockpit by Richard Ordway -which is a MUST have!!!!-, or any of the other skins. So, this means YOU MUST HAVE THE MIG-15 INSTALLED TO COPY THE NEEDED PARTS FROM. Or download a fresh one from CombatAce, or wherever. See "To Install" below for a full parts list, and detailed instructions. This is, basically, a re-decaling of the original North Korean silver skin as supplied with the aircraft, when first released. I've included the "GermanNum" tgas that are stock, 3rd Wire units. This makes it easier to have exactly the numbers I want to show on the aircraft. I cannot vouch for their histroical accuracy, but they look just fine on the nose. The lead aircraft represents "7-11" aka Casey Jones 'The Crapshooter', and his dice nose art, as well has the bort number of 7-11. This mod has NOT been tested in WoI, but as the standard 15bis seems to work OK, this one should as well. Use at you own risk, however. The FM in in the data ini is as originally released; it has not been adjusted as per some of the newer versions as released by TazKiller and Dave. As usual, you are ORDERED by our Beloved Leader to read the enclosed readme for full, detailed instructions on installing The People's MiG to your game. As well as the expected "Notes & Comments" section by the Political Officer. Your diligence will be rewarded.... Good Hunting! Wrench Kevin Stein ps to Jug: here ya go, man. with only the minium of begging!!! Submitter Wrench Submitted 06/20/2008 Category Soviet Union/Russian Aircraft
  25. 908 downloads

    MiG-15bis, North Korea "The Hunters" Mod For SF/WoV/WoE/WoI A small mod of Pasko's MiG-15bis into a 'nation specific' version as used by the NKPAF during the Korean War, and badged as seen in the movie "The Hunters". Albeit THIS version is a MiG-15, not a repainted F-84F <vbg> This is an INCOMPLETE mod, meaing that I'm NOT supplying the aircraft lods, or the new Mig-15 cockpit by Richard Ordway -which is a MUST have!!!!-, or any of the other skins. So, this means YOU MUST HAVE THE MIG-15 INSTALLED TO COPY THE NEEDED PARTS FROM. Or download a fresh one from CombatAce, or wherever. See "To Install" below for a full parts list, and detailed instructions. This is, basically, a re-decaling of the original North Korean silver skin as supplied with the aircraft, when first released. I've included the "GermanNum" tgas that are stock, 3rd Wire units. This makes it easier to have exactly the numbers I want to show on the aircraft. I cannot vouch for their histroical accuracy, but they look just fine on the nose. The lead aircraft represents "7-11" aka Casey Jones 'The Crapshooter', and his dice nose art, as well has the bort number of 7-11. This mod has NOT been tested in WoI, but as the standard 15bis seems to work OK, this one should as well. Use at you own risk, however. The FM in in the data ini is as originally released; it has not been adjusted as per some of the newer versions as released by TazKiller and Dave. As usual, you are ORDERED by our Beloved Leader to read the enclosed readme for full, detailed instructions on installing The People's MiG to your game. As well as the expected "Notes & Comments" section by the Political Officer. Your diligence will be rewarded.... Good Hunting! Wrench Kevin Stein ps to Jug: here ya go, man. with only the minium of begging!!!
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