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Wrench

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Everything posted by Wrench

  1. The darker shader looks better to me! Very cool! Wrench kevin stein
  2. File Name: TBM-3E Avenger, VS-23 File Submitter: Wrench File Submitted: 19 Jun 2008 File Category: US Navy Aircraft Grumman TBM-3E Avenger -- A Mod of the Dev A-Team's TBM For SF/WoV/WoE -ONLY!!!!- This is a mod of the DAT's TBM-3 Avenger of WW2 fame, into a post-war and Korean Era TMB-3E patrol, anti-sub and general 'go-fer' aircraft. I've set the Mission types to give you Anti-Ship, Recon, Armed Recon and CAS; not sure exactly what other mission they flew, as they were primarily ASW and Fleet picket planes. But this'll give you something else to do, other than fly around turning avgas into noise. This is to be considered as an "incomplete" aircraft mod, due to the non-inclusion of certain files. I've NOT included the aircraft LOD file or the cockpit folder. See below "To Install" for a complete list of the necessary parts. You -MUST- have the DAT's TBM-3 to make use of this aircraft, as you'll be coping files over from it. This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons (minus the new AN/APS-4 under-wing radar pod, included in this package). If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, rockets, etc. They are NOT included in this package. A new skin from a completly redrawn template, is based on Gramps' original, and represents VS-23 based aboard USS Bairoko (CVE-115) circa 1950. All the panel and rivet lines have been redone, new decals created with 100% historically accurate BuNums. That is to say, the NUMBERS are accurate in that they were used on TBM-3Es, I just don't know exactly which ones were used in VS-23!!!! :) I've included all the inis I've modified, so you'll be copying the minimum number of bits. You'll also get a new Hangar screen, and a new Pilot figure (the same 'USMC50s' that's included in the F4U-4B mod). You'll also need the "WWIIGunnerCBNavy" for the turret dude; also from the original release. New damage tgas are also included. =IMPORTANT: This aircraft is designed to be used in SF/WoV/WoE -ONLY-, as WoI has almost competly hosed the WW2-ish propeller plane flight models. If you attempt to use this in WoI, you do so at your own risk of flying 'quite oddly'. So, make double sure you actually READ the enclosed readme, it's got everything you need to know to get this up and running. Happy Landings! Wrench Kevin Stein Click here to download this file
  3. Been working on this on and off for 2-3 YEARS!!!! You know how hard it is to find a picture of a pair of dice showing 7/11???? That's decent enough to even try and create a decal from!!! (ok, of course I could have used the digtal camera to take a picture of a pair of dice - but that never occured to me before right now -smack self on head ) Finally found what I wanted (close enough to the movie) a few months ago. And promptly forgot about it!!!! Since I been fiddling with these Korean War birds, I thought I'd revisit it. You see the result. Should have seen me trying to make that decal!!! --- got Photoshop open in one window, and the DVD playing in another with the movie paused (during Saville and Casey Jones' showdown - there's a perfect shot of it as CJ rolls in behind Saville). Back and forth between them both, painting the various bits I wanted. Interestering to note, there's 2 completly different styles shown of them in the movie -- when Casey Jones is getting ready to take off, and the dogfight sequence. Somebody in the contiunity department needs a spanking!!! Jug: it'll be my pleasure to release this. I just need to rename ALL the 100 GERMANNUM tgs, cause I'm using the standard stock decals in WoE; that's how the NK skin's decals ini is set up. Of course, I could just leave them be. Sitting in D folder makes them aircraft specific....considering CJ number is 000. It's a nationalized (meaning NK ONLY) version of Pasko's Fagot . So, it'll come with the modified inis etc; I just reused the 'stock' NKoreanSilver1 skin. It's soooo nice that Fox finally released "The Hunters" on DVD a few years ago....such super flying scenes. Even if Montana is standing in for Korea... Didn't like the book too much, though.... Wrench kevin stein
  4. Looks like he's back in business... Wrench kevin stein
  5. The 'cat's got some scratch!!! Intercepted a flock of Oscars and Zekes, and MAN to them cannon tear up them little IJN/AF beer cans. Haven't tested the NF in Korea yet, but it sure looks great!!! Many thanks Geo!!!! A long awaited bird!!! (or feline, or whatever!!) Hey Lexx, there's an update for the TwinMust (ie: as a G model) in the works too. I'm redoing all the decals, and retouching the black skin. Adding a few nose arts, etc. If you need a generic Natural Metal, let me know...since I have the templates!! May touch up the Alaska skin too (this is sort of like what I've done with the F-89s -- just some weapons edits, decaling, minor clean ups) A coupla weeks...it'll be out after the TBM-3 WRench kevin stein
  6. Jeeeaazzz...c'mon people!!! Help a brother out!! There has to be SOMEONE in this vast community that make a skin from the UVmaps!!! I'd give it a shot myelf, but my last couple of efforts (for DAT planes) were less than stellar... Makes me wonder sometimes...all the talkers and so few doers.... Wrench kevin stein
  7. Po-2 already has a stand in: Avaliable at my site...the link in in my sig. It's on Page 2 of the Aircraft Wrench's Toolbox: Aircraft Hanger 2 <---clicky here! I have a mod of the IL-2M3 for NK, just not finished with it. Albeit not correct for a -10, it's close enough for government work (or to shoot down!) ojcar: do spent some time in the Knowledge Base; there's a WHOLE thread in there listing what's available, and what's under construction Click Me!!! --->The "What Available" Thread <--- I'm A Link!!!! Wrench kevin stein
  8. That, my friend, is how the game engine works!!! Which makes it super easy to transfer one set of 'traget areas' from one map to another. How the offsets work is they're x/y coordinates from a Zero point in the target area... Let's say we have the SAM battery above. It's MAP coordinates are 220500, 404040 -- always 6 digits; these define the position from the 000000,000000 point on EVERY map, which IIRC, is the lower left corner. Distances are ALWAYS in meters. The same is in the target area itself, in this case, it had a radius (or is it diameter?) of 3km (3000). The center of the target area would have an offset of 0.0,0.0. The bit that I always have a hard time renembering is: which minus offset is in which direction. Example: This puts a gun at 200 meters off center for arguments sake, we'll say minus numbers are south and east of center, whereas 200,200 would put it north and west of center. So, -200,200 may put it south and west; 200,-200 would put it north/east. That would define a 'box' with the guns at the 4 corners. You would then change the heading to match various compass points to have them face outwards. Figure they're at 90 degs off the center; so the 90 we have would be wrong; for the s/e gun shown, it should be 140, the s/w would be 240, n/w 320, the n/e 60. So, looking at our SAM site, you can see the 2 radars are NOT quite centered in the ring of death...a normal Guidline site would have the FanSong directly in the center at 0.0,0.0. Since this is a GENERIC battery; with no particular SAM named, the game engine will fill in the spots with approiate units, based on their service years. There's a nice tutorial on this subject in my "Shipwreck" object, that available in the Non-Aircraft Object Mods downloads section here. Have a look at it, it's worth the read. Wrench kevin stein
  9. ALL of Turtledove's Alternate History works are good!!! It's always been such a fascinating subject the "What If..." of this or that place in time. For that series, I even have these laying around: Wrench kevin stein
  10. Somebody wants this????? All it's good for is a target, hell, they don't even show up in single missions. Since the game dosen't support AWACs type of birds (meaning no data linking or even target vectoring), and there's no mission statement other than TRANSPORT for them, it's just a kinda lame duck -or lame Bull in this case!!!! Wrench kevin stein
  11. That Tamiya one is one of the boxarts that'll be on the Hangar Screen!! :yes: Here's how it stands now, for VS-23: New template by me, redrawn panel and rivet lines; completely NEW decals -- ALL the markings are decals! Pilot figure's from the -4B Corsair I just released. More period looking than any other right now. I even re-routed the canopy animation, so it opens and closes with landing gear retraction/extension. I just may attempt that FAA one...the Suez Stripes are gonna be a beeeaayatch!! (some possible mapping issues) Wonder if I can reuse the one's off the FAA Skyraider??? Hmmm......time to break out the old templates from Monty's SPAD.... Have to match that color...off to SimmersPaintShop!!! I could actually have the USN version out by mid-week; just waiting of final permissions. Wrench kevin stein
  12. Here's a nice, generic Soviet-style SAM battery, with supporting non-specific, generic AAA units. I use this in damn near ALL the terrain mods I've doing. Where *** is... TargetArea, next number in sequence Name will show in the briefing display (say something like "Benghazi Defense Battery 69", Positon in the X/Y coordinates on the map ActiveYear, well that should be pretty obvious And there you go. You'll just need to edit the terrains ***_targets ini to add it to specific locations If wanted, you can change out the "SAMLaucher", "SAMRadar" and "AAA" to describe specifc GroundObjects, as long as said GroundObjects are defined in the terrain's ***_types.ini Wrench kevin stein
  13. You know, TS, I was thinking the same thing when I was working on this!!! I had just about ALL the Monogram 1/48th birds. There ARE a few actual model of the M out -- you'll be seeing the box art on the Hangar screen, provided I can entice a 3d modeler to build the 2nd pit and then add it via ini edits like the pod or maybe FastCargo's xtra pilot fix ala canards. I have a couple of drawing of the cockpit pod...so if anyone is brave enough..... Wrench kevin stein
  14. They're on the case and trying to get it sorted. Hang in there a bit; they'll fix it!! Wrench kevin stein
  15. Ultra, safe to assume you haven't look on my site?? The link's in my sig at the bottom. Some of the eariler ones are kinda lousey, but there's a whole slew of them over there. Enjoy! Wrench kevin stein The links down here..
  16. Excellent!!! That helps imensely in finished off the TBM-3E -- at lease now I know where they were flying from!! Wrench kevin stein
  17. Other than my "RedAir1", which needs a serious overhaul...I'm not aware of any. note to self: finsh off "RedAir2" Wrench kevin stein
  18. Like TurtleHawk said, they're ONLY available in user-made missions and campaigns. They are NOT available in single missions generated by the game engine. Think of carriers as runways (just like the regular airfields) - they need a fixed location in the terrain to be at. Those are set in the terrains ***_targets.ini. For campaigns, not only do they need the fixed locations, but they need to be added to the campaign's data ini. If you want to add them, you'll need to edit the GermanyCE_Targets.ini, the GermanyCE_Types.ini (this'll tell the game/campaign engine which CV to add), and then create a new campaign and/or user made mission. Like TH said, there are several 3rd Party campaigns/missions that have the already added. WRench kevin stein
  19. Yes indeed!!!! The perfect place for that Bombing 6 skin I did for the SBD..... Wrench kevin stein
  20. Since Timmy was kind enough to make the APS-4 radar pod, I just thought I'd try and see what it'd look like on the Lightning Not too shabby; still we'd need to create the hump where the radar operator sat, but that's above my paygrade/skill level. Still fiddlling!! Got all the accurate serial numbers, too. Wrench kevin stein
  21. Not to forget Akkadian, Hiratic, Cuniaform (sp?) etc, etc, and of course, etc! Wrench kevin stein
  22. Happy Birthday FC!!! Well, you're almost on my side of the hill....watch your step, it's kinda slippery!!! Wrench kevin stein
  23. Yeah, kinda had a lousey week.... but still, we DO need to lock out the KB so only moderators can post in it... I REALLY do wish people would spend a little more time looking for the answers themselves...98.6% of all are already answered, with detailed fixes. Just takes a little inatiative, and perserverance to find it. Wrench kevin stein
  24. View File F4U-4B Corsair, Korea Mod F4U-4B Corsair -- A mod of the Mirage Factory's F4U-7 For SF/WoV/WoE -ONLY!!!!- This is a modification of The Mirage Factory's F4U-7 (French Navy version), into the earlier, and almost identical, -4B as used by the US Navy and Marine Corps during the Korea War. This pak contains -almost- everything you'll need to create this new version, minus a few critical files that you'll need to copy from the original F4U-7. So you MUST have the -7 somewhere to copy them from. If not, you can download it from Check6 (TMF Home Site), Column5 or CombatAce (?) This is to be considered as an "incomplete" aircraft mod, due to the non-inclusion of certain files. I've NOT included the aircraft LOD files or the cockpit folder. See below "To Install" for a complete list of the necessary parts. This should also be considered as a 'stand-in' aircraft, as TMF is/was working on the -4B model for release at some point. I'm sure their's will be better than this small offering So, as to soften the blow, I've included 3 new skins, based off the originals, for your use in a Korean Era (or Prop Cold War Gone Hot) type of install. They are: VF-53, USS Essex circa 1950 VMA-332, circa 1953 VMF-214, circa 1951 The skins are tweekifcations of existing TMF Corsair skins. I've included all the inis I've modified, so you'll be copying the minimum number of bits. You'll also get my Korean Corsairs Hangar screen, and a new Pilot figure. This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons (minus the Corsair drop tank - it comes with the F4U-7). For those NOT using the Bunyap Weapons Pak, the WW2 bombs needed are included, as is TMF's original F4U drop tank. Just in case. The HVAR rockets are NOT included, as they exist in both the BunyPak and TMFs =IMPORTANT: This aircraft is designed to be used in SF/WoV/WoE -ONLY-, as WoI has almost competly hosed the WW2-ish propeller plane flight models. If you attempt to use this in WoI, you do so at your own risk of flying 'quite oddly'. READ the enclosed readme for full, detailed install instructions, plus the usual "Notes & Other Ramblings" section Happy Hunting! Wrench kevin stein Submitter Wrench Submitted 06/14/2008 Category US Navy Aircraft
  25. 1,186 downloads

    F4U-4B Corsair -- A mod of the Mirage Factory's F4U-7 For SF/WoV/WoE -ONLY!!!!- This is a modification of The Mirage Factory's F4U-7 (French Navy version), into the earlier, and almost identical, -4B as used by the US Navy and Marine Corps during the Korea War. This pak contains -almost- everything you'll need to create this new version, minus a few critical files that you'll need to copy from the original F4U-7. So you MUST have the -7 somewhere to copy them from. If not, you can download it from Check6 (TMF Home Site), Column5 or CombatAce (?) This is to be considered as an "incomplete" aircraft mod, due to the non-inclusion of certain files. I've NOT included the aircraft LOD files or the cockpit folder. See below "To Install" for a complete list of the necessary parts. This should also be considered as a 'stand-in' aircraft, as TMF is/was working on the -4B model for release at some point. I'm sure their's will be better than this small offering So, as to soften the blow, I've included 3 new skins, based off the originals, for your use in a Korean Era (or Prop Cold War Gone Hot) type of install. They are: VF-53, USS Essex circa 1950 VMA-332, circa 1953 VMF-214, circa 1951 The skins are tweekifcations of existing TMF Corsair skins. I've included all the inis I've modified, so you'll be copying the minimum number of bits. You'll also get my Korean Corsairs Hangar screen, and a new Pilot figure. This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons (minus the Corsair drop tank - it comes with the F4U-7). For those NOT using the Bunyap Weapons Pak, the WW2 bombs needed are included, as is TMF's original F4U drop tank. Just in case. The HVAR rockets are NOT included, as they exist in both the BunyPak and TMFs =IMPORTANT: This aircraft is designed to be used in SF/WoV/WoE -ONLY-, as WoI has almost competly hosed the WW2-ish propeller plane flight models. If you attempt to use this in WoI, you do so at your own risk of flying 'quite oddly'. READ the enclosed readme for full, detailed install instructions, plus the usual "Notes & Other Ramblings" section Happy Hunting! Wrench kevin stein
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