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Everything posted by Wrench
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WAY TO GO BIGAL!!!! Wrench kevin stein ps: you know, of course, that I have to now go back and re-do the DS types and targets inis, to add these, right????
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No, they just kicked 'em out the cargo door. Or rolled, it they were being lazy.. LloydNB has the data ini mods for the EAF Dak's -- I think he released the skin and mods some time ago. Should be in the d/ls section. As to props...I haven't checked them with the patch yet, but several are having some 'diffuculties' S-199/109G10 -- bleeds speed horrifically, and falls into unrecoverable spins P-51 - harder to fly than before, haven't spent too much time with it. Spit 5/9 - almost the same as in WoE, possibly more realistic than before. Mc-205 - explodes on runways. In 'air starts', more sluggish than WoE I still have to add the patch to the 'historic' mods and 'all Mid-East' mod (which includes the What IF IDF birds) and compare. Personallly, I don't think there's any advantage in the patch with the WW2 aircraft - unless they get new flight models. I doubt I'll be patching my WW2 WoE installs when that patch comes out .... even with full install, backup copies to restore from. Wrench kevin stein
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Looking over the various gundata ini's I've discovered: 1) Defa 552 30mm is a stock weapon 2) Defa 553 is NOT a stock weapon -- and will therefore need to use one or another of the weapons paks. If NOT using a weapons pak, it's suggested to switch it to the 552 (even if historicall incorrect) Best fix: d/l the weapons pak or add this to the gundata ini, and to the 'adding a gun ini dance'... (don't forget to have the guneditor set for Winge98 compatability) Gun editor also works in WoI Wrench kevin stein
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????? are you talking about the 'fixed' building from the tiles or the other structures like hangars, fuel tanks, barracks, etc?? Cause they sure as hell do!! Wrench kevin stein
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Basher, you DO know the 84A Harpoon is an Anti-Ship missile only?? You're probably thinking of the 84D SLAM Land Attack version. And Canberras were long retired before EITHER was available for use, let alone be loaded onto an aircraft that never carried them. Just a little historical/hysterical note there... Canadair, PLEASE!!! Lets not rehash the Ground Attack issues?? I beg you!!! Wrench kevin stein
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You'll note they all use the same animation key. This is something that's been discused amongst the modder/modelers for while. And something that's been needed -- standardized animations Wrench kevinstein
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Quickie fix for both versions: Since they'are supposed to be 'single nation only' versions....dates are 'best guess', based on supposed full operational with RAF For the Isreali: For Saudi: Be advised, however, in WoI Saudi Arabia is an ENEMY Nation, and you'll have NO weapons other than the gun and drop tanks. I"ll work up the other data ini and loadout fixes later....they'll be getting nation-specific (Saudi) weapons. If using the bunyap pak, you should be able to adjust your loadout inis accordingly; if using TMFs pak, you'll need to create nationalized 'enemy' weapons, using the "WP" attachment type code. The IDF version should work pretty close to normal WRench kevin stein ps: Super skins Ant!!!
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Note to self: get together with Brainless and start revamping the revamp of the Knowledge Base. Wow, it took me nearly 7 minutes to find this post. It got combined with another. If it takes ME that long, and I know where everything is ... ok, sorry...of track... http://forum.combatace.com/index.php?showt...st&p=135953 The important stuff is from USAFMTL, froma coupla years ago. I"ll post it here: Although designed for SF/WoV/WoE, it works the same. Just substitute "WoI" for whatever game it mentions This is the procedure I've been using, and it works. WRench kevin stein
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I remember the 'buddy spike' calls from Falcon 3 ... man, that sure seems like a long time ago!! Wrench kevin stein
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Peter: you'll have to email Capun from the Dev A-Team site to 'register' with us. Then you'll be given a password and such to log in and download the various aircraft. If you can't find the email addy, let me know and I'll PM it to you. I dislike posting other people's email (just a personal privacy thing I subscribe to) Wrench kevin stein
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Wouldn't this be better off at the Dev A-Team's Forum??? You're more likely to get an answer there. Wrench kevin stein
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You all are going to make me re-install FA, aren't you??? I still have all the maunals, so I can provide any data for the planes from THAT game for use. Too bad I haven't figure out the mission builders for the SF series...I've got DOZENS of missions for FA that could be useful (the 'Defending the Kingdom' set comes to mind for WoE - now that we have the Tiffy's -- just need the X-31s and X-32*) *will have to wait for S&E's JSF to be finished I guess... Wrench kevin stein
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EOGR or EOGB for the weapon type???? (disremember which) Wrench kevin stein
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Agreed!!! Working SCUDs would be a blast to have in the DS mod. Right now, they only exist as 2 types: fixed launchers at 'hidden' sites or, a mobile version for running around the desert on armed recon missions Wrench kevin stein
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As with every round of patching, all the user setting are erased. You'll have to reassign your controler's buttons, and double check your sound and graphics settings as well Also, any campaign you're in the middle of, will be deleted (ie: saved campaigns) Hence the need for a clean, unmodded install. Provided you have the HD space. Then, after patching the clean one, just move the cats, dlls and etc to the modded installs. Wrench kevin stein
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Low fuel state IIRC, bingo= enough to get home joker= enought to land RIGHT NOW!! (ie: flameout time!) Wrench kevin stein
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As the guy that rebuilt the DS terrain, let me tell you, you are all going to s**t yourselves when you see what we've done. Wrench kevin stein
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Tora: welcome to CombatAce. In the next froum, below this one (File Announcements), there is another called "The Knowledge Base". It's an accumlation of information designed to help the new SF/WoV/WoE/WoI user get up to speed on what's needed, and possible, with these open-source marvels TK's created. I'd suggest spending some time in there, as the quesitons you're about to be asking will most likely have the answers there. In particular, for the weapons editor -- use ONLY the one that comes in the Bunyap Pak WITH ONLY the Bunyap Pak in SF/WoV/WoE. WoI has a new style of editor, taht only works in WoI (and First Eagles with the Expansion Pak) to answer the question as to WHY the editor is not working at present, follow the link below: http://forum.combatace.com/index.php?showtopic=12210 And get ready for a LOT of aircraft editing...the bunyap pak changes damn near everything for all the Red Air bird. You'll find several hundred posts about how to fix that, just above the post I linked to in the KB Wrench kevin stein
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From the classic Jimmy Stewart movie "Strategic Air Command". Available on DVD -- and highly reccomended for it's superb flying sequences. At the March AFB museam, they have the Stratojet cockpit (open on the left side) that they used for the B-47 sequences. Wrench kevin stein Major Movie Buff
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They'd better!!! Otherwise, they won't show up and wont work!!! Wrench kevin stein
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They should be able too... I remember seeing Osa's firing Silkworms in a test mission I'd set up for testing them for the Iran/Irag mod. I'll see if I can find the ini tweeks; but you'll still need the ships from Capun's site. Wrench kevin stein
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I'd be happy to!!! :yes: make it easier for everyone to find them, all in one place! :yes: Wrench kevin stein EDIT: that pretty much do. Let me know if you want any of the others merged with this one.
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No, sorry. It's purely for decoration only (ie: just something to bomb) Wrench kevin stein
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What IS the fascination you children have with nuclear weapons??? Don't you know they're the 'weapon of last resort'?? We've got real people here, who've either sat cockpit alerts in stargetic bombers, sat in the underground launch capsules, flown with the damn things onboard; or like many of us, lived most of our lives with that Damoclean Sword hanging over us ... you don't see them spouting about how great nukes are. ------------ Back on the subject.... That really dosen't create a nuclear bomb... all you're doing is changing the explosion type, effects and damge to use the fission/fussion types. It's just a Mk.84 with nuke warhead ... something that dosent exist in the real world. Why not create a REAL one....looking up the types, yeilds, body shapes, etc. and do it up right?? We've got several already in Buny's pak - Mk.43, B61, RDS-40, AN-52.... etc. I just don't understand why all this bandwidth is being used on this subject...in numerous posts, instead of just continuing one single, unified thread. mabye I should just put them all in one place?? Wrench kevinstein
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This is a direct link to the Dev A-Team Forums. You can sign up, and from there you can email Capun for downloading permissions. http://cplengineeringllc.com/SFP1/ A relatively simple, easy and painless process. Wrench kevin stein
