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Everything posted by Wrench
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For Wolf's Mustang???? How many do you want? Ive got like 3 or 4 different versions of it Actually, didn't it come with the airplane?? Wrench kevin stein
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Sorry folks who downloaded yesturday's version .. I've corrected my mistakes vis-a-vis the loadouts and weapons, as per a conversation with ghostrider883. All is now as it should be; just redownload this updated update, and when unzipping, let the data and loadout inis overwrite the earlier versions. Again, my apologies for any inconvience Wrench kevin stein
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AAAAhHHH...nuts!!! And I worked so hard on those 'unknown origin' drop tanks, too!!! (well, about 10 minutes anyway!!!) So I guess I'll just do an update for it; hate to waste all that work (even thought the MF version is SO much better! - I've never seen them get thing wrong, so it must be me!) Probably just pull it from the download base. Pity to waste all your original work on the decals and such...hmm... I'll just update it to correct the goofs. Sometimes I just can't keep all my MiGs straight - which versions does what to whom I'll look into the Kh66 for 96B. Shouldn't be more than a few seconds to add it. I actually like how the Bison is coming out..albeit with an incorrect pit, and I even figured out how to convert the altimeter and airspeed indicator to meters/KMPH...it's off a little on the speed, but it's only a few KMPH off. Even used Moonjumper's fix for the LABS timer, now converted to a DME - in KM!! Wrench Kevin Stein
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View File PAF F-7P Skybolt Update PAF F-7P Skybolt Update ver 2.0 Based on the original mod by Bob 'howling1' Hauser, who's original readme is included at the bottom of the document What I've basically done, is 'rearrange' things to use the latest, patch 4 versions of the 21F lod, and 21F data ini. There still exists the problems aforementioned with the outer pylon not existing, so any and all weapons mounted there will be hanging in the slipstream. It's just something we have to live with until such time as someone releases the F/J-7 series with all 4 wing pylons == This package is designed to be used ONLY with the latest weapons pak!!! == == This package is also set to use the Magoo/Badger Mig-21F cockpit - make sure you have it installed. == The cockpit is NOT included!!! The loadouts have been set for Pakistani weapons; several of which might be new. Please check the 'Loadout Fixes' Thread at the CombatAce Knowledge Base for any further details. With thanks to howling1, Ghostrider883,and Gramps who started the whole F/J-7 mod frenzy some years ago. Enjoy Wrench kevin stein Submitter Wrench Submitted 08/18/2007 Category Mig-21 Fishbed Skins
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View File Indian AF Type 74 Update Pak IAF Type 74 Fishbed C Update ver 2.5 ** Updated to reflect corrections to loadouts and weapons ** Updated 8/19/07 ** Based on the original mod by Bob 'howling1' Hauser. I know there's a version already done and out produced by the Mirage Factory, but since this was finished before I remembered it was available, I thought I'd just go ahead and release it anyway. What I've basically done, is 'rearrange' things to use the latest, Patch 4 versions of the 21F lod, and 21F data ini. == This package is designed to be used ONLY with the latest weapons pak!!! == == This package is also set to use the Magoo/Badger Mig-21F cockpit - make sure you have it installed. == -The cockpit is NOT included!! - The loadouts have been set for Indian weapons It it vitaly important you read the enclosed readme for further, detailed install insturctions!!!! With thanks to howling1, Ghostrider883, and Gramps, who started the whole thing! Wrench Kevin Stein Submitter Wrench Submitted 08/19/2007 Category Mig-21 Fishbed
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207 downloads
PAF F-7P Skybolt Update ver 2.0 Based on the original mod by Bob 'howling1' Hauser, who's original readme is included at the bottom of the document What I've basically done, is 'rearrange' things to use the latest, patch 4 versions of the 21F lod, and 21F data ini. There still exists the problems aforementioned with the outer pylon not existing, so any and all weapons mounted there will be hanging in the slipstream. It's just something we have to live with until such time as someone releases the F/J-7 series with all 4 wing pylons == This package is designed to be used ONLY with the latest weapons pak!!! == == This package is also set to use the Magoo/Badger Mig-21F cockpit - make sure you have it installed. == The cockpit is NOT included!!! The loadouts have been set for Pakistani weapons; several of which might be new. Please check the 'Loadout Fixes' Thread at the CombatAce Knowledge Base for any further details. With thanks to howling1, Ghostrider883,and Gramps who started the whole F/J-7 mod frenzy some years ago. Enjoy Wrench kevin stein -
266 downloads
IAF Type 74 Fishbed C Update ver 2.5 ** Updated to reflect corrections to loadouts and weapons ** Updated 8/19/07 ** Based on the original mod by Bob 'howling1' Hauser. I know there's a version already done and out produced by the Mirage Factory, but since this was finished before I remembered it was available, I thought I'd just go ahead and release it anyway. What I've basically done, is 'rearrange' things to use the latest, Patch 4 versions of the 21F lod, and 21F data ini. == This package is designed to be used ONLY with the latest weapons pak!!! == == This package is also set to use the Magoo/Badger Mig-21F cockpit - make sure you have it installed. == -The cockpit is NOT included!! - The loadouts have been set for Indian weapons It it vitaly important you read the enclosed readme for further, detailed install insturctions!!!! With thanks to howling1, Ghostrider883, and Gramps, who started the whole thing! Wrench Kevin Stein -
Yu're looking for a ground object called "GerSquad", made by Kesselbrut I believe... They'll probably be in the terrain folder in Edwards ETO/MTO map sets. (if not already set as a ground object) Wrench kevin stein
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Ok, as promised, some screenies.... general view of the bird, with ghost's gray skin. I think the nose roundel might be a touch small, have to adjust that in the decals ini Now people, please don't laugh at my heeedious tweeks to the A-4F cockpit... I took a page from AD & Lexx_Luthor's book and did a few 'moves'. For some reason, I couldn't get the front windshield frame to move, cause these have a one-piece windshield with no framing (except for the top). It's an inelegant, not-quite-right fit at best, but it does work. Adder targeting... Aphid targeting... Not shown is the DTV for the KAB-500 EOGB that I created for the Bison, or the gun (which shoots right through the center reticle - sometimes things just work!). BTW, no AG radar, as we're using the avioncs70.dll Now, if I (or someone smarter) could figure out how to re-calibrate the gauges for metric.....we'd realllly be in business!!! Wrench kevin stein
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(slaps self on forhead) DUH!! I've had it sitting here in my downloads folder...what a dummy I am! Ok, after a quick look at it...it just a superb as all their other aircraft. But I thought the 74 didn't have an internal gun?? or IRM capabilits until near the end of it's service life, to say nothing of the centerline tank. hmm... well, I'll still release my mod (even thought it's nothing close to MF quality!!). I even created some 'scrap' drop tanks for it. B-R had something about them 'using drop tanks of a non-MiG type, until the 490L arrived, but that caused problems as to not allowing for the GP9 to be loaded' Wrench kevin stein
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Does the ground objects have level of detail?
Wrench replied to Stary's topic in Mods/Skinning Discussion
Do they need to use a seperate ini (sorta like drop tanks for weapons pak?) Even though listed in the types, perhaps having a seperate ini would be worth experimenting? Wrench kevin stein -
That's pretty much what I've been doing...got the IAF MiGs about 96% done (they've been edited to use the latest lods) Speaking of the UPG...well, lets just say that even if it's the wrong cockpit -A-4F-...there's a few surprises in store for that ....<cough>workingHUD<cough>. I'll have some screenies up later today (after I go sleeping...) I'd like to use a modded Phantom pit, but can't figure out the moves for some of the insturments, to say nothing of needed a square Radar/EO display.... One question to all: I need a better shape for the KAB-500 EOGB...I'm using the FAB, and it's way wrong. The thing almost looks like an R73 on steroids...so, anyone have an idea for a better stand-in body shape? Or do we have not-busy 3d modeler who wants to volenteer???? All the data is already done, it works ingame...just need a better shape. 2nd question to ghostrider: I can't find a list of the serial numbers for UPG/Bison. I looked at B-H, but couldn't find them. You have them somewhere? I probably make the decals too Still having a problem with the Paki F-7s; I'm stuck working with the A-4 pit, because of the type of raday. The F-7P uses the standard 21F pit...so that might get released today, along with the Type 74 (since they're the easiest). Gonna release them in dribbles and drabs, as seperate units. I won't be updating ALL the skins, just the ones that came with originaly. The end users will have to make any adjsutments in the decals ini themselves. Wrench kevin stein
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I know Bob's had some health problems, and took off to get well. I haven't heard from him since the end of last year/beginning of this one. I, too, hope he's well. Nice to see you too, Ghost!!! On the IAF Fishbeds, I've been using the Magoo/Badger pit set up ... I'm hoping for the later models this is correct. It's a pity we don't have a real 'bis' body for use on the later versions (of which I just found the 96B - it's next on the list to fix) News on the Pakistani versions -- got the pit straightened out (A-4F) on all but the F-7P skybolt, it uses the 21F pit by Magoo, as it apppears have a gun-ranging radar only. And those pits just look sssoooo good! The only problem is the lack of an actual pylon for the outer hardpoint, so those stores will remain 'suspended in space'. Hopefully, we'll be getting the correct body at some point in the near future. Still having lod problems....I'm pretty sure I can't upload the pre-patch lods here, but I'll keep trying to updated the data inis to use the most current. Of course, that means new skins and decal inis....sigh...more work! Wrench kevin stein
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Ture, and the fact the 142 was set as a 'gunpod' is that the A or D Bronco??? The loadouts look wrong to me... OV-10A loadout ini: OV-10D (just ignore the LLTV for now) Wrench kevin stein
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Actually, disregard the note about the Paki Fishbeds...been messing with them, and can't get the cockpit to sit right (Scooter F pit), especially with the fake hud from MigGeg...just don't sit right. have to experiment with the Phantom J that Bob used originally...wonder if I can 'move' the 2nd engine's gauges out of the way.....or tweek the Magoo/Badger Fishbed pits to a more modern look....or just wait and see what the Mirage/MiG Factory comes up with... Wrench kevin stein
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dwace: you get them going ok? Should be pretty easy for all 3 versions; simple backup the original types and targets inis, the rename the new ones to match the others: Since I set it up for the AmericaNWSpring, it'd be like this: AmericanNWSpring_targets.ini --->renamed to----> AmericaNW_targets.ini (for the harsh arid, summer-ish) AmericanNWSpring_targets.ini --->renamed to----> AmericaNWinter_targets.ini (for the Great White Frozen North) The same for the types ini. Like it says in the readme, 'the terrains are identical excepet for tiles, all the inis are the same, just named for each terrain" t'ain't nothing to it!!! Just wish we could have a bay at the bottom......be nice to have some ships and ports to bomb.... Wrench kevin stein
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Check the aircraft's main ini, (MiG-71F.ini) see if the 'cockpit' callout has changed. Also, check to see there's a cockpit data file missing. Yeup, seen it before (always back up my aircraft & groundobject folder before patching or installing). Strange when I installed WoE, it never gave me the merge option (which I wouldn't have done anyway -- it's just as easy to copy the terrain folder over, as that's all I wanted anyway) Wrench kevin stein
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Interesting...that's the ER-142 set up for the EF-4C WW....it's showing up because in the weapons pak it's set as a gunpod. It needs to be changed to "EP" Try using this, changing it to a 1 strength jammer. I took that set up off the EF-4C because it never set right on the airframe. I swear I posted that fix somewhere... Wrench kevin stein
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Yup, in the aircraft's data ini (which must be extracted from the objects.cat, then placed inthe aircraft folder ... c'mon! you know this stuff!!! ) At the top of the data ini, for every aircraft is the [MissionData] section. It looks like this (btw, this is the 17F's) Go For It!! Wrench kevin stein
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These are the one's that howling1 did (along with ghostrider883's skins) a few years ago - prepatch 4, and were badly in need of an update/upgrade. I've just about finished updating ALL of them (using the most current data inis to use the most current lods), still need to tweek some decal inis to get the stuff in the right places...I hope! Is there any interest in me uploading updated main, data, loadout and decal inis??? A couple even have the newest 'SoviateSilver' bmps, as they were changed too. I haven't fixed all the skins, just the most common. I've also looked closly at Bob's F-7 series for Pakistan, but there's not a lot that can be done with them (see the 'Loadout Thread' in the KB) -- they're missing 2 pylons, and need new 21F/J-7 models, as we can't use the 21MF body (different canopy, dorsal spine, etc). I have, however, updated the cockpits (slightly) using the A-4F's, since it has a better radar layout and an RWR screen. So, any interest in them?? Just killing time here, whilst unemployed Wrench kevin stein
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They have to be added to the sounds list ini. Editing the data ini does less than nothing. I disremember the exact format for the soundlist, but it's around here someplace.... Also, make sure the guns are added to the gundata.ini, with the correct sound pointers. You'll find those dates in the aircraft data ini -- extract them from the objects cat, and place them in their respective aircraft folders. There ain't no B-36 available. Can I interest you in a slightly used B-35? Only 1 former owner - USAF! They only flew the aircraft on weekends and good weather (looking for hot chicks! ) Pasko started work on 36 a couple of years ago, but it's hasn't materalized as yet. You can find the Firebar at Pasko's site and Column5. Maybe even here (I haven't looked, though) Happy FLying! Wrench kevin stein
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How To Fix the MiGs from Madcaddie and howling1's MiG Paks: As I stated in this post: Notes for PRC, Indian and Other Aftermarket Migs, I mentioned that one of the options is to rebuild the aircraft from scratch. This means rebuilding JUST the data ini, using the latest version, and the most current lods, in fully patched-up install of the game. Now this still poses a problem on those aircraft based off the MiG-21F, as it only has the 2 wing stations (we're speaking of the F-7B, BS and probably a couple of others). Unfortunately, nothing can be done with them. As we're given to understand the Mirage Factory is doing a version of the F-7, we can only hope they'll have the option of giving us the extra inner wing hardpoints. If/when this occurs, all the following information could be considered moot, but we got nothing but time here.... One of the other problems is, say for the Pakistani versions (F-7MP, MP GFS, F-7P and 7P GFS), there does not exist a 'modern' looking pit...with the necessary HUD, AG and AA radar displays. They came 'stock' from their package using the F-4J's pit, which I don't like using, as I'd rather have a single-engine gauged pit. It does work, but not as well as it could (and no disprect to Bob, as he was working with what was available at the time). I've personally been using a modified version of the A-4F, as it has an ''updated'' look to it, plus the necessary RWR. But we're going to leave them alone for now...as they should be considered special cases. They may be the subject of further posts, or upgrade/update packages that might be released. A couple of posts above, you'll see some info for tweeking the MiG-17 and MiG-19 variants; this follows pretty much the same path. You'll need: 1) The cat extraction tool (you should already have this) 2) A fully current, totally patched up version of the game 3) Some paitence. For our example, we're going to rebuild howling1's J-7 III ML. Some of these instructions are going to sound a little familiar, if you've read the post above...we're just copying more information. This little bird is based off the MiG-21MF, so go ahead and extract the data in for the MF. Place the newly extracted data ini into the J-7 III ML's folder. Rename the original data ini to "ori_J-7 III ML_DATA.ini", as you'll be needing bits out of it. Rename to MiG-21MF_DATA.ini to match the original, ie: J-7 III_DATA.INI. Make sure the cases match -- the game has gotten case sensitive after the last round of patching. (double check the main ini as well) Data Ini Mods: Open the original, and copy the first section, [MissionData] OVER the existing section. Scroll down to the sounds section, and if you want, change the engine sound to that wonderful "MiGEngine" wav that the MF supplied us with. Sounds nicer. Scroll down to the fuselage section, in BOTH the new version, and the original, and copy over the flare station callouts (ie: SystemName= whatever the thing is). Continue scrolling down, double checking in BOTH data inis for any other changes. I know Bob added my opening canopy mod, so check to see if it's listed as a SystemName=; should be listed in the Fuselage section. Add the [Canopy] section, if you want. You can also change your pilot figure at this time. Scroll down to the WeaponsStations... If you've modified the hardpoints as in my original post somewhere around Page 3 or 4 in this thread, just copy/paste that data over the existing weapons stations. You'll also want to copy over the "///Decoys" section from the original too; it gives you a total of like 4 flares! Save and close...that just about does it. In essence, what we've done is take the newest, patched version of the MF; as we need the latest flight modeling, control modeling, look-up tables, etc, and bring the older version up to current standards. Decals Modifications: Well, since we're not using the original, pre-patch lods, most of your decals will now be in the wrong places. For a PLAAF bird like this one, it's a super easy fix. You just copy/paste the decals ini from the MiG-21MF over into whatever Chinese skin folders you've got. Now, mind you, there is a small difference: the PLAAF puts the national insignia on the vertical tail, so you'll need to edit those decals name; Thusly: (in fact, this is the whole decals ini for the "China Silver 1" skin, it can be used on any other skins as well) A quick check of the SF objects cat show the "VPAF" numbers are stored there; I know that WoV and WoE have them as I'm using WoE almost exclusivly. No problems should arise from this. The only reason we're using them is, they're 4 digit numbers. And there you have it, kiddies....how to bring these older mod up to current standards. As for cockpits, for the most part, just stick with the Magoo & Badger MiG Pits and you won't go far wrong. I just wish the SPO-10 RWR worked..... I hope to be able to 'fix' the Indian and Pakistani MiGs in a similiar manner, and release said fixes for the masses. Happy Landings! Wrench Kevin Stein
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MiG-21SM Fishbed J (MF body by 3rdW, mods by madcaddie) On this one, I tried a little experiment, taking a page from the Mirage Factory's way of doing things. I copied and pasted the existing 4 wing hardpoints, doubling them to 8, but they are 'split'...meaning 1 group of 4 is IRM/SAHM missiles only, and the other group of 4 is bombs, rocket pods, drop tanks or large rockets. It fixed a few problems with improper missiles showing up when they shouldn't have. So, you're going to be adding stations to the inner and outer wings. Now, there is a small problem...as this is a pre-patch 4 bird (as are all madcaddie's MiG Mods), so my suggestion is to extract a new copy of the MiG-21MF's data ini, and make the changes there. This will allow you to use the newest lods, and eliminate the problems inherent in these older mods. After extraction, rename the original MiG21SM_DATA.ini to, oddly enough..."ori_MiG21SM_DATA.ini". This is effectively back it up, and you'll need it to make changes from. If you browse through the original, you'll note the he has added armour values to many of the aircraft components. I'd suggest copying them over to your new data ini. Rename the newly extracted data ini to match the aircraft, ie: MiG21SM_DATA.INI. Open it up, and make the necessary changes in the operation years, copied from the original. You may also want to changed the engine sound to the MiGEngine wav from the MF Floggers - it sounds ssoo much nicer! Now, we start adding the 'new' hardpoints, there's only 4, so it's not a big deal... In the LeftWing section add: SystemName[005]=LeftWingStation2 In the RightWing section add: SystemName[005]=RightWingStation2 In the LeftOuterWing section add: SystemName[004]=LeftOuterWingStation2 In the RightOuterWing section add: SystemName[004]=RightOuterWingStation2 Here are your new weapons stations: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.68,-1.61,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100.0 LengthLimit=3.5 AllowedWeaponClass=IRM,SAHM AttachmentType=SOVIET ModelNodeName=WingPylon_Outer_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_Outer_L LaunchRailHeight=0.10 LaunchRailMass=25 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.68,-1.61,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100.0 LengthLimit=3.5 AllowedWeaponClass=IRM,SAHM AttachmentType=SOVIET ModelNodeName=WingPylon_Outer_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_Outer_R LaunchRailHeight=0.10 LaunchRailMass=25 [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.01,-0.7,-0.38 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100.0 LengthLimit=3.5 AllowedWeaponClass=IRM,SAHM AttachmentType=SOVIET ModelNodeName=WingPylon_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.01,-0.7,-0.38 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100.0 LengthLimit=3.5 AllowedWeaponClass=IRM,SAHM AttachmentType=SOVIET ModelNodeName=WingPylon_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_R LaunchRailHeight=0.10 LaunchRailMass=25 [LeftOuterWingStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.68,-1.61,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=SOVIET ModelNodeName=WingPylon_Outer_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_Outer_L LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank490_MiG21 [RightOuterWingStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.68,-1.61,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,FT AttachmentType=SOVIET ModelNodeName=WingPylon_Outer_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_Outer_R LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank490_MiG21 [LeftWingStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.01,-0.7,-0.38 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,CGR AttachmentType=SOVIET ModelNodeName=WingPylon_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation2] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.01,-0.7,-0.38 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,CGR AttachmentType=SOVIET ModelNodeName=WingPylon_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_R LaunchRailHeight=0.10 LaunchRailMass=25 [CenterlineStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,0.23,-0.77 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,FT,RCN AttachmentType=SOVIET ModelNodeName=Centerline_Pylon PylonMass=40 PylonDragArea=0.02 FuelTankName=Tank490_MiG21 Below, is the complete loadout ini, with hardpoint explinations: // Station 1 = Left Outer Wing Station // Station 2 = Right Outer Wing Station // Station 3 = Left Wing Station // Station 4 = Right Wing Station - these 4 IRM, SAHM // Station 5 = Left Outer Wing Station // Station 6 = Right Outer Wing Station // Station 7 = Left Wing Station // Station 8 = Right Wing Station - these 4 BOMB,RP,RCKT,FT,CGR // Station 9 = Fueslage Centerline Station - FT, RCN [AirToAir] Loadout[01].WeaponType=R-13M Loadout[01].Quantity=1 Loadout[02].WeaponType=R-13M Loadout[02].Quantity=1 Loadout[03].WeaponType=R-13M Loadout[03].Quantity=1 Loadout[04].WeaponType=R-13M Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-13M Loadout[01].Quantity=1 Loadout[02].WeaponType=R-13M Loadout[02].Quantity=1 Loadout[03].WeaponType=R-13M Loadout[03].Quantity=1 Loadout[04].WeaponType=R-13M Loadout[04].Quantity=1 Loadout[09].WeaponType=Tank490_MiG21 Loadout[09].Quantity=1 [Attack] Loadout[05].WeaponType=UV16 Loadout[05].Quantity=1 Loadout[06].WeaponType=UV16 Loadout[06].Quantity=1 Loadout[07].WeaponType=UV16 Loadout[07].Quantity=1 Loadout[08].WeaponType=UV16 Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank490_MiG21 Loadout[09].Quantity=1 Loadout[05].WeaponType=FAB250 Loadout[05].Quantity=1 Loadout[06].WeaponType=FAB250 Loadout[06].Quantity=1 Loadout[07].WeaponType=FAB250 Loadout[07].Quantity=1 Loadout[08].WeaponType=FAB250 Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank490_MiG21 Loadout[09].Quantity=1 [sEAD] Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank490_MiG21 Loadout[06].Quantity=1 Loadout[07].WeaponType=UV16 Loadout[07].Quantity=1 Loadout[08].WeaponType=UV16 Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank490_MiG21 Loadout[09].Quantity=1 [Anti-Ship] Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank490_MiG21 Loadout[06].Quantity=1 Loadout[07].WeaponType=FAB250 Loadout[07].Quantity=1 Loadout[08].WeaponType=FAB250 Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank490_MiG21 Loadout[09].Quantity=1 [Recon] Loadout[03].WeaponType=R-13M Loadout[03].Quantity=1 Loadout[04].WeaponType=R-13M Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank490_MiG21 Loadout[06].Quantity=1 Loadout[09].WeaponType=RecPod_MiG21 Loadout[09].Quantity=1 This worked realllly well during testing...the loadout screen only shows the hardpoint being used for that mission, and as they are all exactly in the same places.... The only glitch I can find, is that you don't get Aphids in the later years; I assume this is because the R-13's are available forever! You can always load them by hand. You'll also note I've ONLY used the IRMs, as opposed to using the semi-active radar Atolls. I tried that, but they disappear around 1980...so I stayed with the R-13, instead of the R-3R or R-3S. Enjoy! Wrench Kevin Stein
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MiG-21RF Fishbed H (body by 3rd Wire -MF-, mods by madcaddie; part of the 'More MiGs Pak) I really hate when this happens...I discovered 2 more Fishbed variants whilst cleaning up and backing up stuff off my main HD. Just when I thought I'd gotten all the little buggers straightened out, I discover a mess of MiGs in my temp/unzip folder. This is a pure recon variant, gunless. data ini: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.68,-1.61,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=FT,EP AttachmentType=SOVIET ModelNodeName=WingPylon_Outer_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_Outer_L LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank800_MiG21 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.68,-1.61,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=FT,EP AttachmentType=SOVIET ModelNodeName=WingPylon_Outer_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_Outer_R LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank800_MiG21 [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.01,-0.7,-0.38 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=IRM AttachmentType=SOVIET ModelNodeName=WingPylon_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.01,-0.7,-0.38 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=IRM AttachmentType=SOVIET ModelNodeName=WingPylon_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_R LaunchRailHeight=0.10 LaunchRailMass=25 [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,0.23,-0.77 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=500 AllowedWeaponClass=RCN,FT AttachmentType=SOVIET ModelNodeName=Centerline_Pylon PylonMass=40 PylonDragArea=0.02 FuelTankName=Tank490_MiG21 You'll note the split outer stations, and the "EP" tag. Just in case we ever get an attachable ECM pod for them. Mind you, there IS a pod for the centerline (RecPod D), but is has no strength...meaning a little weapons editor work is needed to adjust it's deception strength...20 would be a good number; somewhere in the neighborhood of the USAF QRC-160s. Loadout ini: [Recon] Loadout[01].WeaponType=Tank800_MiG21 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank800_MiG21 Loadout[02].Quantity=1 Loadout[03].WeaponType=R-13M Loadout[03].Quantity=1 Loadout[04].WeaponType=R-13M Loadout[04].Quantity=1 Loadout[05].WeaponType=RecPod_MiG21 Loadout[05].Quantity=1 Wrench kevin stein
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FB-111A Switchblade (by Team Vark & Co) This is our stand-off nuke cruise missile carrier. data ini: [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.2000,-4.0000,-0.2190 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3000 AllowedWeaponClass=BOMB,TER,MER,FT,NUC AttachmentType=USAF ModelNodeName=soportes_izqui_exter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.2000,-4.0000,-0.2190 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3000 AllowedWeaponClass=BOMB,TER,MER,FT,NUC AttachmentType=USAF ModelNodeName=soporte_dere_exter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.4100,-1.4570,-0.1700 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3000 AllowedWeaponClass=BOMB,TER,MER,FT,NUC,EOGR,CGR AttachmentType=USAF ModelNodeName=soporte_izqui_inter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [RightWingStationInboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.4100,-1.4570,-0.1700 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3000 AllowedWeaponClass=BOMB,TER,MER,FT,NUC,EOGR,CGR AttachmentType=USAF ModelNodeName=soporte_dere_inter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [WeaponsBay] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=INTERNAL AttachmentPosition=0.0,1.226,-0.586 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2100 AllowedWeaponClass=BOMB,NUC,EOGR,CGR AttachmentType=USAF NumWeapons=2 AttachmentPosition001=0.23,1.250,-0.33 AttachmentPosition002=-0.23,1.250,-0.33 DiameterLimit=0.48 LengthLimit=5.0 DeploymentMethod=OPEN_BOMBBAY_DOOR BombBayAnimationID=8 BombBayOpenTime=1.5 BombBayCloseTime=2.0 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 [ECMStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL ModelNodeName=ECMpylon AttachmentPosition=0.0,-5.495,-0.934 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=250 AllowedWeaponClass=EP AttachmentType=USAF DiameterLimit=1 LengthLimit=2.99 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 You may note the simililarities between the F and the FB...they use the same hardpoints, but for different weapons dictated by mission/operational differences. loadout ini: Loadout[01].WeaponType=F-111_FuelTank Loadout[01].Quantity=1 Loadout[02].WeaponType=F-111_FuelTank Loadout[02].Quantity=1 Loadout[03].WeaponType=SRAM Loadout[03].Quantity=1 Loadout[04].WeaponType=SRAM Loadout[04].Quantity=1 Loadout[05].WeaponType=SRAM Loadout[05].Quantity=2 [Anti-Ship] Loadout[01].WeaponType=Mk82SE Loadout[01].Quantity=1 Loadout[01].RackType=BRU3A Loadout[02].WeaponType=Mk82SE Loadout[02].Quantity=1 Loadout[02].RackType=BRU3A Loadout[03].WeaponType=F-111_FuelTank Loadout[03].Quantity=1 Loadout[04].WeaponType=F-111_FuelTank Loadout[04].Quantity=1 Loadout[05].WeaponType=Mk84 Loadout[05].Quantity=2 It may be possilbe to load Harpoons for the Anti-Ship mission, so you don't have to expose yourself to much to convoy defenses...but I haven't tried this. Wrench kevin stein
