Jump to content

Dels

+MODDER
  • Posts

    685
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by Dels

  1. I'm pretty sure the only ambient noise sound (other than engine noise) is the windloop which increases in volume/intensity as airspeed increases. Also, the game sounds are limited to those that are coded into the sim, so I think you may be out of luck unfortunately. Dels
  2. I don't want to point out the obvious, but have you added the cockpit file name to the main .ini file? (i.e. F104C-10_65.ini etc.) Dels
  3. Dude, that is a seriously good idea. I'm amazed I didn't think of it! I'll add that to the improvements list. Dels
  4. Yes, there is a hole at the back of the canopy where I did not build the frame, so you're probably seeing where the canopy ends. I did adjust the yaw/pitch figures in the _COCKPIT.ini so it couldn't be seen, but you may be able to see it if you're using a custom view. Dels
  5. Dan, I'll check tonight. But you might be able to figure it out as they should be in the same heirarchy as the radar. Just check out the .OUT file. If you're really keen on the AH-64D Apache (i.e. non-Longbow AH-64D) I can easily make one up. Gepard, yeah I tried to come up with ways to not have the main rotor detach but failed. The Apache FM will allow it to glide without the main rotor. I know it's unrealistic because loss of the rotor in a real helicopter=death. Thanks Malibu, exactly what I would have said.
  6. Yeah it does. I'm not at my computer at the moment, but check out the .OUT file. I named all the meshes so it should be something like 'Radar' or 'MMWR' and should be attached to the 'Radar_Base' or something like that. Dels
  7. Thanks to everyone for your comments. As for the wing leveler, I was unable to get this to work properly. But I figured most people would be flying at about 10-50ft where the wing leveler would be useless. Dels
  8. Yeah, I have thought about it. Just need to find the drive/motivation...
  9. For those who don't know yet, I have recently released: A-1H/J Skyraider Package and AH-64A/D Apache Package. This year has been tough for me, but I'm finally back to normal (or normal as normal can be). My plan for the future is (in release order): KC-130J KC-130J Harvest Hawk Wiki info MC-130J Combat Shadow II Wiki info MC-130H Combat Talon II I'm also considering updating my C-130J cockpit. Not sure of the time frame, but at least it's something to look forward to. Dels
  10. View File AH-64 Package for SF2 Ver 1.1 This is my AH-64A Apache and AH-64D Longbow Apache for SF2. (should work in Gen 1 but is untested) DDS skin version and Photoshop templates are also included. Please read the readme.txt. Glad to finally get this one out there. Enjoy! Dels VERSION 1.1 CHANGES/ADDITIONS ----------------------------- -New cockpit glass reflection texture. -Changed AGM-114L to CGR and added Hellfire rails to the 3d model to overcome the issue of engaging moving targets. (Thanks to WhiteBoySamurai for this idea and thanks to FastCargo for letting me use the 3d model of his Hellfire rail) -Changed loadout types so the AH-64A cannot be loaded with the AGM-114L Longbow Hellfire. -Changed the Specular and Glossiness levels to make the skin look more matt. -New hangar and loading screens. -Some FM and performance tweaks. (Thanks to EricJ for some suggestions) -Completely new M261 model made by me. I have also made the M260 rocket pod, Hydra rocket with a M229 warhead and Hydra APKWS with a M151 warhead. For mode info and details on the APKWS look here: http://www.defenseindustrydaily.com/apkws-ii-hellfire-jr-hydra-rockets-enter-sdd-phase-02193/ Submitter Dels Submitted 10/12/2011 Category AH-64
  11. 4,786 downloads

    This is my AH-64A Apache and AH-64D Longbow Apache for SF2. (should work in Gen 1 but is untested) DDS skin version and Photoshop templates are also included. Please read the readme.txt. Glad to finally get this one out there. Enjoy! Dels VERSION 1.1 CHANGES/ADDITIONS ----------------------------- -New cockpit glass reflection texture. -Changed AGM-114L to CGR and added Hellfire rails to the 3d model to overcome the issue of engaging moving targets. (Thanks to WhiteBoySamurai for this idea and thanks to FastCargo for letting me use the 3d model of his Hellfire rail) -Changed loadout types so the AH-64A cannot be loaded with the AGM-114L Longbow Hellfire. -Changed the Specular and Glossiness levels to make the skin look more matt. -New hangar and loading screens. -Some FM and performance tweaks. (Thanks to EricJ for some suggestions) -Completely new M261 model made by me. I have also made the M260 rocket pod, Hydra rocket with a M229 warhead and Hydra APKWS with a M151 warhead. For mode info and details on the APKWS look here: http://www.defenseindustrydaily.com/apkws-ii-hellfire-jr-hydra-rockets-enter-sdd-phase-02193/
  12. View File Flyable A-1H/J Skyraider for SF2V Ver 1.0 This mod makes the stock A-1H/J's from SF2V flyable using a cockpit created by me. It also incorporates all the skins The Wrench has released for the Skyraider. Read the readme.txt for full details and credits etc. Dels Submitter Dels Submitted 10/11/2011 Category A-1
  13. 1,957 downloads

    This mod makes the stock A-1H/J's from SF2V flyable using a cockpit created by me. It also incorporates all the skins The Wrench has released for the Skyraider. Read the readme.txt for full details and credits etc. Dels
  14. Ian, I have this issue with my Longbow Apache. Unfortunately, there is no rack for a CGR however you can use ATR for both LGRs and WGRs. The drawbacks are that LGRs will still bring up the TV screen and (a major one in my opinion) that they're no longer fire and forget. In my opinion, you have two options: 1. Only use them on stationary targets, or 2. Make them IIR or TV guided. (yes, brings up the TV screen) A compromise, but both of these achieve the fire and forget capability. Dels
  15. Yes there are several post about how to fix this. Just replace what you have with this: [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=3.0 AnimationID=10 (or the animation id for your particular aircraft) Dels
  16. I can have a look at what I can do with the model (I'll add it to the list). As for the templates, I can't help you there. I updated/finished a model that wpnssgt had already made, so the skin was already made. I'm not sure who made it, sorry. Dels
  17. I do have the original files. What sort of update did you have in mind? Yes, this is on the top of my list after the Apaches. Dels
  18. Well real life has finally taken a break from kicking my @$$ recently, so I thought I'd post some cockpit progress shots. Shots below show the different MFD screens with different HUD modes: NAV Mode Left MFD: Moving Map, HSI and Nav data Right MFD: Engine and System Status A/A & A/G Mode Left MFD: Radar and TADS (not shown) Right MFD: RWR, ECM and Countermeasures Dels
  19. Welcome to the world of modding. Now you can never leave!
  20. Yeah, that 360 degree seeker FOV will get you every time.
  21. Sorry guys. My personal life is very hectic at the moment, so no progress. Dels
  22. Well none of the obvious culprits are visible. Can you try rolling down the runway at various power settings to assess when the yaw starts to kick in and/or the severity at various speeds/power settings. If it's move evident at faster speeds then it could be a drag value of an aircraft component. In line with this, does the aircraft fly in balance (i.e. skid ball central)? Dels
  23. Check rolling radius and friction, also check drag values. Additionally, if it's a multi-engine aircraft, check the thrust position/angles. Dels
  24. The brake chute needs to have it's own animation slot. Then you can assign it to the Arrestor Hook. You might also want to stick a statement in there to have it deploy when on the the ground only. Just a suggestion... Dels
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..