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Dels

MODDER
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Everything posted by Dels

  1. View File KC-130J Harvest HAWK for SF2 Ver 1.0 This is the KC-130J as flown by the USMC. Read the readme file for full details. More info on the Harvest HAWK Submitter Dels Submitted 01/24/2012 Category C-130  
  2. 357 downloads

    This is the KC-130J as flown by the USMC. Read the readme file for full details. More info on the Harvest HAWK
  3. Someone had to say it!
  4. View File KC-130J Hercules Tanker for SF2 Ver 1.0 This is the KC-130J as flown by the USMC. Read the readme file for full details. Submitter Dels Submitted 01/12/2012 Category C-130  
  5. 445 downloads

    This is the KC-130J as flown by the USMC. Read the readme file for full details.
  6. Glad to hear it. Enjoy.
  7. The ordinary Hydras should work the same as any other unguided rocket, but the APKWS Hydras will only fire if you have a target selected as mentioned by cocas above. Dels
  8. I guess if the bomb was dropping at a shallow angle, passed over your head and hit the ground further away this might be possible. However, this is a pretty long bow to draw... Once again, it still doesn't address the surivival issue. Dels
  9. Yeah, it's definitely kilograms. As Kevin said, everything in this series is metric and when it comes to loading an aircraft you're interested in weight not volume. This also avoids the specific gravity conversions. Dels
  10. Not at all, I was just kidding anyway. Dels
  11. Not exactly my point, but I think there's only so many times you can do an "Alert 5" launch to intercept the hoard of red bombers coming over the horizon before it gets boring. Somewhat like there was only so many times you did a stike on the (Goddamn) Comm building before it started getting names... In my opinion, the best thing about this game since its beginnings has been variety. Variety of aircraft types, flight models, cockpits, weapons mission types, weather etc. Further proof of this is the copious amounts of modding we do...to create more variety. Call me crazy, but I think this whole SF2:NA thing is going to go down like a cup of cold vomit. Dels
  12. Ummm, boring...
  13. Yep that's right. There's a thread here where you can complain about the lack of an air-to-ground gun turret, but I don't think you'll get anywhere... Dels
  14. Kevin, You might have seen this, but check the "Marking" section about a third of the way down: Italian Air Force Seems to be XX-YY (where XX is Wing and YY is aircraft number) Dels
  15. Yeah, it's probably a side effect of increasing the engine power. I'll take a look at it. I might also make a non-Longbow AH-64D so people don't have to do the .ini edit to remove the radar. Dels
  16. Yeah, that will be because you have another Stinger in your weapons folder. The one included in the package has a SpecificStationCode to avoid that. Dels
  17. Hi all, I've updated the Apache package after some suggestions from the community. Download here: AH-64 Package Ver 1.1 Here are the details: VERSION 1.1 CHANGES/ADDITIONS ----------------------------- -New cockpit glass reflection texture. -Changed AGM-114L to CGR and added Hellfire rails to the 3d model to overcome the issue of engaging moving targets. (Thanks to WhiteBoySamurai for this idea and thanks to FastCargo for letting me use the 3d model of his Hellfire rail) -Changed loadout types so the AH-64A cannot be loaded with the AGM-114L Longbow Hellfire. -Changed the Specular and Glossiness levels to make the skin look more matt. -New hangar and loading screens. -Some FM and performance tweaks. (Thanks to EricJ for some suggestions) -Completely new M261 model made by me. I have also made the M260 rocket pod, Hydra rocket with a M229 warhead and Hydra APKWS with a M151 warhead. For mode info and details on the APKWS look here: http://www.defenseindustrydaily.com/apkws-ii-hellfire-jr-hydra-rockets-enter-sdd-phase-02193/ Dels
  18. Version 1.1 uploaded, fixes and additions listed in first post. Dels
  19. Hi Kiwi, I'm not sure which weapons pack BeachAV8R is using, but you could probably PM him. Alternatively, you could post in the applicable mission topic. Yes, you will need to edit the loadout.ini if you want the weapons automatically loaded. Dels
  20. I'm pretty sure the only ambient noise sound (other than engine noise) is the windloop which increases in volume/intensity as airspeed increases. Also, the game sounds are limited to those that are coded into the sim, so I think you may be out of luck unfortunately. Dels
  21. I don't want to point out the obvious, but have you added the cockpit file name to the main .ini file? (i.e. F104C-10_65.ini etc.) Dels
  22. Dude, that is a seriously good idea. I'm amazed I didn't think of it! I'll add that to the improvements list. Dels
  23. Yes, there is a hole at the back of the canopy where I did not build the frame, so you're probably seeing where the canopy ends. I did adjust the yaw/pitch figures in the _COCKPIT.ini so it couldn't be seen, but you may be able to see it if you're using a custom view. Dels
  24. Dan, I'll check tonight. But you might be able to figure it out as they should be in the same heirarchy as the radar. Just check out the .OUT file. If you're really keen on the AH-64D Apache (i.e. non-Longbow AH-64D) I can easily make one up. Gepard, yeah I tried to come up with ways to not have the main rotor detach but failed. The Apache FM will allow it to glide without the main rotor. I know it's unrealistic because loss of the rotor in a real helicopter=death. Thanks Malibu, exactly what I would have said.
  25. Yeah it does. I'm not at my computer at the moment, but check out the .OUT file. I named all the meshes so it should be something like 'Radar' or 'MMWR' and should be attached to the 'Radar_Base' or something like that. Dels
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