-
Posts
685 -
Joined
-
Last visited
-
Days Won
25
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Dels
-
Making a New Sound
Dels replied to liamp51's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm pretty sure the only ambient noise sound (other than engine noise) is the windloop which increases in volume/intensity as airspeed increases. Also, the game sounds are limited to those that are coded into the sim, so I think you may be out of luck unfortunately. Dels -
AH-64 Package for SF2 Ver 1.1
Dels replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Dude, that is a seriously good idea. I'm amazed I didn't think of it! I'll add that to the improvements list. Dels -
AH-64 Package for SF2 Ver 1.1
Dels replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Dan, I'll check tonight. But you might be able to figure it out as they should be in the same heirarchy as the radar. Just check out the .OUT file. If you're really keen on the AH-64D Apache (i.e. non-Longbow AH-64D) I can easily make one up. Gepard, yeah I tried to come up with ways to not have the main rotor detach but failed. The Apache FM will allow it to glide without the main rotor. I know it's unrealistic because loss of the rotor in a real helicopter=death. Thanks Malibu, exactly what I would have said. -
AH-64 Package for SF2 Ver 1.1
Dels replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yeah it does. I'm not at my computer at the moment, but check out the .OUT file. I named all the meshes so it should be something like 'Radar' or 'MMWR' and should be attached to the 'Radar_Base' or something like that. Dels -
-
My recent releases and the future...
Dels replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah, I have thought about it. Just need to find the drive/motivation... -
For those who don't know yet, I have recently released: A-1H/J Skyraider Package and AH-64A/D Apache Package. This year has been tough for me, but I'm finally back to normal (or normal as normal can be). My plan for the future is (in release order): KC-130J KC-130J Harvest Hawk Wiki info MC-130J Combat Shadow II Wiki info MC-130H Combat Talon II I'm also considering updating my C-130J cockpit. Not sure of the time frame, but at least it's something to look forward to. Dels
-
View File AH-64 Package for SF2 Ver 1.1 This is my AH-64A Apache and AH-64D Longbow Apache for SF2. (should work in Gen 1 but is untested) DDS skin version and Photoshop templates are also included. Please read the readme.txt. Glad to finally get this one out there. Enjoy! Dels VERSION 1.1 CHANGES/ADDITIONS ----------------------------- -New cockpit glass reflection texture. -Changed AGM-114L to CGR and added Hellfire rails to the 3d model to overcome the issue of engaging moving targets. (Thanks to WhiteBoySamurai for this idea and thanks to FastCargo for letting me use the 3d model of his Hellfire rail) -Changed loadout types so the AH-64A cannot be loaded with the AGM-114L Longbow Hellfire. -Changed the Specular and Glossiness levels to make the skin look more matt. -New hangar and loading screens. -Some FM and performance tweaks. (Thanks to EricJ for some suggestions) -Completely new M261 model made by me. I have also made the M260 rocket pod, Hydra rocket with a M229 warhead and Hydra APKWS with a M151 warhead. For mode info and details on the APKWS look here: http://www.defenseindustrydaily.com/apkws-ii-hellfire-jr-hydra-rockets-enter-sdd-phase-02193/ Submitter Dels Submitted 10/12/2011 Category AH-64
-
4,786 downloads
This is my AH-64A Apache and AH-64D Longbow Apache for SF2. (should work in Gen 1 but is untested) DDS skin version and Photoshop templates are also included. Please read the readme.txt. Glad to finally get this one out there. Enjoy! Dels VERSION 1.1 CHANGES/ADDITIONS ----------------------------- -New cockpit glass reflection texture. -Changed AGM-114L to CGR and added Hellfire rails to the 3d model to overcome the issue of engaging moving targets. (Thanks to WhiteBoySamurai for this idea and thanks to FastCargo for letting me use the 3d model of his Hellfire rail) -Changed loadout types so the AH-64A cannot be loaded with the AGM-114L Longbow Hellfire. -Changed the Specular and Glossiness levels to make the skin look more matt. -New hangar and loading screens. -Some FM and performance tweaks. (Thanks to EricJ for some suggestions) -Completely new M261 model made by me. I have also made the M260 rocket pod, Hydra rocket with a M229 warhead and Hydra APKWS with a M151 warhead. For mode info and details on the APKWS look here: http://www.defenseindustrydaily.com/apkws-ii-hellfire-jr-hydra-rockets-enter-sdd-phase-02193/ -
View File Flyable A-1H/J Skyraider for SF2V Ver 1.0 This mod makes the stock A-1H/J's from SF2V flyable using a cockpit created by me. It also incorporates all the skins The Wrench has released for the Skyraider. Read the readme.txt for full details and credits etc. Dels Submitter Dels Submitted 10/11/2011 Category A-1
-
-
Ian, I have this issue with my Longbow Apache. Unfortunately, there is no rack for a CGR however you can use ATR for both LGRs and WGRs. The drawbacks are that LGRs will still bring up the TV screen and (a major one in my opinion) that they're no longer fire and forget. In my opinion, you have two options: 1. Only use them on stationary targets, or 2. Make them IIR or TV guided. (yes, brings up the TV screen) A compromise, but both of these achieve the fire and forget capability. Dels
-
Open canopy in SF2
Dels replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes there are several post about how to fix this. Just replace what you have with this: [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=3.0 AnimationID=10 (or the animation id for your particular aircraft) Dels -
Conquest of the Longbow
Dels replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well real life has finally taken a break from kicking my @$$ recently, so I thought I'd post some cockpit progress shots. Shots below show the different MFD screens with different HUD modes: NAV Mode Left MFD: Moving Map, HSI and Nav data Right MFD: Engine and System Status A/A & A/G Mode Left MFD: Radar and TADS (not shown) Right MFD: RWR, ECM and Countermeasures Dels -
sam missiles
Dels replied to colmack's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah, that 360 degree seeker FOV will get you every time. -
AH-64A Apache
Dels replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sorry guys. My personal life is very hectic at the moment, so no progress. Dels -
Well none of the obvious culprits are visible. Can you try rolling down the runway at various power settings to assess when the yaw starts to kick in and/or the severity at various speeds/power settings. If it's move evident at faster speeds then it could be a drag value of an aircraft component. In line with this, does the aircraft fly in balance (i.e. skid ball central)? Dels
