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Everything posted by TeargasHorse
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RAAF No.77 Sqn Meteor F8 Korean War(Aug 1951)
TeargasHorse commented on regula50's file in User Made Campaigns
Of course, I have not been indoctrinated on anyone else being involved in the ROK, because only the US flew missions (sarcastic, I know it was a world effort). But this made me look it up, and this is the first of the search.... http://korean-war.commemoration.gov.au/stalemate-in-korean-war-1952-1953/migs-versus-meteors.php I absolutely applaud the sacrifices of the world community, but it is true that MOST reporting only emphasizes the US. This is probably the reason most US people think that we are supporting everyone else. -
Here we see a couple of kitty Cats playing in among the shrubbery.... absolutely adorable! You can't watch without smiling... You're welcome!
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Wingman Radar
TeargasHorse replied to other444's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have never told my flight to turn on or off their radar. Whenever I tell them to engage, they have always done so at range, up to 20 miles (or more with Phoenix). I'm not sure why your flights have difficulty, maybe a modded flight folder (if that is what controls engagement range)? -
Top Gun 2: Revenge of Goose? Top Gun 2: Kick the Tires, Broke My Hip! Top Gun 2: Really Lost that Loving Feeling...Nope, Viagra! Top Gun 2: Goin Bananas! Anyway, we wait with baited breath. Is there a beach volleyball montage?
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That is SICK, SIERRA HOTEL!!
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I usually make an attack first, If I foul it up, then tell him to go for it. If I hit it, I tell him to go for a target of my choosing, typically a SAM radar, or whatever. If I miss the primary, then I circle the AO to draw fire while he sets up for his attack, with luck he does better than I did. It is a good idea to check the roster before the mission starts to see if your wingman is any good, then use that info accordingly. Good luck.
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Stutter
TeargasHorse replied to TeargasHorse's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
Someone told me to change Open GL to DirectX, and it worked...except the water ain't purdy no mo. -
Well, if it's a SCAR with attachments, the family has money, so why not come to the US?....oh yeah.
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Leaked NSA Malware Threatens Windows Users Around the World
TeargasHorse replied to Geezer's topic in The Pub
Me either, thanks for the info alert, Geezer. -
Cool Fiat Multipla 600 too!
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Great informative bio on how hard it really is to be a high tech fast jet pilot. Thanks for the share. http://www.firestreakbooks.com/
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I am running 4.10.1 and Steam version 12.1. I have had this game and all it's glory since commercial day one (literally since it hit the shelves). Ever since v.9m, the game stalls for 1-2 seconds when audio files load, "Good kill, he's not coming back from that one!" Of course it is just when Jerry is in my cross hair. This is very annoying. Anyone else have that issue? Also, does MODact or SAS work with the Steam version? My stand alone 4.10 works great (except for the above issue), so I really don't want to break it, but the Steam version I can re-download anytime. If it does not work with the new mods, I won't bother, but it would be very cool to have a 1000 plane sim!
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Nice non-page ya got there!
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From the album: Screenshots
Jaguar about to lay it down. Yeah, I know they're pink...© Teargas Horse
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