stuntman
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Everything posted by stuntman
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Northrop F-5E/N "Aggressor" double pack (*DAT*)
stuntman commented on paulopanz's file in SF2 DAT Mods
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I'm a big fan of gigapixel AI. It is very useful for 512x512 skins. Works also very well on map textures ;)
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Clouds altitude hack
stuntman replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Uh OK, thanks for the explanation. The way you guys know all the technical details of this sim always amazes me. In any case, this is an excellent mod and a must have for anyone still playing sf2 -
Clouds altitude hack
stuntman replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
This is an excellent mod for scattered and broken conditions. However result is unchanged in overcast and inclement conditions vs default .Fx file. Am I missing something? Great mod though, thanks! -
Speech Enhancement & Expansion
stuntman replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thank you for this mod! Definitely adds some sense of immersion- 9 replies
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- red crown
- in-game speech
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(and 3 more)
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Gigapixel AI
stuntman replied to stuntman's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Generally speaking, my impressions on this software are that it works very well to upscale panel lines and rivets, not as well to upscale stencils and other emblems. As you said, it depends on the source material. I'm mostly using it to upscale default 512x512 textures and then work on some details on photoshop. -
Hello everyone, Did you guys already try a picture enhancement software called Gigapixel AI from Topaz labs?: https://www.topazlabs.com/gigapixel-ai I have been using it for some time to enhance default skins and terrain textures and I have to say it is working really well. it's a bit expensive though. Regards. S.
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Would you consider releasing a template so others can create more skins?
- 14 replies
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- f-5a
- freedom fighter
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(and 1 more)
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Yes, this is the only trick I found. On a side note, is it me or the MiG-23 is a really bad aircraft? Depending on themodel, it can be quite challenging (to say the least) to fly during the 80s without proper ECM and / or chaffs. No wonder these guys were wiped out in the beqaa valley
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Textures work well on my side. One other question is, I feel like the black bars of the radar on the hud make visibility a little harder and strain the eye. Do you know how to remove them? ini files point to MiG-23_radar.bmp used as background texture for radar. I tried to convert to tga for transparency and modified the ini files, without success. LOD viewer points to a file called YAK38_radar.tga, which I made transparent by modifying the alpha channel. Also without success
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So it would mean that we would have the update in any case, which is a good news. I don't mind waiting a bit more, and paying for an update, if I can bring TK back to PC business
- 139 replies
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Laptop Specs for SF2
stuntman replied to GunnySonics's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Vanilla SF2 would run on pretty much anything these days. The actual performance on your PC will depends on the mods. I run SF2 on a laptop with an intel 620 integrated chip. I run it around 35 FPS, but have to limit skins at 1024x1024 in JPEGs, and map tiles at 512 in JPEG as well -
Strike Fighters Legends - PC
stuntman replied to paulopanz's topic in Thirdwire: Strike Fighters Series News
Well, exporting unity assets is possible. But even putting legal considerations aside, you only get a low poly model, with opaque canopy and missing landing gear. What you can get from these apps are good skins that can be used on SF2 -
Strike Fighters Legends - PC
stuntman replied to paulopanz's topic in Thirdwire: Strike Fighters Series News
I didn't test it, but I tested modern combat on PC. Even though the gameplay is great on tablet, it's not so great on PC. Gameplay is too simple for PC and lacks a bit more of complexity. Graphics are fine, but also lacks details. It's definitely a downgrade compared to SF2
