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Everything posted by Fubar512
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WhiteKnight,. I did that many years ago, and even simulated a submerged Soviet boat with a SAM box mounted on its periscope (they reportedly experimented with SA-7s protected by water-proof enclosures). While the submerged boats appeared on the RWR (and on radar scopes, as I gave it a .5 meter RCS), AI aircraft in the series back then would often ignore it, as opposed to bombing it. Things may be different now.
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A Happy New Year to all of you here at Combat Ace.
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More Questions...
Fubar512 replied to Nefarious's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Actually, the carrier (or any ship) DOES NOT need a skin folder per each hull or deck number, unless a ship in that class has a unique texture. All this is spelled out in the Xship_names.ini, as Snailman mentioned. For example, if I were to setup such a file for a Forrestal Class carrier, it would read like so: [ship001] Name=USS Forrestal Number=59 Nation=USN StartDate=10/29/1955 EndDate=1/31/2009 [ship002] Name=USS Saratoga Number=60 Nation=USN StartDate=4/27/1956 EndDate=8/7/2003 [ship003] Name=USS Ranger Number=61 Nation=USN StartDate=8/23/1957 EndDate=8/9/1996 [ship004] Name=USS Independance Number=62 Nation=USN StartDate=1/23/1959 EndDate=8/9/1996 -
Look at that terrain....such hills!
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A Merry Christmas to all, and to your families.
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The default airbase layouts in this series (with the exception of those in SF2:NA), are shared across all terrains, with the exception of one airfield type, and that one's unique to the Desert terrain in SF2. So you can pretty much call them "generic" airbases, as they do not really represent the layout of real bases that they may be named after, in the VietnamSEA, GermanyCE, or IsraelME terrains.
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You;ve already said it, Dave. And, I will add: Ollie, you are missed for the friend that you were, and for setting an example for others to follow.
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KAW has been redone, and if that's the one you're using, you need to read this: Korea Terrain (V3) for SF2 == For SF2, Full 5 Merged, @ July 2012 Patch Level, -ONLY- == * Note: while this terrain references the GermanyCE.cat for terrain objects, it =MUST= be used in the SF2NA (or Full-5 Merged) environment. Use in any other type of install is at the End Users risk, as carrier operations have some 'oddities withou the necessary SF2NA coding. No support is/will be available for those End Users withOUT SF2NA. It it also supremly reccomended (read: required!) that you have SF2I's Expansion Pak 1, as several of the aircraft (soon to be) supplied WILL be needed for historik 1950s usage. SF2V is also required for it's Skyraider. If you do NOT meet these requirements, you download this at your own risk. It is also probable, that without heavy editing, this terrain MAY NOT WORK in 1stGen SF/Wo* game installs. * This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience exceptionaly long loading times. It has been fully tested in a Full-5 merged SF2 install, at the July, 2012 patch level (meaning: both a stand-alone KAW-centric game install, and with the terrain in SF2NA). This is the terrain you've all been waiting for -- This is the KAW "Korea" terrain. It replaces any and ALL other versions of this part of the world you may have; this is likely the most accurate terrain EVER released for the Third Wire series. While designed with the Korean War in particular mind, like all my other terrain mods, it has a full 100 Year Operations Span ™, allowing for use well into Modern Times. This is a Full 4-Season terrain, with all the various tiles and terrain objects requred. However, it IS HIGHLY suggested you create a seperate KAW mods folder built from the SF2NA exe, as this terrain makes use of NA specific coding for carrier operations via the water bmp. There are 2 "CV Zones" on the map, in their semi-historic locations; Yellow Sea and Sea of Japan. This terrain also makes use of the LimitedNations=TRUE statement, locking in regional participants. And yes, as expected, there ARE Easter Eggs. When building you KAW Mods Folder, you are advised to leave all the stock items intact, due to the Year Spread, and when the other 1950s KAW Parts are released, simply add them. It is vitally important to use ONLY the era-specific ground objects I'll be supplying!! Of course, adding SAMs the NK's have and their associated radars, and HAWK units is also important! So, feel free to add those AD or Ground units that fit this particular region. GroundObjects included in this pak are very limited; in fact, some you may have already. The full KAW GO, Weapons, Pilots and other items will be released as soon as possible. With the exception of some aircraft; they'll be along as soon as they're done. In the meantime, there ARE plenty era-specific aircraft downloads at CA to keep you happy for a short while Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, including target areas, will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over. Also, the targeting in Japan is exceptionally minimal -- this was done purposfully to reduce the chance of Enemy Aircraft ™ showing up far beyond their operational ranges over the Home Islands. If necessary for 'later year' useage, this can be expanded as needed (what with all those superdetailed F-104J and F-4EJs available, to say nothing of JASDF Sabres in the download section). As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading. It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works. Happy Landings, and Good Hunting! wrench kevin stein -for the KAW Team The terrain can be found here: http://combatace.com/files/file/13415-sf2-korea-terrain-v3/
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SCB-125 gun nodes?
Fubar512 replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
They're not cut for animation, if that's what you're trying to achieve. -
A2A Missile Use in Vietnam ?
Fubar512 replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Duke Cunningham reported once encountering a MiG-17 armed with Atolls. -
Question about the ingame map
Fubar512 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
They do but what good what it do you in-game? Terrains in this series are not true to scale. The features on real aerial maps would not be in their correct locations, or have the correct elevations when transposed to ingame "reality". Last, but not least, it won't work, as the game engine generates lo-res versions of what ever terrain tiles are loaded to populate the in-flight map. If one where to replace the normal tiles with versions that used a simple black & white checkerboard pattern, guess what your in-flight map would look like? -
harpoon missiles
Fubar512 replied to acesfakia's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I DID mention that before. Visible sub-launched torpedoes would look rather silly in game, wouldn't they? All they need is the wake effect. -
Keep the faith, Falcon.
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Four gun ports (as opposed to six on the F-80), and the gun ports are covered over.
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The E-2 (and the E-3) do not need to carry chaff. They are, afterall, carrying the largest airborne jamming system made atop their air-frames. As for IR countermeasures, I'm would assume that both AWACS types carry them, though I would wait until either Typhoid or SidDogg chimed in before adding them.
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Come on people. Does anybody see, (or know) the differences? Kevin and I were on the phone and picked out that it was a T-33 almost right off the bat. What makes the aircraft in the painting a T-33 and not an F-80?
