-
Posts
8,418 -
Joined
-
Last visited
-
Days Won
42
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Fubar512
-
Catapult Just 1?
Fubar512 replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes -
Planes on aircraft carrier deck
Fubar512 replied to swell's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Those terrains that have aircraft show up on them, have been properly configured, and by that, I mean that they have the correct statement in the terrain.ini file (which is NavalMap=TRUE ), and proper, 256-color, water maps with carrier areas denoted on them. -
1 1 ms 1 ms 1 ms 192.168.1.1 = This is your default gateway, and from the address, I can tell that you're going through a router 2 10 ms 10 ms 10 ms 217.0.116.101 = This is your public IP as provided by your ISP, and this where the data stream is being dropped 3 11 ms 12 ms 12 ms 217.0.71.2 = This is your ISP's address
-
I have just been subjected to a verbal tirade from Wrench, for forgetting to provide a link to the air show's webpage. So, here it is: http://www.scifiairshow.com/
-
And the first entry is: A Klingon D-7 class battlecruiser (representing Star Trek TOS), with working Disruptor cannon and photon torpedoes, by Brain 32!
-
We here at Combatace, are seriously considering sending two lucky contestants to this year's Sci Fi airshow, to be held at Ojai International Space Port. In order to be eligible for consideration, contestants must produce a fully SF2-compliant model from their favorite science fiction series or motion picture. Entries must be ready for judging no later than April 1st, 2014. The decision of the judges will be final.
-
new SF2 video by yes Mlracing
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Name one usable mod that this character has ever produced for the series. Also, remember that when TK and company (you know, the guys who developed this series) adds any new features, quite often, something else gets broken in the process. I'm sure those of you who can think for themselves will make the connection. -
There are drag coefficients and tables for every surface on the aircraft (that determine increases in drag by alpha-state and lift), as well as engine thrust tables that determine the percentage of sea-level thrust available at a given altitude. All of these that must be properly configured. If one does not have even a basic understanding of what they are doing, they can easily to screw up an otherwise fairly accurate flight model.
-
The crude water shader used on the older tod-based terrains does not really move in a vertical fashion. It simply transitions over and upon itself, giving the impression of movement. The only sure-fire wave to create smaller waves is to edit the shader so as to increase the number of bump maps that are laid down per tile. If I'm not mistaken, someone (possibly Stary) reported that the series no longer reads edited shaders. I created this video to show off a few tweaks and models that we were working on at the time (this was over 6 months before the release of SF2:NA). If you run the video at its highest resolution, you'll see the wave effact that used to be possible by editing the shader so it lays down more bump maps per tile.
-
Things are looking up! Will keep you in my thoughts and prayers.
-
Cool images of frozen lighthouses on the Great Lakes: http://www.dailymail.co.uk/news/article-2534548/Michigan-lighthouse-transformed-giant-icicle-freezing-storm.html
-
The windchill factor was -21 C this morning. Next Monday's high is forecast to be 20 C
-
I'm at work right now, so I am unable to download this add on, and check it. To generate carrier missions, it should ideally have a naval (water) bitmap, in 8-bit color, with the carrier stations for both sides identified on the map. Basing land-based aircraft off the map is the only way to get them to work on such a terrain, and as far as I can recall, one must have the "off map" bases identified and "placed" somewhere (and they should all be "large" airfields).
-
No Super Tucano for SF2?
Fubar512 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
- 32 replies
-
- 11
-
-
Su-27K (Su-33) plane
Fubar512 replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The Su-33 has not been released yet. But, there is some good news; Marcelo recently asked me to send him the "completed" model, so its release may be imminent. -
Amazon has been collecting sales tax for both California and NJ for at least a year.
-
For the map location meaning the exact area on that specific terrain. You can find that information in the nations.ini file. For example. in SF2E, the GermanyCE terrain contains the following locations: 1. West Germany 2: East Germany 3. Poland 4: Czechoslovakia 5. Austria 6..East Berlin 7. Netherlands 8 France 9 Belgium 10.Denmark 11 Luxembourg 12.West Berlin So you essentially told the system that you placed that target in West Germany, which may be at odds with the coordinates you specified.
-
Surfaced subs that are capable of launching ASMs would be an ideal scenario, which is way I'd like to see an Echo II with its 8 missiles in-game. Regarding submerged models, I had Kesselbrut build Killerbee and myself a very basic periscope model to simulate a submerged November class submarine quite some time ago (in 2005, to be exact). You can still find it here, though it needs a lot of updating: http://combatace.com/topic/14819-november-class-ssn-submerged/
-
A more workable solution, one that takes advantage of features that are built-in to the series, is to model a submarine class that needed to surface to deploy its anti-ship missiles, and served throughout most of the era modeled in SF2NA, such as the Soviet Echo II boats, Perhaps we can convince White Boy Samurai to try his hand at this http://aw1tim.wordpress.com/2010/05/15/cold-war-threats-the-echo-class/
