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Brain32

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Everything posted by Brain32

  1. Extract the HUDDATA.INI from FlightData.CAT...on top of the ini you should find: [Debug] DisplayDebug=FALSE <--------change this to TRUE However keep in mind that this will add a whole bunch of info over the screen and it's not combat friendly
  2. I tested it AI highG thing few months ago, modifed the "Cant-remember-now-which.ini" so I can endure extreme G and went flying with debug console, I was in lag pursuit on a F-18 with Su27 in a sustained spiral dive, basically I was pulling slightly over 10G's and he was pulling away... Not much of a problem in gun to gun scenario, but with rockets... This also might explain why people feel planes bleed speed easily on Hard setting in WOV/WOE... As for il2, are you guys sure it's not Yak-3 instead of Yak-9? I don't find Yak9 to be much of a problem at all. Worst are imo, La5FN,La7 and slightly less than theese two Yak-3...
  3. Well I fly on Hard FM setting and I can't say planes are easy to stall for me, I just don't get AI's sustained 10G turns Oh and as for il2, I don't see Russian planes overmodelled as much as before, actually nowhere near that, they are modelled on the better side tho, but much more sensible than in previous game versions...
  4. New v409 BETA patch contains three new high quality maps(Slovakia, Bessaraboa and MTO) the maps are the best ones so far in quality, it also contains new default skins for several plane types(German/Italian/Russian) and a brand new graphics option of extended visibility + some other stuff. Original link(might be slow or even closed): http://forum.1cpublishing.eu/showthread.php?t=2462 Mirrors: Mirror1: Maps: http://mission4today.com/index.php?name=Do...ils&id=3199 Skins: http://mission4today.com/index.php?name=Do...ils&id=3200 Mirror2: http://www.angelsandairspeed.com/
  5. Yeah me too, once I was really persistent to get the lock(had no choice - F-4B) and in the end I manouver-killed the AI MiG-21, I just couldn't get the lock
  6. In WW2(I don't remember who made the test/study, US I think) they got following results: 12,7(.50cal) - 20 hits to down a fighter sized plane 20mm - 6-7 hits to down a fighter... 30mm - 1-2 hits to down a fighter... Ofcourse anything can be brought down with one round, but you have to look at average. I find the power of .50cal pretty amusing in SF series, I went against MiG-15 and MiG-17, sure it was possible to give it a good burst and watch it fly away or just smoke, but MOST of my kills were about heavy and I really mean heavy structural damage(complete tail sections blown off, wings sawed off etc.) That is a bit too much, fires,cut controls, engine damage etc is Ok but too much heavy structural damage is occuring atleast according to everything I ever saw about 50cal's It doesen't really bother me but if we want to talk accuracy....
  7. Type the title of this topic in the search and go see what you get
  8. Well I had a bit of a problem with low-level bombing in SF series too, got used to low alt drop playing il2Sturmovik where you have bomb delay... no luck here :(
  9. Bah, pilot stories don't count for me, too many factors in that even in original, real combat situation reports. In not so many words: "Show...me - the DATA!" and BTW @Cover72 where did you find the data for maximum AoA for all those planes? I tried to find such info but no luck...
  10. "Two weeks, be sure!" is originally a saying of O.Maddox, creator of il2 Sturmovik. It's from the times people were more interested in arrival of a new patch than their own paycheck The patch mania on ubi never stopped, one more, last update in about 2 weeks be sure
  11. Well when I'm in trouble in close up dogfight against a better turning plane I can not excape I usually go scissors on them, AI in WOE/WOV is pretty good at it which is great
  12. Well my primary all time favourite is the F-15A/C Eagle, it's just....perfect. As for others: Ta152H F-86 F-104 Mirage F1 And as for the latest stuff it's probably Jas39 Gripen
  13. You call this a patch thread???? Anyway, Mirage rox, bring it on :yes:
  14. Ground radar modes do not work with Avionics70.dll :(
  15. I personally downloaded files from CA with IE6, IE7 and Opera v9,02(which I use 99,99% of time) and had no problems so I doubt it's the browser
  16. Well it was about 2:00am here when I responded , but I'm pretty sure somebody moved it to this forum
  17. This is CS , and yes those guys always had a habbit of changing menus from version to version lol
  18. Put the sound you got with the add-on skyraider in "Sounds" folder. BTW: Wrong subforum
  19. Well I decided not to be lazy and share the way I do it First of all I work in Photoshop, don't know how to do it in other apps, as I never tried it... So let's say you made a nice shoreline tile for your new terrain/repaint, but now you have to make alpha channel for it... So once you opened your image in photoshop... ...on your "Layers" toolbar go to channels and duplicate one of them, I usually choose "the tail end Charlie" as a true virtual fighter pilot and that is Blue channel After that, selecting only the channel you just created go(on your main toolbar) to Image -> Adjustments -> Threshold... A window will pop out, so adjust the image with the slider shown on the picture until you get something similar to the one you can see on the screenshot. It will rarely if ever turn out perfectly so clean it up as needed with the brush... Now make other RGB channels visible and clean up the image with fine brush tip just to smooth it out and clearly define the shoreline so you don't get bad effects in game: End result looks something like this: Now that's a nice alpha channel with just a few minutes of work :yes: In the end just don't forget to save the *.TGA with alpha channels: This is how I do it, I hope it can help somebody
  20. Well that is the right answer :yes:
  21. You also have to watch for target path, modern missiles in-game(don't know for RL) are great but are not wonders. AIM120 or R-77 will have no problems missing the target if you try to fire at unrealistic angles at targets travelling at high speed especially if they are popping decoys. I noticed though that AiM-9X and R-73M2 are mad and can hit virtually anything, scary stuff... BTW: Is there any way to make AI engage in BVR combat and even more importantly can one prevent them from sustaining extreme G manouvering(mostly turning). They often evade me making ridiculous shallow dive spiral but at extreme G. No problems for me to counter it(after years of fighting Spitfires in il2 lol) but it does not look too realistic...
  22. Well in short, everything works and is compatible.
  23. hi NikRus, the pics look great very smooth lines you got there If you need some drawings, I have insane resolution drawings of MiG-15/MiG-15UTI they are 2262x2998 each.
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