Gatling20
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Everything posted by Gatling20
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Very artistic!
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Nice looking model of the Fiat CR.32, in a WW2 Mediterranean camo scheme (and hoping for some lower poly LODs in due course):
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I have found that the most significant factor for ease of sinking is the line StructuralFactor= , rather than the thickness of the armor. If you look at the stock ships, the [Hull] and [Superstructure] of the Tanker and CargoShip have StructuralFactor=5.0, and they sink pretty easily. The warships (CGN-36, CVA-63 and SummnerFRAM), which are hard to sink, have StructuralFactor=1000.0 So I would try adding this line, if it is not already present, and try some different numbers above or below 1000.
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Thanks Baffmeister! Are there also any reduced poly LODs for the CR.32? The principal LOD is pretty big (17,180 polys), and some reduced poly versions for long distance viewing would be useful.
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These are nice-looking models, thanks for sharing them Baffmeister (and Geezer). Any chance of templates for the CR.32 as well?
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distance Lod´s not working ???
Gatling20 replied to ravenclaw_007's topic in Mods & Skinning Discussion
I find those problems usually mean a typo, or a missing LOD. For example, is the name of the lower-poly LOD you are trying to use from 50 to 300 meters "LAU-59_Mk40_Mk1c_Lod2.lod", or is it "LAU-59_Mk40_Mk1c_Lod002.lod" ? And is the LOD with that name in the folder? -
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Just a screenshot - an A4 from JG2 over Tunisia in 1943
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This sim never ceases to surprise me. I have never before been able to make a two-point landing, but here it is, a Bf-110C with one main wheel shot off, in North Africa:
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I just noticed that the ThirdWire forum is also down, it says: The website declined to show this webpage
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I don't think it is a separate part, it is part of the mesh Fuselage_Front (at least in the SF1 LOD version).
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The stock ThirdWire WW2-era piston-engine aircraft (P-51D and the Spitfires) don't use any exhaust emitter. In the [Engine] section of the Data.INI, the line is left blank: ExhaustEmitterName=
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One way to tone down the look of the exhaust for piston-engine aircraft is to modify the relevant TGA file. From ParticleSystem.INI, CleanExhaustEmitter uses a TGA file called Smoketrail.TGA. If you extract this file, then reduce it's opacity to (say) 10% or 20%, and then save and copy it to your Flight folder, it will significantly reduce to look of the exhaust. Alternatively, if you want a more complete solution for piston-engine aircraft, you can edit your ParticleSystem.INI file in the Flight folder. Under [EmitterType003] Name=CleanExhaustEmitter edit the TextureMaterial line as follows: TextureMaterial=SmokeTrailMaterial <--- delete this reference, so it reads TextureMaterial=
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To remove the underwing bomb racks from the Br19, in the [AircraftData] section add the following components: Component[015]=RemoveBit1 Component[016]=RemoveBit2 Component[017]=RemoveBit3 Component[018]=RemoveBit4 Then add: [RemoveBit1] ModelNodename=Empty DestroyedNodeName=LBombRack DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [RemoveBit2] ModelNodename=Empty DestroyedNodeName=LOBombRack DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [RemoveBit3] ModelNodename=Empty DestroyedNodeName=RBombRack DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [RemoveBit4] ModelNodename=Empty DestroyedNodeName=ROBombRack DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE That should work :)
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Don't know, this Netherland's version is from the A-Team's WW2 Europe Mod (I love all those early-WW2 aircraft). I think the Netherlands skin is the only one they did.
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Thanks mate, I had missed that release, I have it now. Looking forward to the Belgian skin. Obligatory screenshot: the Netherlands Douglas 8A-3N in 1940
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Nice-looking Breguet. And it looks like a new model, not the existing A-Team model. Obligatory screenshot, the Breguet's companion-in-arms, the Belgian Fairey Fox Mk.VI:
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Nice variety of hi-res skins for the jeep, thanks. :) I wish the M38 model had a driver - I have always thought it looked a bit strange, having a bunch of driverless vehicles proceeding across country.
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Same here - there is no cockpit LOD in the package. Not a problem for me, since I have the cockpit files from the original Pasko Me-163 release, but it should be in this release for those that don't have it.
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MessageSystem.INI is the file you need. Extract it from FlightData.CAT, and in it look for the [MessageWindow] section: [MessageWindow] BackgroundImage=TextBackground.tga TopLeftPosition=0.22,0.8 BottomRightPosition=0.78,0.985 VerticalBorder=0.0015 HorizontalBorder=0.008 Change this to the numbers below will move the message box for you. You can play around with these numbers to suit your taste. [MessageWindow] BackgroundImage=TextBackground.tga TopLeftPosition=0.05,0.1 BottomRightPosition=0.45,0.285 VerticalBorder=0.0015 HorizontalBorder=0.008
