Gatling20
JAGDSTAFFEL 11-
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Everything posted by Gatling20
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WW2 Screenshots Thread
Gatling20 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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WW2 Screenshots Thread
Gatling20 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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WW2 Screenshots Thread
Gatling20 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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WW2 Screenshots Thread
Gatling20 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Enemy AI in Campaign?
Gatling20 replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In the campaign Data.INI there are some numbers for each squadron: Experience= Morale= Supply= Increasing these numbers for enemy units in the campaign should give you some much tougher opponents.- 1 reply
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WWI Airfield Vehicles and Other Objects
Gatling20 replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
Thanks for these, they look good -
parked aircrafts
Gatling20 replied to Buddha's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Try setting the terrain INI to NavalMap=FALSE and in the campaign data.ini file, under [CampaignData], set NavalCampaign=FALSE You won't be able to fly off a carrier, but you may get parked aircraft on the land airbases. -
parked aircrafts
Gatling20 replied to Buddha's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What campaign and terrain is this? In the terrain ini file does it say NavalMap=TRUE? And in the campaign data.ini file, under [CampaignData], does it say NavalCampaign=TRUE I have often found that I get no parked aircraft on airfields in naval campaigns, but I do see them on the same terrain if the terrain and the campaign are not set as a naval campaign. Don't know why. -
Very nice addition, thank you.
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F2H-2 Banshee over Korea
Gatling20 replied to streakeagle's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for (re-)sharing these pix Streakeagle. I am more a WW2 flyer, but SF2 Korea is also great. Where do we get such men? (James Michener, The Bridges at Toko-Ri) -
I'm pretty sure this is a Formation.INI problem. I just set up a stock interception mission in a US fighter against Soviet bombers, and got the "multiple target aircraft in the one piece of airspace" problem. I saved the mission and then edited it by changing FormationType=SovietBomber to FormationType=USBomber, and it fixed the problem. So my bet is that the problem is in the formation definitions for Soviet aircraft in Formation.INI.
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FM Guru needed!!
Gatling20 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have seen something like that drifting to one side a while back - check the Ymac= numbers for each lift surface. They have to be negative for the left wing components and stabilizers, and positive for those on the right side. It is easy to miss a minus sign (Ymac=-6.65 for the left wing of the stock B-52, for example, and Ymac=6.65 for the right wing) -
Flaps values.
Gatling20 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
DeployValue means "deploy the flaps to this angle when the aircraft is at or below this speed in meters per second", and RetractValue means "retract the flaps from this angle when the aircraft is at or above this speed in meters per second". -
From TK's decal tutorial: DecalLevel= Decals can made to use different textures based on one of the four dynamic variables: aircraft’s Nation ID, Squadron ID, Aircraft Number, and Kill Number. You select which variable the decal should use by setting the DecalLevel, as follow: DecalLevel=0 –> Nation ID DecalLevel=1 –> Squadron ID DecalLevel=2 –> Aircraft Number DecalLevel=3 –> Kill Number DecalMaxLOD= This controls how far out the decal show up on the mesh. In the aircraft's INI file you will see (usually) 5 levels of detail, like this: [LOD001] Distance=100 [LOD002] Distance=250 [LOD003] Distance=1000 [LOD004] Distance=2000 [LOD005] Distance=13000 So if you put DecalMaxLOD=2 in the Decals.INI, that decal will only show out to 250m. Useful for limiting the distance at which the sim tries to render small decals (serial numbers etc), which helps with frame rates.
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Take-off climbing
Gatling20 replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Check the entry MaxPitchForAltitude= in the [AIData] section of the aircraft's Data.INI. The stock figure from AircraftAIData.INI is (from memory) 15, which is too high for WW2 aircraft. Try reducing it to 10 -12 for a WW2 fighter, and 8-10 for a WW2 bomber, and see if that fixes the problem. -
Heinkel He-100D1
Gatling20 replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
This is a very fast aircraft! Thanks a lot. -
Operation Seelöwe
Gatling20 replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Great-looking work, I'm looking forward to it, thanks Gepard. One small historical note, relating to the River Thames, since this is a WW2 terrain - HMS Belfast was only moored in the Thames, opposite the Tower of London, in 1971. She was not there during WW2. -
WW2 Screenshots Thread
Gatling20 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Amariani: try adjusting the center of gravity on your B-24 Data.INI, moving it forward. This model has CGPosition=0.0,1.8,0.0, and it sits on the runway just fine.
