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Everything posted by Gepard
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
After hours of test flying and testing new settings in the DRV_data.ini i found something, that seems to solve the "distant mountain" problem. Open file DRV_data.ini with notepad editor look for line TileToHeightGridRatio=8 change it to TileToHeightGridRatio=4 save the file. I hope that it is it. -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
I promised to solve the "distant mountain" problem till X-mas. I thought, that i had found a solution, but after i while of testing i found, that the problem still sometimes appear and sometimes not appear. I'm working on an update of DRV terrain, that will include the famous Halong Bay with the lots and lots of iconic rocks middle in the sea. For that i will need a little bit more time. -
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
I have seen pictures of the Ha Long Bay in northern Vietnam some hours ago in TV. And i remembered, that GKABS made rocks for terrain building. Ha Long Bay rocks would be a nice eye candy. So i was playing a little bit with this files. A first test looked so: The shape of the rock is not bad, but the color does not fit. Lets see, what i can do. -
Mods with more hypothetical WW3 scenarios beyond central Europe
Gepard replied to Vittorio43's topic in General Discussion
Do you mean something like this: I started this terrains years ago as a WW2 scenario. It covers Poland, East Germany, western parts of Belarus and Ukraine, Latvia and Lithuania, and southern Sweden. -
Mods with more hypothetical WW3 scenarios beyond central Europe
Gepard replied to Vittorio43's topic in General Discussion
Use my Kuril Islands terrain as basic. Simply change EnemyNations and FriendlyNations in the nations.ini. Thats it. -
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ключ means key, so you can translate включ as switch on or activated АП – Autopilot КСИ – (Kurssystem) course system цд - central damper or smoother, is automatically damping the vibrations of the plane during flight КАП - (Kursautopilot) course autopilot I think it are different modes of the autopilot. Some soviet autopilots were able to follow a given course of 3 to 5 waypoints and were able to activate some actions, like weapon release. There is also a "panic system", which brings the plane automaticaly in level flight. This is helpfull if the pilot lost the orientation during flying in fog or clouds. It is said, that it worked very brutal and fast. The central damper or smoother is used when flying in aerodynamic turbulences.
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Dont change the entries: Airfield_LW_Fighters to Airfield_for_Fighters This entries define the position of taking off and landing and the position of the parked aircrafts. If you change it you will mess it up. It has nothing to do which side is operating the airfield. For changing the side of an airfield you must change enemy to friendly and you should modify the frontline.
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- target tweaks
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
No bad idea, but not the solution. If you take off east of Da Nang and look to the East you see mountains over the ocean. And the next mountains in that direction are the Andes in South America. I think i found a solution in the settings of the data.ini, but i need a while for testing. Give me 2 weeks, or lets say till X-Mas. -
Mods with more hypothetical WW3 scenarios beyond central Europe
Gepard replied to Vittorio43's topic in General Discussion
Use the search button and look for "Baltic entrance". You will find my terrain for WoE and Wrenchs mod of it for SF2. The nations of this terrain are: [LimitedNationList] FriendlyNation001=USAF FriendlyNation002=USN FriendlyNation003=USMC FriendlyNation004=Denmark FriendlyNation005=Norway FriendlyNation006=Sweden FriendlyNation007=WGermany FriendlyNation008=Netherlands EnemyNation001=Soviet EnemyNation002=EGermany EnemyNation003=Poland EnemyNation004=Czechoslovakia -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
I was informed, that there is a strange grafic clitch is to see, when you are flying over the sea. It looks like far distant mountains. In the first screenshot you see it over the horizon. The strange thing is, that the "mountains" also appear in directions, where no mountains should be. I think it must be a problem of a mismatch between DRV_data.ini and the heightfield file DRV.hfd. The hfd file i have taken from original DRV terrain, which is a 60% size terrain. The data.ini file i have modded by using some (header) lines from a 100% terrain. In a 100% terrain the same area looks so: As you see, there are no "distant mountains". No idea, how to solve this problem. -
The Tigershark was surely a good plane. But it was dangerous for the pilot. It built up g-forces so quickly, that pilots blacked out very fast. 2 or 3 prototypes were lost due black out of the pilot. For SF2 i would like to see the Northrop P530 Cobra, the foreruner of the YF-17.
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I made a test tile for small city airfields. It's a first attempt. I still have to play a little bit with PaintshopPro.
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How about someone doing Afghanistan or Panama mod?
Gepard replied to 1Patriot-of-many's topic in General Discussion
My campaigns for WOE Afghanistan terrain: I'm not sure wheter they will work on SF2. -
Ups. Will try to fix it.
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