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Gepard

MODDER
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Everything posted by Gepard

  1. Small discussion with a brazilian Tiger.
  2. A quick and easy solution of the problem of attack drones like the Shahed 136 or the ukrainian FP-1 would be to build fighters in WW2 style. Take a plane like the Mustang or the Spitfire or the Yak-9, which have enough firepower to kill a lot of drones during one mission. They are able to fly at low speeds and low altitutes. For night combat gives them NVG for their pilots. And the drones would have a hard time.
  3. Argentina 2 : 1 England
  4. Tunnan, the flying barrel from Sweden.
  5. Borderwar 1979 between China and Vietnam.
  6. Ups. Shit happens. Haven't seen him coming.
  7. Making the game better is the job of the modders.
  8. F2J-4 Super Fury It was a project only. It never came to fly, but it would have been a beautiful plane.
  9. September 1940. A Me-109E squadron is taking off.
  10. Small discussion over the Baltic Sea.
  11. Is there a limit of target areas in the target editor?
  12. MiG-23ML over an RSBN-5 short range navigation beacon.
  13. X-mas, okay, but i haven't said which year.
  14. In a first step i will create the airfields. It's time consuming. When i will have finished this step all others will come. Step by step. I think i will need the rest of the year. Release maybe X-Mas.
  15. Old terrain with old tileset, but the campaign is fun.
  16. Perhaps one of your talented modders will find the time to make a new Viggen. I would like it.
  17. Try following procedure: In the data.ini of the plane is a section related to [Engine] Look for line: AfterburnerEmitterName=AfterburnerEmitter Change to: AfterburnerEmitterName=
  18. Depends on the aircraft. Some planes are looking beautiful but are real polymonsters. They have a big effect on the fps rate. To check whether a plane is a polymonster look how big the LOD files is. As bigger as more bad effects on the fps rate.
  19. In the most cases the developers had forgotten to include the sound file. Simply overwrite EngineSoundName= SomethingStrangeName with EngineSoundName=JetEngine That always helps
  20. One point that ships not firing each other is when the viewpoint positions of the gunners are placed to low. So the gunner cant "see" the target and will not fire.
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