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Everything posted by Gepard
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patches for First Eagls you will find here: http://www.thirdwire.com/downloads_archive.htm
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Wenn ich mich recht erinnere wurden die LW Sabres aus Kanada importiert. Korregiert mich bitte wenn ich irgendwelchen Blödsinn schreibe. Es wurden zwei Varianten importiert. Die erste war die Mk.5 und die zweite war die Mk.6. Der Unterschied zwischen beiden war die Tragfläche. Bei der Mk.5 gab es den 6-3 Flügel mit Minigrenzschichtzaun an der Vorderkante und keine Vorflügel, Nasenklappen oder Slats. Die Mk.6 hatte dann wieder Vorflügel. Nun meine Frage. Ist hat man bei der Mk.6 Vorflügel an die 6-3 Tragfläche dranmontiert oder ist man zurück zur alten Tragfläche der F-86A - F-86F gegangen?
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Good news, Wrench. An Africa Corps vs Desert Rats map with new models of planes, based on FE would be awesome. I ask myself, wheter i should make a First Eagles version of my old BoB terrain? Could become a nice thing too. By the way, has someone tested my files with FE2? Does it run under FE2?
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Does it work on your computer?
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Midway Terrain v 1.0 by Gepard
Gepard replied to Stwa's topic in Mission/Campaign Building Discussion
It seems to be, that you like it to remake already existing terrains. http://combatace.com/files/file/7115-midway-terrain-version-10/ -
Here it comes: First Eagles WW2.zip I took all files i have modified in First Eagles and put in in this little package. (I hope that i have found all so far.) The only thing you must do is to extract this files in a First Eagles installation. I suggest, that you make a special install for WW2 amd call the new gamefolder "First Eagles WW2". After unzip my files in you FE WW2 installation you must still copy the speechfiles from WoX in the speech folder of FE WW2. The nations.ini which i use is a modified WoE file. I know, that it cause some anomalies in debriefing screen. This has still to be solved. Perhaps i must take an original FE nations ini and modify it. There is something to do. Be aware, this mod is for First Eagles first generation. I have no FE2, thatswhy i cant tell you, wheter it will run with FE2. First Eagles WW2.zip
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For me is FE the better basic game for a WW2 sim, because we have a much better terrain solution from stock. A tile is 500x500 meters wide, while SF works with 2000x2000 meters. So a much more different looking world can be created. I have seen Geezers work and i think it looks awesome. But he use the way completly in the different direction. He moves from FE to SF. For me FE is the better prop plane sim. Its only a feeling. Lets see.
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I had always the feeling, that prop planes are not really good placed in WoX or SF2 world. This sims are more focused on jet fight. For prop planes, i think First Eagles is the better choice. The WW2 planes lods and skins were not the problems. There are a lot, which are looking very good, but with the FM it was different. Since we have "official" released FM of the P-51D, the Spifire and the S-99 in WoI Op Kadesh and SF2 world, it was possible to make more realistic FM for other fighters. I used the S-99 FM as basic for the Me-109E. The S-99 is a czech made Me-109G, so that only minor changes were neccessary. The similar way was to use TK's Spitfire 9 FM to model the Spitfire IA or IIA FM. The planes are full operational in First Eagles. The only trick was to copy the controls settings of WoE to FE. So the gears can be moved in and out, the flaps can be set and so on. Then only some changes in the speech system, messagesystem etc and FE has the communication comfort of WoE. Here some screenshots. This is all on TKs stock Verdun terrain. I dont know, wheter such mods are also possible with FE2, but with FE there are no problems.
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Would the US Navy give the name Jimmy Carter to a carrier? I dont think so.
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WOE crashing when exiting campaign missions on win 8.1
Gepard replied to dubyas1989ef's topic in General Discussion
The first generation SFP1, WoE, WoV, WoI are written for Windows XP. For more modern systems you should better use SF2 series. -
weapondata.ini works only out of weapons folder
Gepard replied to cialto's topic in Mods/Skinning Discussion
http://www.thirdwire.com/downloads_tools.htm Here you find the official weapon editor of TK. There are some. Try them out. I use the version 02.20.08 and it works fine. -
weapondata.ini works only out of weapons folder
Gepard replied to cialto's topic in Mods/Skinning Discussion
You must use the weaponeditor too. Alone to place the weapondata.ini makes the new weapons not workable. -Download the weaponeditor -run the weapon editor in compatibility mode for windows95 or ME -open file weapondata.ini with weaponeditor -press button "save" -then press button "close" run the game and enjoy the new weapons. By the way, there is a knowledgebase here in this forum. Its a good place to find the most answers for modding the game. -
If you do this, you will lose a lot of targets. Perhaps it is neccessary if you want to make SF2 terrains compatible with WoX, but for terrains, which are written for WoX you dont need this step. By the way, i made a little campaign for that terrain. Its called France vs UK. For the case that MiG bashing with the Hunter had become boring for you, then you can try to defend old England against Oragans and Mysteres. Or you can play it for the "Grand Nation" and try to escort Vatours to London and back. http://combatace.com/files/file/10278-france-vs-uk-campaign/
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Available since X-Mas 2009 http://combatace.com/files/file/10371-battle-of-britain-terrain-for-the-60th-and-70th/
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building an airfield ... where do i begin?!? help please
Gepard replied to manitouguy's topic in General Discussion
http://combatace.com/forum/191-modding-terrainsenviroments/ Its for SF1, but FE is basically the same. -
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A F404 without afterburner would fit in the Skyhawk fuselage.
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If wiki is correct, then the J57 has a diameter of 1.04 meters and the J52 had a diameter of 0.81 meters. On the first view it sounds not much, but it is a big difference. With afterburner the J57 was 6.2 meters long, without AB 4.3 meters. The J52 was 3 meters long. If you want to place the J57 with AB into a A-4, then you would need to make the tailpipe 3 meters longer. This would cause a shift of the center of gravity backward, so that the plane would become less stable to fly, perhaps instable.
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Nice idea, but the J57 would never fit in the fuselage of the A-4. It has a 20cm bigger diameter and is more than 1 meter longer than the J52.
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Modifying Cockpits -- increasing the amount of polygon points
Gepard replied to hawker111's topic in Mods/Skinning Discussion
All stock models like planes, vehicles, ships, cockpits cant be modified. You only can repaint them. -
In the last years of the Vietnam war the north vietnamese used the east german FWD KF-69 Sperber in the role as light fighter bomber. The plane, which based on the british Gnat, proofed as a reliable and good weapon plattform. East german technicians repaired battle damaged planes in Vietnam and east german instructor pilots not only trained vietnamese pilots on the Sperber, but also flew combat missions side by side with their vietnamese comrades. The war was won in May 1975. Two month later captured F-5E Tiger II were taken over in the Vietnamese Air Force. Techicians from Dresden Aircraft Factory FWD supported this introduction. East german pilots got the chance to fly the Tiger and after it praised this plane in highest tones. They found out, that the F-5E was far superior to the MiG-21MF. So the idea was born to reengenier the Tiger and to built a copy in Dresden. The project got the name Bussard (Buzzard). Vietnam was not willing to sell a flightworthy F-5E to the GDR, but agreed to sell a written off Tiger II. East german pilots were allowed to perform an intensive flight test program in Vietnam. In end 1975 the written off F-5E arrived in Dresden, was demontaged and all part came under an exact inspection. Then new drawing were made and the data transformed from imperial to metric system. From begin it was obviesly, that the GDR industry would be unable to copy the J85 engines of the Tiger. Engines of this size and power were not available in Warsaw Pact countries. So it was decided to implement the indegenius developed engine Pirna024. The Pirna024 based on the Pirna014, which was originally intended for the first continental european Jet passenger plane Baade 152. And the 014 was a child of the Jumo007. So it was decided that the tail section of the plane must newly designed. The original two engines were replaced by a single Pirna024. Because the 024 needed a bigger air flow, the air intakes were enlarged. To avoid problems with the aerodynamics the strakes of the plane got an other form and became bigger. The cockpit design was completly changed and were made close to the MiG-21 cockpit, to make it easier for pilots to change from one to the other type. The radar system was a problem. To make a copy of the american radar needed to much time. So it was decided to use the RP-21SMA of the MiG-21 instead. This was not satisfying, but the scientists of Robotron company found a way to replace the vacuum tubes of the RP-21 with modern transistor technology. The weight of the radar system was significantly reduced and the needed energy to operate it was drastically lower. On the other hand the now Robotron FMV-79 (Funkmessvisier-79) called radar had a much bigger range. In search mode it was able to detect targets in bomber size at a range of 45 km. The original RP-21 had had only a range of 20 km. The first prototype was ready for take off in spring 1977. The maiden flight showed that the reengeniered F-5E was a good plane and easy to handle plane. It was demanded to finish the flight tests till end 1978. The order came, that the new plane should be introduced in the LSK in 1979 and should be presented in squadron strenght at the air parade of the 30th jubilee of the GDR. Thatswhy the plane got the official designation Kampfflugzeug-79 Bussard or short KF-79. 4 prototypes were built and the flight tests went very well. The east german intellegency service HVA was able to infiltrate the american Northrop company and copied important drawings, calculation and the entire technology of the production process. In January 1979 the first KF-79 was handed over to the LSK and a first squadron started to transist from MiG-21 to the Bussard. In october 1979 already 20 planes were delivered and made a low pass over Berline during the jubilee parade on Oct.7th.. In summer 1980 the Bussard gave the "combat" debut during the WP major size combat exercise "Waffenbrüderschaft 80" (Brothers in arms 80). Here the Bussard played the role as enemy and proofed superior to the MiG-21 and early MiG-23. The superb combat results caused increased intresse of some WP countries. The CSSR was the first export consumer. They got 12 planes from Dresden and built some 40 in license. Poland originally wanted to build the Bussard as Jantar in license too, but the turmoil of the Solidarnosce movement caused a canceling of that project. Hungary and Bulgaria tested the Bussard but decided to buy soviet MiG-21bis. It was said, that soviet pressure was the reason for this decision. Cuba and Vietnam got the plane in early 80th in significant numbers and Syria bought 100 planes after the defeat of the soviet made planes over the Bekaa valley in 1982. And they were really satisfied with it, so that the plane was used till the end of the millenium. The plane was built till 1988. A further development with twin engines and twin tails should and modern avionics was intended to made the maiden flight in 1990. But the political change caused the end of this development. The Bundesluftwaffe tested the KF-79 and the planes was said to be superior to the F-4F and sent to the NATO fighter town Decci at Sardinia it won a lot of dogfights against dutch NF-5A, greek, turkish and spanish F-5. Against the modern generation planes like F-16 and 18 it had only a minor chance. It was also not able to fight down the MiG-29. Thatswhy the Luftwaffe phased out all KF-79 in 1991. Thanks to Veltro2k for the nice F-20 lod, which i used to create the FWD KF-79.
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Merging FE2 with SF2, an experiment.
Gepard replied to KJakker's topic in Mods & Skinning Discussion
In FE the landing gears, airbrakes, flaps of planes worked perfect. I had a FW-190 there and some MiG's worked very well. Even guided missiles for an AH-64 or a Mi-24 worked perfect in FE. Screenshot of two Mi-24 in First Eagles Dont know wheter it is in FE2 the same. But give it a try. That are the entries of my modern days FE controls [ControlSet001] EXIT_FLIGHT=ESCAPE QUIT_GAME=ALT+Q PAUSE_FLIGHT=ALT+P TIME_COMPRESSION=ALT+T NORMAL_TIME=ALT+R CHANGE_TIME=ALT+C SKIP_TO_NEXT=ALT+N RADIO_COMM=TAB CHAT_ALL=GRAVE CHAT_ENEMY=SHIFT+GRAVE CHAT_FRIENDLY=CTRL+GRAVE CHAT_TARGET=ALT+GRAVE AUTO_PILOT=A WING_LEVELER=SHIFT+A NEXT_WAYPOINT=W PREV_WAYPOINT=SHIFT+W MAP=M SCREEN_SHOT=PRINTSCREEN DEBUG_TOGGLE=CTRL+H GOTO_COCKPIT_FRONT_VIEW=F1 GOTO_COCKPIT_LEFT_VIEW=F2 GOTO_COCKPIT_RIGHT_VIEW=F3 GOTO_COCKPIT_UP_VIEW=SHIFT+F1 GOTO_VIEW_PADLOCK=F4 TOGGLE_COCKPIT=NUMPADPERIOD SNAP_VIEW_FRONT=NUMPAD8 SNAP_VIEW_FRONT_RIGHT=NUMPAD9 SNAP_VIEW_RIGHT=NUMPAD6 SNAP_VIEW_REAR_RIGHT=NUMPAD3 SNAP_VIEW_REAR_LEFT=NUMPAD1 SNAP_VIEW_LEFT=NUMPAD4 SNAP_VIEW_FRONT_LEFT=NUMPAD7 SNAP_VIEW_UP=NUMPAD5 SNAP_VIEW_DOWN=NUMPAD0 GOTO_VIEW_SHOULDER=F5 GOTO_VIEW_OBJECT_NEXT=F6 GOTO_VIEW_OBJECT_PREV=SHIFT+F6 GOTO_VIEW_GROUND_OBJECT_NEXT=F7 GOTO_VIEW_GROUND_OBJECT_PREV=SHIFT+F7 GOTO_VIEW_TARGET=F8 GOTO_VIEW_PLAYER_TO_TARGET=SHIFT+F8 GOTO_VIEW_TARGET_TO_PLAYER=CTRL+F8 GOTO_VIEW_WEAPON=F9 GOTO_VIEW_PLAYER_TO_WEAPON=SHIFT+F9 GOTO_VIEW_WEAPON_TO_PLAYER=CTRL+F9 GOTO_VIEW_FLYBY=F10 GOTO_VIEW_FLYBY_PREV=SHIFT+F10 GOTO_VIEW_TOWER=F11 GOTO_VIEW_TOWER_PREV=SHIFT+F11 GOTO_VIEW_ACTION_CAM=F12 GOTO_FREE_VIEW=CTRL+F12 CAMERA_PITCH_UP=JOYSTICK01_POV01_UP CAMERA_PITCH_DOWN=JOYSTICK01_POV01_DOWN CAMERA_YAW_RIGHT=JOYSTICK01_POV01_RIGHT CAMERA_YAW_LEFT=JOYSTICK01_POV01_LEFT CAMERA_ZOOM_IN=MOUSE_BUTTON01 CAMERA_ZOOM_OUT=MOUSE_BUTTON02 CAMERA_PITCH_AXIS=MOUSE_Y-AXIS CAMERA_YAW_AXIS=MOUSE_X-AXIS CAMERA_ZOOM_CONTROL= PITCH_UP=DOWNARROW PITCH_DOWN=UPARROW ROLL_RIGHT=RIGHTARROW ROLL_LEFT=LEFTARROW YAW_RIGHT=PERIOD YAW_LEFT=COMMA THROTTLE_UP=EQUALS THROTTLE_DOWN=MINUS THRUST_VECTOR_UP=CTRL+EQUALS THRUST_VECTOR_DOWN=CTRL+MINUS FLAPS_DOWN=F FLAPS_UP=V AIRBRAKES_TOGGLE=S WHEELBRAKES_TOGGLE=B LANDING_GEARS_TOGGLE=G ARRESTER_HOOK_TOGGLE=H CYCLE_NAV_LIGHT=CTRL+L DRAG_CHUTE=CTRL+B EJECT=ALT+B PITCH_CONTROL=JOYSTICK01_Y-AXIS YAW_CONTROL= ROLL_CONTROL=JOYSTICK01_X-AXIS THROTTLE_CONTROL=JOYSTICK01_U-AXIS THRUST_VECTOR_CONTROL= NEXT_AA_WEAPONS=JOYSTICK01_BUTTON03 PREV_AA_WEAPONS=SHIFT+BACKSPACE NEXT_AG_WEAPONS=JOYSTICK01_BUTTON04 PREV_AG_WEAPONS=SHIFT+BACKSLASH FIRE_PRIMARY_GUN=JOYSTICK01_BUTTON01 FIRE_SECONDARY_GUN= FIRE_WEAPON=JOYSTICK01_BUTTON02 UNJAM_GUN=SHIFT+JOYSTICK01_BUTTON03 OPEN_BOMBBAY_DOOR=CTRL+O DROP_TANKS=CTRL+D JETTISON_STORES=CTRL+J NEXT_RIPPLE_QUANTITY=RBRACKET PREV_RIPPLE_QUANTITY=SHIFT+RBRACKET NEXT_RIPPLE_INTERVAL=LBRACKET PREV_RIPPLE_INTERVAL=SHIFT+LBRACKET NEXT_HUD_MODE=APOSTROPHE PREV_HUD_MODE=SHIFT+APOSTROPHE NEXT_GUNGROUP=SEMICOLON PREV_GUNGROUP=SHIFT+SEMICOLON CHAFF=C FLARE=X ECM_TOGGLE=Z TOGGLE_RADAR=CTRL+PGUP NEXT_RADAR_MODE=PGUP PREV_RADAR_MODE=SHIFT+PGUP NEXT_RADAR_RANGE=PGDN PREV_RADAR_RANGE=SHIFT+PGDN SELECT_NEXT_RADAR_TARGET=HOME SELECT_PREV_RADAR_TARGET=SHIFT+HOME ACQUIRE_RADAR_TARGET=INSERT ACQUIRE_VISUAL_TARGET_ON_RADAR=SHIFT+INSERT REJECT_RADAR_TARGET=DELETE SELECT_CLOSEST_CENTER=NUMPADSTAR SELECT_TARGET=T SELECT_PREV_TARGET=SHIFT+T SELECT_CLOSEST_TARGET=CTRL+T SELECT_FRIENDLY=Y SELECT_PREV_FRIENDLY=SHIFT+Y SELECT_CLOSEST_FRIENDLY=CTRL+Y SELECT_GROUND=E SELECT_PREV_GROUND=SHIFT+E SELECT_CLOSEST_GROUND=CTRL+E SELECT_LAST_RADIO=R SELECT_LAST_RADIO_CALLER=SHIFT+R SELECT_RADAR_TARGET=CTRL+R SELECT_WAYPOINT=CTRL+W DESELECT_TARGET= ANIMATION_1= ANIMATION_2= ANIMATION_3= ANIMATION_4= ANIMATION_5= ANIMATION_6= ANIMATION_7= ANIMATION_8= ANIMATION_9= ANIMATION_10= [ControlSet002] FIRE_PRIMARY_GUN=SPACE FIRE_WEAPON=RETURN [RangedControl001] AxisControl=PITCH_CONTROL MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=10.000000 Saturation=100.000000 ReverseJoystick=TRUE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=2.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=PITCH_DOWN DecreaseControl=PITCH_UP CenterControl= [RangedControl002] AxisControl=YAW_CONTROL MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=10.000000 Saturation=100.000000 ReverseJoystick=FALSE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=2.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=YAW_RIGHT DecreaseControl=YAW_LEFT CenterControl= [RangedControl003] AxisControl=ROLL_CONTROL MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=10.000000 Saturation=100.000000 ReverseJoystick=FALSE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=2.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=ROLL_RIGHT DecreaseControl=ROLL_LEFT CenterControl= [RangedControl004] AxisControl=THROTTLE_CONTROL MaxValue=1000.000000 MinValue=0.000000 DeadZone=10.000000 Saturation=100.000000 ReverseJoystick=TRUE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=0.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=THROTTLE_UP DecreaseControl=THROTTLE_DOWN CenterControl= [RangedControl005] AxisControl=CAMERA_PITCH_AXIS MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=10.000000 Saturation=100.000000 ReverseJoystick=FALSE MouseScale=0.200000 UseMouseRate=TRUE ReverseMouse=FALSE LimitValue=FALSE SelfCenterRate=50.000000 KeyControlRate=2.000000 AllowKeyControl=TRUE IncreaseControl=CAMERA_PITCH_DOWN DecreaseControl=CAMERA_PITCH_UP CenterControl= [RangedControl006] AxisControl=CAMERA_YAW_AXIS MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=10.000000 Saturation=100.000000 ReverseJoystick=FALSE MouseScale=0.250000 UseMouseRate=TRUE ReverseMouse=FALSE LimitValue=FALSE SelfCenterRate=50.000000 KeyControlRate=2.500000 AllowKeyControl=TRUE IncreaseControl=CAMERA_YAW_RIGHT DecreaseControl=CAMERA_YAW_LEFT CenterControl= [RangedControl007] AxisControl=CAMERA_ZOOM_CONTROL MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=0.000000 Saturation=100.000000 ReverseJoystick=FALSE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=FALSE SelfCenterRate=100.000000 KeyControlRate=5.000000 AllowKeyControl=TRUE IncreaseControl=CAMERA_ZOOM_IN DecreaseControl=CAMERA_ZOOM_OUT CenterControl= [RangedControl008] AxisControl=THRUST_VECTOR_CONTROL MaxValue=1000.000000 MinValue=0.000000 DeadZone=10.000000 Saturation=100.000000 ReverseJoystick=TRUE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=0.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=THRUST_VECTOR_UP DecreaseControl=THRUST_VECTOR_DOWN CenterControl=- 18 replies
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Nice. Over the Baltic or was it over the North Sea?
