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Gepard

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Everything posted by Gepard

  1. Yeah, that is the "strange" kind of kills which american fighter pilots often use. The real story is, that the MiG-21U was heading home after a training mission when it was attacked by F-4. THe soviet instructor pilot took over the control and evaded all missiles which the Phantoms shot on the MiG. When the MiG runs out of fuel he gave the oder to eject and left the plane with his vietnamese comrade. When the plane went down without pilots and engine power it was shooten down by the Phantoms. Only american rules count such incidents as a "Kill". And by the way, your source is not reliable. Why? The writer stated that he had interviewed a former VietCong, who said ..... bla bla etc. VietCong was in South Vietnam in North Vietnam it was NVA. MiG's does not operated in the south till spring 1975.
  2. World of Tanks online game Battlestar Galactica online game and the good old Rome Total War
  3. a translation tour for our only english speaking friends: english: airbase dutch: Vliegbasis danish: Flyvestation swedish: Flygplats polish: Lotnisko russian: Aerodrom (with Aerodrom marked airfields were used by soviet forces during cold war) east german: Flugplatz west german: Fliegerhorst
  4. Low flying? No problem! :grin: :grin: :grin:
  5. Does it happen with a "clean" installation or do you use some mods? For instance, a CTD can happen, if you try to fly a plane which needs a large airfield while the terrain has no large airfields.
  6. I will improve the terrain, when i have found out, how to handle the NEUTRAL side correctly. At the moment all swedish bases are set as neutral. I made this decision to simulate a NATO vs WP scenario. For a Sweden as NATO ally vs WP scenario all swedish bases must reset from NEUTRAL to FRIENDLY. And, by the way, enjoy the newly designed squadron take offs. 16 birds now need only 42 seconds for take of.
  7. View File Baltic Entrance (Ostseeausgang) Baltic Entrance Terrain (Ostseeausgang) ***************************************************** This terrain is written for WOE. +++++++++++++++++++++++++++++++++++++++++ I. Short description: The terrain covers the baltic entrance, the bottleneck of Denmark which is blocking the free way from the Baltic Sea to the north Sea. You can fly over entire Denmark, to most southern part of Norway and Sweden, northern Poland, Northern east and West Germany and a very small part of the Netherlands. The terrain is set as a cold war scenario. You will find the NATO with Norway, Denmark, West Germany and the Netherlands as blue power, the WP states GDR and PR Poland (plus soviet bases in this contries) as red powers and the neutral Sweden. ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your Wings Over Europe /terrain folder. Put folder UnimogBW into your objects/groundobjects folder. Thats it. Q: What is to do to make it usable for WOI,WOV and SFP1? For WOI open file Osteeeausgang.ini with notepad editor overwrite line CatFile=..\GermanyCE\GermanyCE.cat with CatFile=..\IsraelME\IsraelME.cat For WOV open file Persischer Golf.ini with notepad editor overwrite line CatFile=..\GermanyCE\GermanyCE.cat with CatFile=..\VietnamSEA\VietnamSEA.cat For SFP1open file Persischer Golf.ini with notepad editor overwrite line CatFile=..\GermanyCE\GermanyCE.cat with CatFile=..\desert\desert.cat Then you must download a tileset which is made for WOE GermanyCE terrain and install into the Ostseeausgang folder. Be aware, that there are some new tiles, so that your terrain could be look something strange. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. I want to say thank you to all guys who helped me to create the this terrain, and made the new ground objects like cars, fireengine, run- and taxiways, shelters, Unimog etc... ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 28 May 2012 Submitter Gepard Submitted 05/28/2012 Category Terrains
  8. Version 1.00

    879 downloads

    Baltic Entrance Terrain (Ostseeausgang) ***************************************************** This terrain is written for WOE. +++++++++++++++++++++++++++++++++++++++++ I. Short description: The terrain covers the baltic entrance, the bottleneck of Denmark which is blocking the free way from the Baltic Sea to the north Sea. You can fly over entire Denmark, to most southern part of Norway and Sweden, northern Poland, Northern east and West Germany and a very small part of the Netherlands. The terrain is set as a cold war scenario. You will find the NATO with Norway, Denmark, West Germany and the Netherlands as blue power, the WP states GDR and PR Poland (plus soviet bases in this contries) as red powers and the neutral Sweden. ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your Wings Over Europe /terrain folder. Put folder UnimogBW into your objects/groundobjects folder. Thats it. Q: What is to do to make it usable for WOI,WOV and SFP1? For WOI open file Osteeeausgang.ini with notepad editor overwrite line CatFile=..\GermanyCE\GermanyCE.cat with CatFile=..\IsraelME\IsraelME.cat For WOV open file Persischer Golf.ini with notepad editor overwrite line CatFile=..\GermanyCE\GermanyCE.cat with CatFile=..\VietnamSEA\VietnamSEA.cat For SFP1open file Persischer Golf.ini with notepad editor overwrite line CatFile=..\GermanyCE\GermanyCE.cat with CatFile=..\desert\desert.cat Then you must download a tileset which is made for WOE GermanyCE terrain and install into the Ostseeausgang folder. Be aware, that there are some new tiles, so that your terrain could be look something strange. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. I want to say thank you to all guys who helped me to create the this terrain, and made the new ground objects like cars, fireengine, run- and taxiways, shelters, Unimog etc... ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 28 May 2012
  9. Try to uninstall the game and then a new installation. Test, wheter the game runs without the patch and when it runs fine, then patch it to level oct2008.
  10. View File 1962 the germans at Red Thunder This campaign is made for a tutorial with the title: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What i must do to to bring a new Air Force in a stock campaign? =========================================== Lets say i want to mod the WOE stock campaign Red Thunder 1962 and want to include the westgerman and the east german airforces. First we need the files woeCamp1.ini and WOECAMP1_DATA.ini both files you find in the folder Campaigns/woeCamp1 if not, then you must extract them with an extraction tool like SFP1E extractor Make following steps: 1.) open files woeCamp1.ini with windows notepad editor 2.) look for the lines [CampaignData] CampaignName=1962 DataFile=1962_data.ini CampaignMap=GermanyCE Service001=USAF Service002=RAF Service003=France 3.) add now Service004=EGermany Service005=WGermany 4.) save the file. Now we have included the Luftwaffe and the LSK/LV as new airforces which can deploy units in the campaign. Our next step is to bring 2 east german and 3 west german units in the campaign. The east germans we place at Holzdorf AB and Peenemünde while the west germans we place at Wittmundhafen, Neuburg and Büchel. 5.) open file WOECAMP1_DATA.ini with notepad editor scroll to the last airunit entry which is [AirUnit078] AircraftType=IL-28 UnitName=305 BFAP ForceID=2 Nation=SOVIET StartDate=11/15/1962 DefaultTexture=SovietSilver1 BaseArea=Parchim Airbase ...................... 6.) after this entry we will place the 2 east german units // ----------------------------------LSK [AirUnit079] AircraftType=MiG-17F UnitName=JG-8 ForceID=2 Nation=EGermany DefaultTexture=SovietSilver1 BaseArea=Holzdorf Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=50 Morale=80 Supply=50 MissionChance[sWEEP]=40 MissionChance[CAP]=40 MissionChance[iNTERCEPT]=40 MissionChance[ESCORT]=0 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=FAB250 Supply[001].Quantity=880 Supply[002].WeaponType=UV16 Supply[002].Quantity=440 Supply[003].WeaponType=Tank400_MiG17 Supply[003].Quantity=240 [AirUnit080] AircraftType=MiG-21F UnitName=JG-2 ForceID=2 Nation=EGermany DefaultTexture=LSK BaseArea=Peenemünde Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=50 Morale=80 Supply=50 MissionChance[sWEEP]=40 MissionChance[CAP]=40 MissionChance[iNTERCEPT]=40 MissionChance[ESCORT]=20 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=FAB100 Supply[001].Quantity=480 Supply[002].WeaponType=FAB250 Supply[002].Quantity=880 Supply[003].WeaponType=FAB500 Supply[003].Quantity=300 Supply[004].WeaponType=UV16 Supply[004].Quantity=440 Supply[005].WeaponType=Tank490_MiG21 Supply[005].Quantity=240 Supply[006].WeaponType=AA-2 Supply[006].Quantity=240 7.) and now the 3 west german units //------------------------Bundesluftwaffe [AirUnit081] AircraftType=F-104G Squadron=JG 71 ForceID=1 Nation=WGermany DefaultTexture=GermanSilver1 BaseArea=Wittmundhafen Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=25 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=25 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 [AirUnit082] AircraftType=F-104G Squadron=JG 74 ForceID=1 Nation=WGermany DefaultTexture=GermanSilver1 BaseArea=Neuburg Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=25 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=25 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 [AirUnit083] AircraftType=F-104G Squadron=JBG 33 ForceID=1 Nation=WGermany DefaultTexture=GermanCamo1 BaseArea=Büchel Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=5 MissionChance[CAP]=20 MissionChance[iNTERCEPT]=20 MissionChance[ESCORT]=25 MissionChance=55 MissionChance[CAS]=50 MissionChance[sEAD]=55 MissionChance[ARMED_RECON]=55 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 8.) save the file. BE CAREFULL: you must place the units at existing airfields. Which AB are existant you find in the GermanyCE_targets.ini. Make sure that the names of the baseses are the same in Targets.ini and campaign_data.ini. For instance if you write BaseArea=Wittmundhaven Airbase instead BaseArea=Wittmundhafen Airbase the unit will not exist in game. After this we must include the new created air units into the woeCamp1.ini file, if we want to fly the birds of this units. If not, then we have nothing to do anymore. But i want to fly the MiG's for the LSK and the Starfighters for the Luftwaffe, so we continue: 9.) open file woeCamp1.ini 10.) scroll to the end and include following lines: //LSK units [EGermanyUnit001] UnitName=JG-8 ForceID=2 UnitID=34 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=MiG-17F [EGermanyUnit002] UnitName=JG-2 ForceID=2 UnitID=35 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=MiG-21F //Bundesluftwaffe units [WGermanyUnit001] UnitName=JG 71 ForceID=1 UnitID=46 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G [WGermanyUnit002] UnitName=JG 74 ForceID=1 UnitID=47 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G [WGermanyUnit003] UnitName=JBG 33 ForceID=1 UnitID=48 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G The most problematic part is the UnitID= number you must count which number the single unit has. For the blue side and for the red side. For instance, the JG-71 is the 46th blue unit. To get this number is relativly simple. You must look in the WOECAMP_DATA.ini and look for the last "blue" air unit. If you look right it is the 42nd TRS which has in the campaign the air unit number 045 [AirUnit045]. Thatywhy the next blue air unit has the UnitID=46, then comes 47 and so on. With the red air units it is a little bit mor difficult, because the first red air unit has in the data.ini the number [AirUnit046]. But in the woecamp.ini it is not designated as UnitID=46, because it is the first "red" air unit and thatswhy would get the designation UnitID=1 (only if the unit would be flyable) To get the correct UnitID= number of the 2 east german units we must count all red air units. If you do it you will see that we have in the stock campaign 33 soviet (red) air units. Thatswhy the first east german unit get the number UnitID=34 and the other UnitID=35 11.) Save the file. 12.) Finally comes the testing of the campaign. Thats it. Submitter Gepard Submitted 05/26/2012 Category User Made Campaigns
  11. Tutorial you find at: http://combatace.com/topic/72817-adding-new-air-services-in-a-campaign/page__pid__573330#entry573330
  12. 122 downloads

    This campaign is made for a tutorial with the title: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What i must do to to bring a new Air Force in a stock campaign? =========================================== Lets say i want to mod the WOE stock campaign Red Thunder 1962 and want to include the westgerman and the east german airforces. First we need the files woeCamp1.ini and WOECAMP1_DATA.ini both files you find in the folder Campaigns/woeCamp1 if not, then you must extract them with an extraction tool like SFP1E extractor Make following steps: 1.) open files woeCamp1.ini with windows notepad editor 2.) look for the lines [CampaignData] CampaignName=1962 DataFile=1962_data.ini CampaignMap=GermanyCE Service001=USAF Service002=RAF Service003=France 3.) add now Service004=EGermany Service005=WGermany 4.) save the file. Now we have included the Luftwaffe and the LSK/LV as new airforces which can deploy units in the campaign. Our next step is to bring 2 east german and 3 west german units in the campaign. The east germans we place at Holzdorf AB and Peenemünde while the west germans we place at Wittmundhafen, Neuburg and Büchel. 5.) open file WOECAMP1_DATA.ini with notepad editor scroll to the last airunit entry which is [AirUnit078] AircraftType=IL-28 UnitName=305 BFAP ForceID=2 Nation=SOVIET StartDate=11/15/1962 DefaultTexture=SovietSilver1 BaseArea=Parchim Airbase ...................... 6.) after this entry we will place the 2 east german units // ----------------------------------LSK [AirUnit079] AircraftType=MiG-17F UnitName=JG-8 ForceID=2 Nation=EGermany DefaultTexture=SovietSilver1 BaseArea=Holzdorf Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=50 Morale=80 Supply=50 MissionChance[sWEEP]=40 MissionChance[CAP]=40 MissionChance[iNTERCEPT]=40 MissionChance[ESCORT]=0 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=FAB250 Supply[001].Quantity=880 Supply[002].WeaponType=UV16 Supply[002].Quantity=440 Supply[003].WeaponType=Tank400_MiG17 Supply[003].Quantity=240 [AirUnit080] AircraftType=MiG-21F UnitName=JG-2 ForceID=2 Nation=EGermany DefaultTexture=LSK BaseArea=Peenemünde Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=50 Morale=80 Supply=50 MissionChance[sWEEP]=40 MissionChance[CAP]=40 MissionChance[iNTERCEPT]=40 MissionChance[ESCORT]=20 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=FAB100 Supply[001].Quantity=480 Supply[002].WeaponType=FAB250 Supply[002].Quantity=880 Supply[003].WeaponType=FAB500 Supply[003].Quantity=300 Supply[004].WeaponType=UV16 Supply[004].Quantity=440 Supply[005].WeaponType=Tank490_MiG21 Supply[005].Quantity=240 Supply[006].WeaponType=AA-2 Supply[006].Quantity=240 7.) and now the 3 west german units //------------------------Bundesluftwaffe [AirUnit081] AircraftType=F-104G Squadron=JG 71 ForceID=1 Nation=WGermany DefaultTexture=GermanSilver1 BaseArea=Wittmundhafen Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=25 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=25 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 [AirUnit082] AircraftType=F-104G Squadron=JG 74 ForceID=1 Nation=WGermany DefaultTexture=GermanSilver1 BaseArea=Neuburg Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=25 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=25 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 [AirUnit083] AircraftType=F-104G Squadron=JBG 33 ForceID=1 Nation=WGermany DefaultTexture=GermanCamo1 BaseArea=Büchel Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=5 MissionChance[CAP]=20 MissionChance[iNTERCEPT]=20 MissionChance[ESCORT]=25 MissionChance=55 MissionChance[CAS]=50 MissionChance[sEAD]=55 MissionChance[ARMED_RECON]=55 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 8.) save the file. BE CAREFULL: you must place the units at existing airfields. Which AB are existant you find in the GermanyCE_targets.ini. Make sure that the names of the baseses are the same in Targets.ini and campaign_data.ini. For instance if you write BaseArea=Wittmundhaven Airbase instead BaseArea=Wittmundhafen Airbase the unit will not exist in game. After this we must include the new created air units into the woeCamp1.ini file, if we want to fly the birds of this units. If not, then we have nothing to do anymore. But i want to fly the MiG's for the LSK and the Starfighters for the Luftwaffe, so we continue: 9.) open file woeCamp1.ini 10.) scroll to the end and include following lines: //LSK units [EGermanyUnit001] UnitName=JG-8 ForceID=2 UnitID=34 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=MiG-17F [EGermanyUnit002] UnitName=JG-2 ForceID=2 UnitID=35 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=MiG-21F //Bundesluftwaffe units [WGermanyUnit001] UnitName=JG 71 ForceID=1 UnitID=46 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G [WGermanyUnit002] UnitName=JG 74 ForceID=1 UnitID=47 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G [WGermanyUnit003] UnitName=JBG 33 ForceID=1 UnitID=48 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G The most problematic part is the UnitID= number you must count which number the single unit has. For the blue side and for the red side. For instance, the JG-71 is the 46th blue unit. To get this number is relativly simple. You must look in the WOECAMP_DATA.ini and look for the last "blue" air unit. If you look right it is the 42nd TRS which has in the campaign the air unit number 045 [AirUnit045]. Thatywhy the next blue air unit has the UnitID=46, then comes 47 and so on. With the red air units it is a little bit mor difficult, because the first red air unit has in the data.ini the number [AirUnit046]. But in the woecamp.ini it is not designated as UnitID=46, because it is the first "red" air unit and thatswhy would get the designation UnitID=1 (only if the unit would be flyable) To get the correct UnitID= number of the 2 east german units we must count all red air units. If you do it you will see that we have in the stock campaign 33 soviet (red) air units. Thatswhy the first east german unit get the number UnitID=34 and the other UnitID=35 11.) Save the file. 12.) Finally comes the testing of the campaign. Thats it.
  13. What i must do to to bring a new Air Force in a stock campaign? =========================================== Lets say i want to mod the WOE stock campaign Red Thunder 1962 and want to include the westgerman and the east german airforces. First we need the files woeCamp1.ini and WOECAMP1_DATA.ini both files you find in the folder Campaigns/woeCamp1 if not, then you must extract them with an extraction tool like SFP1E extractor Make following steps: 1.) open files woeCamp1.ini with windows notepad editor 2.) look for the lines [CampaignData] CampaignName=1962 DataFile=1962_data.ini CampaignMap=GermanyCE Service001=USAF Service002=RAF Service003=France 3.) add now Service004=EGermany Service005=WGermany 4.) save the file. Now we have included the Luftwaffe and the LSK/LV as new airforces which can deploy units in the campaign. Our next step is to bring 2 east german and 3 west german units in the campaign. The east germans we place at Holzdorf AB and Peenemünde while the west germans we place at Wittmundhafen, Neuburg and Büchel. 5.) open file WOECAMP1_DATA.ini with notepad editor scroll to the last airunit entry which is [AirUnit078] AircraftType=IL-28 UnitName=305 BFAP ForceID=2 Nation=SOVIET StartDate=11/15/1962 DefaultTexture=SovietSilver1 BaseArea=Parchim Airbase ...................... 6.) after this entry we will place the 2 east german units // ----------------------------------LSK [AirUnit079] AircraftType=MiG-17F UnitName=JG-8 ForceID=2 Nation=EGermany DefaultTexture=SovietSilver1 BaseArea=Holzdorf Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=50 Morale=80 Supply=50 MissionChance[sWEEP]=40 MissionChance[CAP]=40 MissionChance[iNTERCEPT]=40 MissionChance[ESCORT]=0 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=FAB250 Supply[001].Quantity=880 Supply[002].WeaponType=UV16 Supply[002].Quantity=440 Supply[003].WeaponType=Tank400_MiG17 Supply[003].Quantity=240 [AirUnit080] AircraftType=MiG-21F UnitName=JG-2 ForceID=2 Nation=EGermany DefaultTexture=LSK BaseArea=Peenemünde Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=50 Morale=80 Supply=50 MissionChance[sWEEP]=40 MissionChance[CAP]=40 MissionChance[iNTERCEPT]=40 MissionChance[ESCORT]=20 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=FAB100 Supply[001].Quantity=480 Supply[002].WeaponType=FAB250 Supply[002].Quantity=880 Supply[003].WeaponType=FAB500 Supply[003].Quantity=300 Supply[004].WeaponType=UV16 Supply[004].Quantity=440 Supply[005].WeaponType=Tank490_MiG21 Supply[005].Quantity=240 Supply[006].WeaponType=AA-2 Supply[006].Quantity=240 7.) and now the 3 west german units //------------------------Bundesluftwaffe [AirUnit081] AircraftType=F-104G Squadron=JG 71 ForceID=1 Nation=WGermany DefaultTexture=GermanSilver1 BaseArea=Wittmundhafen Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=25 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=25 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 [AirUnit082] AircraftType=F-104G Squadron=JG 74 ForceID=1 Nation=WGermany DefaultTexture=GermanSilver1 BaseArea=Neuburg Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=25 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=25 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 [AirUnit083] AircraftType=F-104G Squadron=JBG 33 ForceID=1 Nation=WGermany DefaultTexture=GermanCamo1 BaseArea=Büchel Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=5 MissionChance[CAP]=20 MissionChance[iNTERCEPT]=20 MissionChance[ESCORT]=25 MissionChance=55 MissionChance[CAS]=50 MissionChance[sEAD]=55 MissionChance[ARMED_RECON]=55 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 8.) save the file. BE CAREFULL: you must place the units at existing airfields. Which AB are existant you find in the GermanyCE_targets.ini. Make sure that the names of the baseses are the same in Targets.ini and campaign_data.ini. For instance if you write BaseArea=Wittmundhaven Airbase instead BaseArea=Wittmundhafen Airbase the unit will not exist in game. After this we must include the new created air units into the woeCamp1.ini file, if we want to fly the birds of this units. If not, then we have nothing to do anymore. But i want to fly the MiG's for the LSK and the Starfighters for the Luftwaffe, so we continue: 9.) open file woeCamp1.ini 10.) scroll to the end and include following lines: //LSK units [EGermanyUnit001] UnitName=JG-8 ForceID=2 UnitID=34 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=MiG-17F [EGermanyUnit002] UnitName=JG-2 ForceID=2 UnitID=35 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=MiG-21F //Bundesluftwaffe units [WGermanyUnit001] UnitName=JG 71 ForceID=1 UnitID=46 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G [WGermanyUnit002] UnitName=JG 74 ForceID=1 UnitID=47 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G [WGermanyUnit003] UnitName=JBG 33 ForceID=1 UnitID=48 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G The most problematic part is the UnitID= number you must count which number the single unit has. For the blue side and for the red side. For instance, the JG-71 is the 46th blue unit. To get this number is relativly simple. You must look in the WOECAMP_DATA.ini and look for the last "blue" air unit. If you look right it is the 42nd TRS which has in the campaign the air unit number 045 [AirUnit045]. Thatywhy the next blue air unit has the UnitID=46, then comes 47 and so on. With the red air units it is a little bit mor difficult, because the first red air unit has in the data.ini the number [AirUnit046]. But in the woecamp.ini it is not designated as UnitID=46, because it is the first "red" air unit and thatswhy would get the designation UnitID=1 (only if the unit would be flyable) To get the correct UnitID= number of the 2 east german units we must count all red air units. If you do it you will see that we have in the stock campaign 33 soviet (red) air units. Thatswhy the first east german unit get the number UnitID=34 and the other UnitID=35 11.) Save the file. 12.) Finally comes the testing of the campaign. Thats it. I will upload the moded campaing under the title "1962" in the download section.
  14. Will come with Baltic entrance (Denmark) terrain.
  15. 16 Hunter bereit zum Geschwaderstart Und los gehts!
  16. Hunters during full squadron take off
  17. Do you use WOI as basic game? Which files do you have in your SF Gold campaigns?
  18. THe campaigns from SF Gold are written for desert terrain. WOI use IsrealME terrain.
  19. Die Bilder stammen aus den Wehrtechnischen Sammlungen in Koblenz, oder ...? Ich glaube, die haben da nur Übungsflugkörper (Übungsraketen). Wäre auch zu riskant in einem öffentlich zugänglichen Raum mit Treibstoff gefüllte Raketen rumliegen zu haben, geschweige denn von nem Sprengkopf. Auf einem der Bilder (drittes von unten) steht ja auch Dummy auf ner Rakete und auf den zweiten Bild von oben ist ne sowjetische R-23 zu sehen, da steht in kyrillischen Buchstaben "Utschebno-..." drauf, das heißt Übung auf russisch.
  20. If you are in the Vogesen mountains and you look down into the towns or villages then you can easily think, that you are somewhere in Germany. The dialect of the people in the northern part of the Alsace is nearly the same as on the german side of the Rhine. But as more you come to the south of the Alsace the french infuence becomes bigger and bigger.
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