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Everything posted by Gepard
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Super tough MiG-23
Gepard replied to turkeydriver's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Its a little bit more realistic. The AIM-9L was overrated in the previous games. -
:grin: :grin: :grin: :grin: :grin:
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Die erste Serie war mir eh lieber. Ich treibe mich 95% bei WoX rum. An liebsten sind mir die Frankreich vs GB Scenarios. Coole Teile, die Helis
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Something I Really Do Like...
Gepard replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
http://na.worldofwarplanes.com/ World of Warplanes by the makers of World of Tanks, is now in Alpha Test phase. -
Ist ja nur eine Kampagne und die scheint zu funktionieren.
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Something I Really Do Like...
Gepard replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If i remember correctly the Falkland mods used off map airbases a long time ago, doesnt it? -
Yak-38MP Forger-D (Interceptor)
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Exactly. Unfortunatly it is only available for NA. But if you merge NA with other SF2 games you can use it there too. -
Versucht es mal mit dem IcelandNA terrain von gerwin. http://combatace.com/topic/71249-sf2na-iceland-classic-tfdhfd-terrain/ Hier ist Island als HDF/TDF Datei nach dem alten Muster gebaut worden. Die Targets stammen aus TK's IcelandNA. Mit gerwins mod kann ich Problemlos über Island rumgurken und das mit meiner ollen Computerkiste.
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SF2NA on Windows XP & DX9?
Gepard replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have downloaded Gerwins terrain and it works on my old computer very well. -
View File Yak-38MP Forger-D (Interceptor) Yak-38MP Forger-D ***************** This mod is made for SF2NA. ---------------------------------------------------------- I. The Yak-38MP was a project to fit the Yak-38 with a modern radar system. It was intended to arm this plane with R-24 (AA-7C and D) and R-60M (AA-8B) missiles. The Yak-38MP based on the Yak-38M. The project was canceled because the Yak-41 Freestyle was expected to enter the service in late 80th. The same fate had had the Yak-39 project, which was a Yak-38MP with larger wings and afterburner engines which should reach supersonic speeds. ----------------------------------------------------------------------- II. CREDITS: While making the Yak-38MP i used a lot of files made by other modders. Thanks for this files! The LOD file is made: ~~~~~~~~~~ by TK The skin is made: ~~~~~~~~~~~ by TK The flight model is made : ~~~~~~~~~~~~~~~~ by TK and modded by me The Cockpit is made ~~~~~~~~~~~~~~ by Mago (Paladrian) The HUD is made by me. The GP-9 is made by .... e'm i forgot the name, sorry. ---------------------------------------------------------- III. INSTALLATION: -Unzip the Yak-38MP folder into your objects/aircraft folder. - Unzip the Kiev folder in your objects/groundobjects folder - Unzip folder GP-9into your objects/weapons folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The Yak-38MP is FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany March2012 Submitter Gepard Submitted 03/22/2012 Category Yak-38
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Version 1.0
872 downloads
Yak-38MP Forger-D ***************** This mod is made for SF2NA. ---------------------------------------------------------- I. The Yak-38MP was a project to fit the Yak-38 with a modern radar system. It was intended to arm this plane with R-24 (AA-7C and D) and R-60M (AA-8B) missiles. The Yak-38MP based on the Yak-38M. The project was canceled because the Yak-41 Freestyle was expected to enter the service in late 80th. The same fate had had the Yak-39 project, which was a Yak-38MP with larger wings and afterburner engines which should reach supersonic speeds. ----------------------------------------------------------------------- II. CREDITS: While making the Yak-38MP i used a lot of files made by other modders. Thanks for this files! The LOD file is made: ~~~~~~~~~~ by TK The skin is made: ~~~~~~~~~~~ by TK The flight model is made : ~~~~~~~~~~~~~~~~ by TK and modded by me The Cockpit is made ~~~~~~~~~~~~~~ by Mago (Paladrian) The HUD is made by me. The GP-9 is made by .... e'm i forgot the name, sorry. ---------------------------------------------------------- III. INSTALLATION: -Unzip the Yak-38MP folder into your objects/aircraft folder. - Unzip the Kiev folder in your objects/groundobjects folder - Unzip folder GP-9into your objects/weapons folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The Yak-38MP is FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany March2012 -
Das einzige Potenzial, das ich sehe liegt auf dem Wasser, dh. die Trägerkampfgruppen. Jetzt ist es endlich möglich ein echtes Falkland Scenario zu basteln oder ein Scenario Träger gegen Träger. Der Weg führt aber über die alten Terrains und nicht über das komische neue Teil. Es funktioniert wenn man die älteren SF2 Titel als Basis benutzt. Bei mir ist es SF2Israel und das klappt ganz gut. Das ganze hat schon Potenzial, wir müssen es nur richtig nutzen. Oder wie hat mein oller Stabü Lehrer immer gesagt: Beim Übergang von einer Qualitätsstufe zur nächsten hebe das Gute auf und wirf das Schlechte weg und dann setze das Neue drauf. Angewendet auf SF2NA heißt das nutze das maritime Kriegführung und schmeiß das neue Terrain weg, das alte Terain war um Meilen besser. Und mal ehrlich, wenn kümmerts ob TK uns mag oder nicht.
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Yes you can. Tomcats starts from Carrier.
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Ich geb dem Teil mal eine Schulnote: 3 Minus Gut finde ich: die Tomcat die Jak-38 die Schiffe die versenkbaren Träger die Schiffsbekämpfungsraketen, Marschflugkörper schlecht finde ich: das Terrain (ein schlecht aussehender Ressourcenfresser, Starys mods der alten HFD terrains sehen um Meilen besser aus) lange Ladezeiten Selbstmord Hawkeyes schlechtere Framerate als bei den anderen SF2 Spielen. Vielleicht wird es ja irgendwann besser. Die erst Variante von SFP1 war ja auch zum gegen die Wand schmeißen.
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TK`s Yak-38
Gepard replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yesterday and today i wasted my time to play with the Yak-38 FM. The take off was possible with the methode i descriped above, but i found out, that the KI was now impossible to land the bird. Vertical take off is impossible because the Lift engines are not switched on in game. The command line in the data.ini were missing. I made them working and the plan stated to play somersault on the flightdeck, so i switched them off. Finally i changed the Kiev carrier, moved the starting position, moded the catapults added arrestor cables. Now it works. Not 100% perfect, but in the most cases. I uploaded this bird as Yak-38M (and the modified Kiev included in the file). You find it in the download section. Would be nice to hear what you think about it. -
View File Yak-38M Yak-38M Forger-C ***************** This mod is made for SF2NA. ---------------------------------------------------------- I. The Yak-38M was the modernized version of the Yak-38. It got stronger engines and an improved weapon system. It was able to deliver missiles of the KH-25 missile family. First flight was in 1982. It entered the service in 1985. To make it possible to start from the carriers of the Kiev class i had to modify the Kiev's too. I moved the starting position and added a lot of arrestor wires, so that the Yak's can land on deck. It is not perfect. Vertical take off is at the moment impossible, because the FM cant handle lift engines very well. Only the AI plane on start possition 3 makes a vertical take off, but i dont know why. It is not intended to do so. +++++++++++++++++++++++++++++++++++++ II. CREDITS: The LOD file is made: ~~~~~~~~~~ by TK The skin is made: ~~~~~~~~~~~ by TK The flight model is made : ~~~~~~~~~~~~~~~~ by TK and modded by me The Cockpit is made ~~~~~~~~~~~~~~ by Mago (Paladrian) The HUD is made by me. Weapons are taken from Weapon pack The GP-9 is made by .... e'm i forgot the name, sorry. Thanks to all who supported me with their files. ---------------------------------------------------------- III. INSTALLATION: -Unzip the Yak-38 folder into your objects/aircraft folder. - Unzip the Kiev folder in your objects/groundobjects folder - Unzip folders GP-9, KH-25MP and KH-25MT into your objects/weapons folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The Yak-38M is FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany March2012 Submitter Gepard Submitted 03/21/2012 Category Yak-38
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Version 1.0
1,031 downloads
Yak-38M Forger-C ***************** This mod is made for SF2NA. ---------------------------------------------------------- I. The Yak-38M was the modernized version of the Yak-38. It got stronger engines and an improved weapon system. It was able to deliver missiles of the KH-25 missile family. First flight was in 1982. It entered the service in 1985. To make it possible to start from the carriers of the Kiev class i had to modify the Kiev's too. I moved the starting position and added a lot of arrestor wires, so that the Yak's can land on deck. It is not perfect. Vertical take off is at the moment impossible, because the FM cant handle lift engines very well. Only the AI plane on start possition 3 makes a vertical take off, but i dont know why. It is not intended to do so. +++++++++++++++++++++++++++++++++++++ II. CREDITS: The LOD file is made: ~~~~~~~~~~ by TK The skin is made: ~~~~~~~~~~~ by TK The flight model is made : ~~~~~~~~~~~~~~~~ by TK and modded by me The Cockpit is made ~~~~~~~~~~~~~~ by Mago (Paladrian) The HUD is made by me. Weapons are taken from Weapon pack The GP-9 is made by .... e'm i forgot the name, sorry. Thanks to all who supported me with their files. ---------------------------------------------------------- III. INSTALLATION: -Unzip the Yak-38 folder into your objects/aircraft folder. - Unzip the Kiev folder in your objects/groundobjects folder - Unzip folders GP-9, KH-25MP and KH-25MT into your objects/weapons folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The Yak-38M is FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany March2012 -
TK`s Yak-38
Gepard replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes the flaps are relativly small, but they have boundary layer control, so they are much more efficent. The problem is, that the low speed charctertics of the Yak-39 FM are poor. THe KI is cheating while takeoff, so it can start with the chages i made with the increased flap ratio. Perhaps we must set it to 3.000 to have the chance to start from the Kiev ourself. Or we include slats in the FM. But does the Yak-38 hadh had slats? -
TK`s Yak-38
Gepard replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Its true, that it has one engine with 68kN. But you gave it two engines with 66,7 which is a sum of 133,4 kN. And this is much to much. You must set it to 34kN each engine in the FM to get the more or less correct thrust. -
Quick and Dirty Fix für das Yak-38 Startproblem. Einfach bei den Flaps die: AreaRatio von 1.000 auf 2.200 oder noch höher setzen. Dann kann die KI vom Träger aus starten.
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TK`s Yak-38
Gepard replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
SidDogg, you give this plane much to much thrust. To get the Yak-38 in the air from a carrier it would be a better way to change the lift system. Here is my quick and dirty fix: [LeftFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.1336 CDdc=0.0185 Cmdc=0.0514 DeltaStallAlpha=-1.97 AreaRatio=2.200 DeploymentMethod=MANUAL Setting[1].Angle=10.0 Setting[1].DeployValue=123.5 Setting[2].Angle=35.0 Setting[2].DeployValue=123.5 MaxDeflection=35.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=flap_L ReverseModelOrientation=TRUE [RightFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.1336 CDdc=0.0185 Cmdc=0.0514 DeltaStallAlpha=-1.97 AreaRatio=2.200 DeploymentMethod=MANUAL Setting[1].Angle=10.0 Setting[1].DeployValue=123.5 Setting[2].Angle=35.0 Setting[2].DeployValue=123.5 enlarged the Aere MaxDeflection=35.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=flap_R ReverseModelOrientation=TRUE I have simply enlarged the AreaRatio=1.000 to AreaRatio=2.200 This enables the Autopilot to take off. Manually it is still impossible, but perhaps the enlarging to 2.5 or 3.0 could fix it also for manual takeoff.
