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Everything posted by Gepard
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Seems to be, that, as i expected, the human factor was deciding for the accident. One sailor activated the fire suppression system without need and authorization. Although one comrade of the sailor denied the official version.
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1,269 downloads
MIDWAY TERRAIN version 1.1A ======================= THIS IS NO NEW VERSION with improvements over version 1.1. It was neccessary to make this version, because Capun requested to remove his files from this mod. So it is now neccessary that you download following files from Capuns homepage http://cplengineeringllc.com/SFP1/ yourself and unzip it into your Objects/Groundobject folder. 1. Akagi 2. Brooklyn 3. CV-5 4. Fla-MG (you need to download the Browning AAA gunner. From there you need the files BrowningAAA.LOD and BrowningAAA.bmp) 5. Liberty (You will find, that i have left the subfolders of terrain version 1.1, but i have removed the LOD and BMP/TGA files. So you must unzip the downloaded files in the correct folder) Michael (Gepard) Germany August 2009 Midway terrain version 1.1 readme ======================= 0. Midway version 1.1 version was made as a response on community reactions who wanted more populated Midway islands. Thanks to Wrench and the others for help and ideas to make Midway terrain better. WHATS NEW? The number of target areas was increased from 10 to 21. +Kure Atoll airfield is now operational from 1943 +Trenches and AAA Machinegun sites are added on Midway. +PTBoat base added +2 Marine Camps +1 Radiostation +1 Radarstation +US Flags added For the case that you want to know, what if the japanese Landing operation would have been successfull i added as easteregg the file Midway What if_targets.ini. There the Midways and Kure atoll are in japanese hands. The japanese Navy is operating close to the islands and is waiting on the US counterstrike. If you want to play this scenario, backup file midway_targets.ini and rename file Midway What if_targets.ini. into midway_targets.ini Hope you enjoy Midway v1.1 ******************************************** I. Midway terrain is made for "Strike Fighters Project 1" SFP1. You can use it in Wings over Vietnam and Wings over Europe too. Wings over Israel can handle this terrain too, but the flight modells of prop driven planes shows anomalies in WOI. ============================================== II. Midway terrain covers a part of the Central Pacific Ocean with the atolls of Kure and Midway. It is the place were in 1942 a big Air-Sea-Battle was fought between the Imperial Japanese Navy and the US Navy. The japanese Navy was superior in numbers of ships, but the US side had some major advantages. No.1, the japanese communication code was broken, so that the US Navy commanders were able to read the enemy commands. No.2, the US had radar coverage, so that enemy surprise attacks were nearly impossible. No.3, the US had the superior number of airplanes which were deciding during the battle. The battle was fought as a pure air to sea combat. No single gunfire exchange between naval vessels took place. The result was that the japanese Navy lost 4 carriers and the US Navy lost 1 carrier. It was a impressive victory for the USA in Pacifice war theater. You can compare it with the Battle of Moscow on the Eastern Front or the first british victories in North Africa. Midway Terrain following target areas this are Kure Atoll (Neutral airbase) Eastern Island (Midway AB USMC) Sand Island (Midway USMC) ship formations Japan +Midway Occupation Force +Midway Support Force +Second Fleet Main Force ( 1 small carrier) +First Fleet Main Force (1 small carrier) +First Fleet Carrier Strike Force ( 4 carriers) USN +TF-16 (2 carrier) +TF-17 (1 carrier) ********************************************* III Known problems Up today it is impossible to take off and land from carriers while using single missions which are generated by random single mission screen. Thatswhy i added invisible airfields for taking off and landing in the centre of carrier formations. You will also start from the sea. This is not satisfying. Thatswhy it is the best to start the mission in the air to overcome this problem. ++++++++++++++++++++++++++++++++++++++++ IV. INSTALLATION 1.)unzip all files into your Terrain folder 2.)unzip Groundobject.rar into your Objects folder. Thats it. ++++++++++++++++++++++++++++++++++++++ V. Credits At this place i want to say thank you to the guys who made the groundobjects and who gave me the permission to use them in Midway terrain. A very big thank you to Hinch for the Zuiho carrier and the japanese Battleship which is a moded Repulse etc. Thanks to TK for the great SFP1 sim family. And finally thanks to all guys who helped me with hints, advices etc. ******************************************* VI. Midway Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED. GROUNDOBJECTS ARE FORBITTEN TO SHARE. If you want to do this please contact the makers of this Groundobjects. If you find bugs please post them in StrikeFighters section of Combatace.com forum. +++++++++++++++++++++++++++++++++++++ VII. Hope you enjoy it. Michael (Gepard) ============================================ VIII. Made in Germany November 2008 ============================================ IX. PS Q: How i can get Midway Terrain running in WOV, WOI or WOE A: 1. Open file Midway.ini 2. Look for line CatFile=..\Desert\Desert.cat 3. Replace this line with: for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat for WOI: CatFile=..\IsraelME\IsraelME.cat for WOE: CatFile=..\GermanyCE\GermanyCE.cat -
View File Midway terrain v1.1A MIDWAY TERRAIN version 1.1A ======================= THIS IS NO NEW VERSION with improvements over version 1.1. It was neccessary to make this version, because Capun requested to remove his files from this mod. So it is now neccessary that you download following files from Capuns homepage http://cplengineeringllc.com/SFP1/ yourself and unzip it into your Objects/Groundobject folder. 1. Akagi 2. Brooklyn 3. CV-5 4. Fla-MG (you need to download the Browning AAA gunner. From there you need the files BrowningAAA.LOD and BrowningAAA.bmp) 5. Liberty (You will find, that i have left the subfolders of terrain version 1.1, but i have removed the LOD and BMP/TGA files. So you must unzip the downloaded files in the correct folder) Michael (Gepard) Germany August 2009 Midway terrain version 1.1 readme ======================= 0. Midway version 1.1 version was made as a response on community reactions who wanted more populated Midway islands. Thanks to Wrench and the others for help and ideas to make Midway terrain better. WHATS NEW? The number of target areas was increased from 10 to 21. +Kure Atoll airfield is now operational from 1943 +Trenches and AAA Machinegun sites are added on Midway. +PTBoat base added +2 Marine Camps +1 Radiostation +1 Radarstation +US Flags added For the case that you want to know, what if the japanese Landing operation would have been successfull i added as easteregg the file Midway What if_targets.ini. There the Midways and Kure atoll are in japanese hands. The japanese Navy is operating close to the islands and is waiting on the US counterstrike. If you want to play this scenario, backup file midway_targets.ini and rename file Midway What if_targets.ini. into midway_targets.ini Hope you enjoy Midway v1.1 ******************************************** I. Midway terrain is made for "Strike Fighters Project 1" SFP1. You can use it in Wings over Vietnam and Wings over Europe too. Wings over Israel can handle this terrain too, but the flight modells of prop driven planes shows anomalies in WOI. ============================================== II. Midway terrain covers a part of the Central Pacific Ocean with the atolls of Kure and Midway. It is the place were in 1942 a big Air-Sea-Battle was fought between the Imperial Japanese Navy and the US Navy. The japanese Navy was superior in numbers of ships, but the US side had some major advantages. No.1, the japanese communication code was broken, so that the US Navy commanders were able to read the enemy commands. No.2, the US had radar coverage, so that enemy surprise attacks were nearly impossible. No.3, the US had the superior number of airplanes which were deciding during the battle. The battle was fought as a pure air to sea combat. No single gunfire exchange between naval vessels took place. The result was that the japanese Navy lost 4 carriers and the US Navy lost 1 carrier. It was a impressive victory for the USA in Pacifice war theater. You can compare it with the Battle of Moscow on the Eastern Front or the first british victories in North Africa. Midway Terrain following target areas this are Kure Atoll (Neutral airbase) Eastern Island (Midway AB USMC) Sand Island (Midway USMC) ship formations Japan +Midway Occupation Force +Midway Support Force +Second Fleet Main Force ( 1 small carrier) +First Fleet Main Force (1 small carrier) +First Fleet Carrier Strike Force ( 4 carriers) USN +TF-16 (2 carrier) +TF-17 (1 carrier) ********************************************* III Known problems Up today it is impossible to take off and land from carriers while using single missions which are generated by random single mission screen. Thatswhy i added invisible airfields for taking off and landing in the centre of carrier formations. You will also start from the sea. This is not satisfying. Thatswhy it is the best to start the mission in the air to overcome this problem. ++++++++++++++++++++++++++++++++++++++++ IV. INSTALLATION 1.)unzip all files into your Terrain folder 2.)unzip Groundobject.rar into your Objects folder. Thats it. ++++++++++++++++++++++++++++++++++++++ V. Credits At this place i want to say thank you to the guys who made the groundobjects and who gave me the permission to use them in Midway terrain. A very big thank you to Hinch for the Zuiho carrier and the japanese Battleship which is a moded Repulse etc. Thanks to TK for the great SFP1 sim family. And finally thanks to all guys who helped me with hints, advices etc. ******************************************* VI. Midway Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED. GROUNDOBJECTS ARE FORBITTEN TO SHARE. If you want to do this please contact the makers of this Groundobjects. If you find bugs please post them in StrikeFighters section of Combatace.com forum. +++++++++++++++++++++++++++++++++++++ VII. Hope you enjoy it. Michael (Gepard) ============================================ VIII. Made in Germany November 2008 ============================================ IX. PS Q: How i can get Midway Terrain running in WOV, WOI or WOE A: 1. Open file Midway.ini 2. Look for line CatFile=..\Desert\Desert.cat 3. Replace this line with: for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat for WOI: CatFile=..\IsraelME\IsraelME.cat for WOE: CatFile=..\GermanyCE\GermanyCE.cat Submitter Gepard Submitted 11/16/2008 Category Terrains
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Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You can use paratroopers, but this is no part of a terrain, its part of the planes or better said part of the ammo. And walking paratroopers i havent seen for SFP1/WOE/WOI. But it would be a nice feature. -
Yeah, in the meantime we call it L/55. Its longer now, better now, more lethal. Penetrates 810mm RHA at 2000m range. But now my two cents to panzer armours. The mainproblem in the program is, that the modern types of armour like Chopham, Mehrschicht, Hohlraum etc are not modelled. All values are only in rolled steel (RHA), with the related problem, that a modern armour has different capabilities to withstand different types of rounds. Lets take the T-72M1 of the east german army as example. It proved in weapon tests in 1991 as unvulnerable against NATO ATGM warheads and HEAT ammo, but vulnerable at subcaliber darts. The front armour of the hull was 221 mm. Of this were 121 mm steel in two layers and 100 mm glas fibre ceramics in two layers. The front armour plate has an inclination of 68°, what means by simple mathematics, that a round would have to penetrate around 590mm armour. Which values we should use? But also without modern armours we have a problem. An example. The good old PVI Tiger had a front armour of 100mm. The T-54 had also 100mm frontarmour. Also both tanks have nominal the same protection level. But the frontarmour plate of the T-54 has a inclination of 55° (if i remember right). By using simple maths (aqvivalent thickness= nominal thickness / cos angle of inclination) the T-54 had a protection value of 175 mm. Which value is the correct for the entry in the data.ini?
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Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
A Mi-24 surrounded by Taliban. Its time to destroy it, before it comes into wrong hands. As you imagined new groundtargets in Afghanistan terrain. -
Well done.
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In game maps and mission Build question
Gepard replied to quack74's topic in Thirdwire - First Eagles 1&2
KMD use the planningmap, the in game map is generated directly in the game from the terraintile file .tfd. -
Lindr, you say smoking is onboard of a submarine stricly forbitten. I think it is true. But there is already the human factor. I served out my army time in late 80th in the GDR (East Germany) in a helicopter squadron. Friends of me served at Laage Airbase as Su-22 technicians. They told me that when soviet pilots delivered new Su-22 at Laage, my friends had to clean the cockpits and in nearly one third of all cases they found soviet brand cigarette butts, although it was strictly forbitten to smoke.
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Dont forget the human factor. There must be a reason, why the fire suppresion system was activated. Perhaps one of the sailors has smoked. Some days ago in germany a traveler bus burned out because someone has smoked on the toilett, result 20 death.
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I see in the first way the man, the sailor who has lost his life. A sailor is a comrade of all sailors around the world. It is sad for each single lost man, wheter he is russian, german, english, french, american or something else. Its a reason to morn, especially in time of peace. They man who died had all parents, wifes, children, friends. They were humans and they died caused by a technical mailfunction in a ship what was on a test trail. Accidents happen and accidents cost human lifes.
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Midway terrain is an example of partial use of sat pics. Kure atoll is done completly by sat pics, but for midway islands i used a mix between sat pics and already existing tiles. The main problem is the size of the files. If you would follow my way to make midway to build, lets say Israel, you would get a size, that it would be impossible to share it via internet at the moment.
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SAR missions
Gepard replied to viperBAT32's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
SAR or better CSAR would be a nice feature. Perhaps we should ask TK. Normaly he is listening to the community. I would also like to see escord missions where helis escorting a column of trucks or APC to defend them against enemy ground objects (Taliban for instance) -
Accidents can happen. And it happen in all armies and navies around the world. If i think how many man we lost during my military time by accidents and how many people we lose today, then we have no real reason to blame he russians.
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next version of Midway terrain is on a good way What will be new? The number of target areas was increased from 10 to 21. +Kure Atoll airfield is now operational from 1943 +Trenches and AAA Machinegun sites are added on Midway. +PTBoat base added +2 Marine Camps +1 Radiostation +1 Radarstation +US Flags added For the case that you want to know, what if the japanese Landing operation would have been successfull i added as easteregg the file Midway What if_targets.ini. There the Midways and Kure atoll are in japanese hands. The japanese Navy is operating close to the islands and is waiting on the US counterstrike.
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What causes......?
Gepard replied to WombRaider's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The terrain is not flattened for the runway. It seems to be, that some terrains which whad no problems before latest patches now show this problem you mention. My Israel2 terrain is one of this examples. I dont know why it happen. Normaly it should not, but it does. -
What do you fly?
Gepard replied to scouserlad13's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Mirage 2000EM in the last time to finish this mod Mi-24D for testing Afghanistan terrain -
To say it in the first line, as action thriller the new James Bond movie is acceptable. But a James Bond movie had to be more than an action thriller. I expect to see and listen all the small details which i love and miss this time. I expext the "My name is Bond, James Bond" I expect that he drinks his martinis "shaken, not stired" I expect to see Moneypenny and her neverending "love" to Bond. I expect to see Q and his funny toys. and and and Finaly i expect to see James Bond as a british Gentleman with all his noblesse, snobism, sexism and his stiff upperlip. I expect to see James Bond as a Lion under the cover of the gentleman, not as a Rambo immitation in a smoking.
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1,477 downloads
Mirage2000EM Egypt ***************** version 1.1 In is version of the Mirage2000EM i have changed the flightmodel to fit in the October2008 patch. With the old flightmodel the Mirage had the tendency to overroll and by using the autopilot to overpitch while landing approach. With version v1.1 the Mirage200EM had become again a very good dogfighter with acceptable handling capabilities. Hope you enjoy it. Michael (Gepard) Made in Germany January 2010 Readme of version 1.0 ---------------------------------------------------------- I. This is a mod of Erwin_Hans Taiwanese Mirage2000-5. It represent the egyptian version of the Mirage-2000E. The Mirage-2000EM was ordered in 1981 and was delivered from 1986. It was intended to act as couterpart to the israeli F-16C. +++++++++++++++++++++++++++++++++++++ II. Changes: - weaker engine to represent the M-53/5 - other Radar and weaker avionics - i use the F-15A cockpit which is the closest available to the Mirage2000E cockpit - new skin +++++++++++++++++++++++++++++++++++++ III. CREDITS: I want to say thank you to Erwin_Hans for the permission to mod his Mirage2000-5. The original 3D Model was made by aleks The flight Model was done by IAFmars and YEYEYE and Erwin_hans ---------------------------------------------------------- IV. INSTALLATION: -Unzip all files into your objects/aircraft folder. -For the case that you have no weaponpack you will find all Mirage2000EM weapons in the included Weapons folder. To install follow the instructions in the readme there. ---------------------------------------------------------- V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. ------------------------------------------------------------- VI. The Mirage2000EM is FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany November 2008 -
View File Mirage 2000EM Mirage2000EM Egypt ***************** version 1.1 In is version of the Mirage2000EM i have changed the flightmodel to fit in the October2008 patch. With the old flightmodel the Mirage had the tendency to overroll and by using the autopilot to overpitch while landing approach. With version v1.1 the Mirage200EM had become again a very good dogfighter with acceptable handling capabilities. Hope you enjoy it. Michael (Gepard) Made in Germany January 2010 Readme of version 1.0 ---------------------------------------------------------- I. This is a mod of Erwin_Hans Taiwanese Mirage2000-5. It represent the egyptian version of the Mirage-2000E. The Mirage-2000EM was ordered in 1981 and was delivered from 1986. It was intended to act as couterpart to the israeli F-16C. +++++++++++++++++++++++++++++++++++++ II. Changes: - weaker engine to represent the M-53/5 - other Radar and weaker avionics - i use the F-15A cockpit which is the closest available to the Mirage2000E cockpit - new skin +++++++++++++++++++++++++++++++++++++ III. CREDITS: I want to say thank you to Erwin_Hans for the permission to mod his Mirage2000-5. The original 3D Model was made by aleks The flight Model was done by IAFmars and YEYEYE and Erwin_hans ---------------------------------------------------------- IV. INSTALLATION: -Unzip all files into your objects/aircraft folder. -For the case that you have no weaponpack you will find all Mirage2000EM weapons in the included Weapons folder. To install follow the instructions in the readme there. ---------------------------------------------------------- V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. ------------------------------------------------------------- VI. The Mirage2000EM is FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany November 2008 Submitter Gepard Submitted 11/05/2008 Category Mirage and Kfir
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Wrench, Midway terrain is not forgotten but Afganistan terrain had at the moment a higher priority for me. Give me the usual two weeks and then i will release the Midway terrain version with added target areas which are partly took over from your files or which are inspired by them.
