-
Posts
6,780 -
Joined
-
Last visited
-
Days Won
335
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Gepard
-
Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Its a nice idea to have crashed helicopters on the map. I know, that Capun has such static helis on his page. I will ask him wheter i can include them into Afghanistan terrain. I see 2 possibilities for such heli ground objects: 1. the downed heli is to destroy, so that no sensitive technologie is falling into wrong hands 2. a downed heli crew is to protect against attacking enemies. No 1 i can include without problems into the terrain, the No.2, i think is more for scriped missions. -
Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
if you have "white" rivers try to change your graphic options for water=high. -
Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Beta version uploaded some minutes ago. Must wait till admin gives the ok. -
1,507 downloads
Afghanistan Terrain Beta 0.6 ======================== I. AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This package is a work in progress preview. It should allow you a short view into this project. It is far away to be finished. Also, dont worry if you find bugs. *************************************** II. From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly. This terrain is dedicated to all man who fought in this country and to all who lost their lives in a senseless war. ***************************************** III. Afghanistan terrain is a Beta, so far, that not the entire land is covered at the moment. Finished, or nearly finished is the area around Kabul, Bagram, Jalalabad, Kunduz and Mazar i Sharif. This area is now completly tiled and the target areas are set. So you can fly and fight along the Jala Road and surrounding mountains and in the north eastern part of Afghanistan where today the German ISAF sector is situated. You will find enemy positions in the hills and valleys north of Bagram, but also single bandit troops on the soviet/allied hold lowlands. You will find friendly and enemy fortified hill positions - number of set target areas: -90 - Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD -Air to air missions are impossible, because no taliban airfield is set (as historical correct) -I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy) You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily. -Panzers, like T-54,55,62 etc should be redesignated from TANK to ARTILLERY in their groundobjects data.ini. The reason is, that Panzers are widely useless in such a mountainous land. With the groundobjects i have included in this package you will have infantry engagements which are more Afghan style ******************************************* IV. INSTALLATION: -Unzip the file into your Wings over Israel Thats it! If you want then you can place mainscreen.bmp into your menu folder. ****************************************** V. Credits At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench who allowed me to use Montys Stinger site which i modified into Blowpipe and Strela site. I want to say thank you to Pasko who made the lod file for the BTR-60 and 70 and the single soldier with SA-7 which i also use for RPG-7 and Mortar (recoilless gun.) I want to say thank you to _____ for the Taliban Dushka and the Toyota Hillux. And i want to say thank you to Capun for the permission to use his Mi-8 and Mi-24 as shot down heli ground objects. ******************************************* VI. Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED. Sharing of Groundobjects which are part of this package needs the permission of their makers. If you find bugs please post them in StrikeFighters section of Combatace.com forum. ***************************************** VII. Hope you enjoy it. Good Hunting along the Jalalabad road! Michael (Gepard) ============================================ VIII. Made in Germany April 2009 ============================================ -
View File Afghanistan terrain Beta 0.6 Afghanistan Terrain Beta 0.6 ======================== I. AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This package is a work in progress preview. It should allow you a short view into this project. It is far away to be finished. Also, dont worry if you find bugs. *************************************** II. From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly. This terrain is dedicated to all man who fought in this country and to all who lost their lives in a senseless war. ***************************************** III. Afghanistan terrain is a Beta, so far, that not the entire land is covered at the moment. Finished, or nearly finished is the area around Kabul, Bagram, Jalalabad, Kunduz and Mazar i Sharif. This area is now completly tiled and the target areas are set. So you can fly and fight along the Jala Road and surrounding mountains and in the north eastern part of Afghanistan where today the German ISAF sector is situated. You will find enemy positions in the hills and valleys north of Bagram, but also single bandit troops on the soviet/allied hold lowlands. You will find friendly and enemy fortified hill positions - number of set target areas: -90 - Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD -Air to air missions are impossible, because no taliban airfield is set (as historical correct) -I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy) You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily. -Panzers, like T-54,55,62 etc should be redesignated from TANK to ARTILLERY in their groundobjects data.ini. The reason is, that Panzers are widely useless in such a mountainous land. With the groundobjects i have included in this package you will have infantry engagements which are more Afghan style ******************************************* IV. INSTALLATION: -Unzip the file into your Wings over Israel Thats it! If you want then you can place mainscreen.bmp into your menu folder. ****************************************** V. Credits At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench who allowed me to use Montys Stinger site which i modified into Blowpipe and Strela site. I want to say thank you to Pasko who made the lod file for the BTR-60 and 70 and the single soldier with SA-7 which i also use for RPG-7 and Mortar (recoilless gun.) I want to say thank you to _____ for the Taliban Dushka and the Toyota Hillux. And i want to say thank you to Capun for the permission to use his Mi-8 and Mi-24 as shot down heli ground objects. ******************************************* VI. Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED. Sharing of Groundobjects which are part of this package needs the permission of their makers. If you find bugs please post them in StrikeFighters section of Combatace.com forum. ***************************************** VII. Hope you enjoy it. Good Hunting along the Jalalabad road! Michael (Gepard) ============================================ VIII. Made in Germany April 2009 ============================================ Submitter Gepard Submitted 11/01/2008 Category Terrains
-
Any Apache's
Gepard replied to Wellsprop's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Tiger and Mi-24 too at Capuns site. -
Looks good. And this are birds which would fit perfectly into a Wings over Korea.
-
This is a knowledge base, no place to ask questions! And by the way, the lingua franca here is english.
-
Terrains after the patch
Gepard replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I agree with Wrench. WW2 scenarios should be better not september patched. I myself patched BOB and it runs. No crashes which are terrain related so far. But the feeling of flying the birds now is more arcade than sim. The balance between enemy and friendly planes is lost. By the way, which runways have the not "flatted problem"? I only remember that Caffiers was one. A short fix for it: [TargetArea042] Name=Caffiers Fliegerhorst Position=931000.000000,577600.000000 Radius=4242.640625 ActiveYear=0 Location=2 Alignment=ENEMY AirfieldDataFile=airfield_SLB kurz.ini NumSquadrons=2 -
Chopper problem in WoV
Gepard replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
For the AH-1 is a updated version available at Capuns site which not is blowing up on the runway. -
T-80
Gepard replied to WarlordATF's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Lindr i included the links to 3 drawings. http://www.inetres.com/gp/military/cv/tank/T-80/T-80U.gif http://www.inetres.com/gp/military/cv/tank/T-72/T-72B.gif http://www.inetres.com/gp/military/cv/tank/T-64/T-64BV_1.gif You will see, that the running gears of T-64, T-72 and T-80 are completly different. A look on the running gear is a clear indicator for the panzer type. The autoloader of the T-64 simply not fitted into the T-72 chassis. If you look on the running gear of T-64 and T-72 you will see that the T-72 has broader tracks. Because the tanks had a definite max wide (related to the railway transport) the chassis of the T-72 had to be smaller and in the smaller chassis the T-64 joint autoloader does not fit. Thatswhy the casette autoloader of the T-72 was developed. The T-64 genesis The T-64 development started in 1954 with Object 430 (100mm smoothbore gun, 35,5 tons). (In 1960 in Nishni Targil Object 166 was developed as backup because Object 430 had to slow development progress. Preparation for serial production of Obj.166 in 1961, entered service in 1962 as T-62.) 1961 in Charkow Object 432 (115mm smoothbore gun, 36,7 tons) was developed. Shown the first time in 1962 at Kubinka weapon display. Prototyp in 1963, entered service in very small numbers in 1964 as T-64. Further development to object 434 (125mm gun, 37,3 tons), Prototype in 1964 entered service in 1967 as T-64A. 1974 object 447 (125mm gun, capable to fire gun launched guided missiles, 39 tons), entered service in 1974 as T-64B. Modified in 1983 with ERA armour (42,4 tons) as T-64BV, later to T-64BM modernised. The first T-72 version (41 tons) was definetly worser protected than the T-64A (37.3 tons). The iraqis used in 1991 mostly the basic T-72 in combat and we all know how this ended. The T-72 lacked the multi layer armour on the turret and had a thinner armour. With the T-72A version with increased armour thickness and included ceramic layers in the turret the T-72 reached the protection level of the T-64B. Live firing tests of east german T-72M1 (export version 43.5 tons) showed in 1991 that this panzers were bullet proof against 105mm NATO tank guns and ATGM warheads in head on duell situations and normal combat distances. With the T-72B (44.5 tons) the T-72 got a superior protection level against the T-64 and the T-80 as the war in Chechenya showed. The last conflict in Georgia showed also the superiority of the russian T-72BM over the polish PT-91 (polish T-72M1 mod). One of my major source is the book "Kampfpanzer heute und morgen" by Rolf Hilmes And finaly a link to a T-64 site, made by a former T-64 tankist http://www.t-64.de/frame-start.htm -
Read the good old book of Carl von Clausewitz "Vom Kriege" and you may know how to win such wars. But how our politicians rules this war we will face sensless losses again and again.
-
T-80
Gepard replied to WarlordATF's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The T-64 was the first tank of a new panzer generation. Smoothbore gun 115mm, multi layer armour (Chopham or sandwitch by western terms), autoloader etc. Developed in Charkow (Kharkow) by the same construction bureau which had already developed the very successfull T-34 and T-54. The first T-64 had massive problems with reliablility of the engine. As a backup for the T-64 in Nishni Targil was developed the T-62. This tank was simply a stretched version of the T-55 with a 115mm smoothbore gun without autoloader. In Charkow the problems with the T-64 were solved with a new version, T-64A. New features were a 125 mm smoothbore gun with autoloader and a new turret., the multi layer armour was increased, so that this tank was bulletproof against 105mm AT ammo of the Nato. The T-64A was introduced only in soviet troops. The weakpoint was the light weight wheels and his high production costs. Produced in ca 8000 units (all versions) In Nishni Targil the T-64 was used as basic for the development of a mass production panzer. It got new running gear and a other diesel engine. To fit in this the chassis must be newly developed. In the new chassis the autoloader of the T-64 does not fit, so it must newly developed etc. By the end the T-72 was heavier, but not as good protected as the T-64A. The production cost were much lower. It has been produced in over 30.000 units (all versions) In 1977 the T-72 was shown the first time on the parade and went into export. For the soviet army the new T-72A version was introduced by this time. (355mm turret armour against 281 mm in the basic version), later the T-72B version followed (380mm turret plus ceramic elements). In mid 1980the the ERA armour was integreted, so that T-72BV were nearly invulnerable against NATO ATGM in head on engagements. 1988 a new version T-72BU was developed (450mm + ceramic + ERA turretarmour), Laser jammer, fire guidance electronic of the T-80U etc. This panzer became later the designation T-90. The T-80 was no product of Charkow, but of a Leningrad construction bureau. Fisrt a gas turbine was implemented into a T-62, later into the T-64. New electronic, a new running gear, better armour etc made the way to the T-80 which was produced in Leningrad and Omsk. In Charkow the T-64 was produced till 1984 as T-64BM then the further development was canceled, because the running gear was to weak for a further increasing of weight. Thatswhy the T-80 was produced also in Charkow. There was tested to replace the gas turbine with a new diesel engine. So the T-84 was developed. Today the T-84 is produced in the Ukraine, the T-80U in Russia for export only and the T-90 for the russian army and export. While weapon tests in India between T-90 and M1A2 Abrams the russian tank astonishingly proved as superior and was selected as the new standard panzer for the Indian Army. Pakistan instead had choosen the T-84. From the outside all this tanks (T-64A/B, T-72 A/B/M, T-80 A/B,U, T-84 and T-90) looks very similar, so that i think we could use the standard T-72 model of WOE for modelling all this tanks. -
Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
EricJ, the direction of Jalalabad AB and the other airfields i have changed now acording to the data i have taken from FS2004. THe Problem of the plane hanging mid into the air is simple. You had run against the "invisible" wall around each terrain. You cant go closer than 80km to the edge of a terrain. If you look on your screenshot you will see that you were at x = 920km on a 1000km terrain. But in the end version of the terrain it will be no problem. All targets are west of Jalalabad. -
JS-1
Gepard replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Nice model. But it is a IS, not a JS. IS stands for Iosif Stalin your JS would mean Josif Stalin, but would be a wrong translation from russian into english. :;-): -
Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Tja, the problem of the nonfiring groundunits i face in WOI and WOE with September patch. Without this patch i have now in WOE Talibs firing at airfields, convois, barracks. The progress of Afghanistan terrain is slow, because i had to correct a mistake. In my preview you can already see, where i intended to place Kabul. After finishing Kabul i realized, that i missplaced this town and had to rebuild this area by hand. Give me one or two weeks and i can release a first Beta which is concentrated on the area of Jalalabad, Bagram and Kabul. This area i have now completly tiled, placed the 3 airfields and now i'm working on the ground targets etc.pp -
Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
With the new terraintiles Afghanistan terrain will looks great. Its very nice. And when the tileset is out, then also WOE users can fly over Afghanistan. Then the best is a basic WOE without the September patch. By the way, where can i change the altitude of the clouds? -
It was so, that in a campaign usualy one transport aircraft was circling around. With settingRandomTransportType=NO the plane was gone, with ANY you got it. If you had more transport plane types then the game selected the plane. You had also the chance to state which plane you wanted to see circling RandomTransportType=C-130 or RandomTransportType=AN-2
-
Weapon adding problem
Gepard replied to ronan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There are two versions of Weapon editor and gun editor. For WOI and the other sims after latest patch you need the new version, for SFP1 and WOE, WOV before the September patch you need the old one. Using the wrong WE causes problems -
Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wrench, i think we had spoken about different things. If i put a convoi with the movements.ini on the map, and place groundobjects like artillery on his way, then the ari will open the fire. I think this is what you mentioned. My intention was different. I wanted to place the groundobjects only on the map. I wanted to make the truck convois with BR-60 and T-55 escord by hand and wanted to place the taliban with RPG-7 and AK-47 around the convoi in the kind of a trap or ambush, dont know the right english term, in german i would say Feuersack. The lines of such an example i will hang on below. With the standard WOE (without September patch) i got a nice fireexchange with the end, that all Trucks and one or 2 BTR would burn, only the tank would survive and fight till all talibs would be killed or the ammo was off. After installing the September patch talibs and convoi had no fireexchange anymore. [TargetArea003] Name=Convoi Position=876000.0,681700.0 Radius=7071.067871 ActiveYear=0 Location=1 Alignment=FRIENDLY Target[001].Type=BTR-60_E Target[001].Offset=-150.00,0.00 Target[001].Heading=270.0 Target[002].Type=SovietTruck Target[002].Offset=-100.00,3.00 Target[002].Heading=270.0 Target[003].Type=SovietTruck Target[003].Offset=-50.00,5.00 Target[003].Heading=270.0 Target[004].Type=SovietTruck Target[004].Offset=0.00,0.00 Target[004].Heading=270.0 Target[005].Type=SovietTruck Target[005].Offset=50.00,3.00 Target[005].Heading=270.0 Target[006].Type=BTR-60_E Target[006].Offset=100.00,5.00 Target[006].Heading=270.0 Target[007].Type=T-55 Target[007].Offset=150.00,5.00 Target[007].Heading=270.0 [TargetArea004] Name=Taliban Feuersack Teil 1 Position=876000.0,682000.0 Radius=7071.067871 ActiveYear=0 Location=1 Alignment=ENEMY Target[001].Type=RPG-7 Target[001].Offset=-150.00,0.00 Target[001].Heading=180.0 Target[002].Type=RPG-7 Target[002].Offset=-100.00,30.00 Target[002].Heading=180.0 Target[003].Type=RPG-7 Target[003].Offset=-30.00,50.00 Target[003].Heading=180.0 Target[004].Type=RPG-7 Target[004].Offset=30.00,50.00 Target[004].Heading=180.0 Target[005].Type=RPG-7 Target[005].Offset=80.00,50.00 Target[005].Heading=180.0 Target[006].Type=Taliban Target[006].Offset=-180.00,50.00 Target[006].Heading=180.0 Target[007].Type=Taliban Target[007].Offset=-130.00,50.00 Target[007].Heading=180.0 Target[008].Type=Taliban Target[008].Offset=-80.00,50.00 Target[008].Heading=180.0 Target[009].Type=Taliban Target[009].Offset=-40.00,50.00 Target[009].Heading=180.0 Target[010].Type=Taliban Target[010].Offset=20.00,50.00 Target[010].Heading=180.0 Target[011].Type=Taliban Target[011].Offset=50.00,50.00 Target[011].Heading=180.0 Target[012].Type=Taliban Target[012].Offset=90.00,50.00 Target[012].Heading=180.0 -
Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think i found the cause of the problem of the non existing groundbattle. Its the latest patch. I tested Afghanistan terrain with WOE. In my WOE without the September Patch i had a very nice fire exchange, with the September patch it was silence on the battlefield. Sh...t. -
Afghanistan terrain preview
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Hinds? The work on my Mi-24D mod inspired me to make this terrain. -
Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
They are placed on the map as targets like below: [TargetArea019] Name=Taliban attack position Position=866000.0,671000.0 Radius=7071.067871 ActiveYear=0 Location=1 Alignment=ENEMY Target[001].Type=RPG-7 Target[001].Offset=-150.00,0.00 Target[001].Heading=260.0 Target[002].Type=RPG-7 Target[002].Offset=-100.00,30.00 Target[002].Heading=260.0 Target[003].Type=RPG-7 Target[003].Offset=-30.00,0.00 Target[003].Heading=260.0 -
Afghanistan terrain preview
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Perhaps we should ask Capun.
