-
Posts
6,780 -
Joined
-
Last visited
-
Days Won
335
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Gepard
-
As in real life during Vietnam War the USAF has in DRV 2.1 to attack very high value targets, like some oil barrels, which are hidden in towns or woodland. And sometimes you get the task to attack the command post of Hilton Hanoi POW Camp. If you are not carefull you will not only bomb the Vietnamese, but also kill american colleges, which are POW in Hilton Hanoi. That's not so good for the missions score!
-
Super Sunday
Gepard replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
Swing-Wing Saturday (Caturday?)
Gepard replied to kblomkvist's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
I'm working now on the traffic lines for Armed Recon missions. Armed Recon is, in my eyes, one of the most boring missions. You have to find a line of 16 trucks which are driving slowly in a straight way. The only challenge is to adjust the course of your plane with the course of the trucks and then dive down and strafe them with guns, unguided rockets or drop some clusters about them. Thats all. Maybe, that it becomes a little bit more challenging, when MiG's appear. But mostly it is a boring job. I thought i should make it a little bit more challenging. So i have concentrated all truck traffic in the Vinh area of DRV terrain. And then i added SAM and Flak cover to this area. This is more or less realistic, since each village in North Vietnam had a militia, which was armed with guns, machine guns, sometimes assault rifles or 20 mm Flak. They shot on all, what was flying and had had some success. the biggest prey was a F-111, which was downed by concentrated fire from old german 98k carabines. So if you fly a Armed Recon mission in the next update, then you can enjoy a certain amount of ground fire. And by the way, while test flying the Flak downed me a couple of times, something, that never had happen before in Armed Recon.
-
Super Sunday
Gepard replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
Here an other airbase made by Wrench: Nakhon Phanom RTAFB I have simplyfied it a little bit because of my old computers performance. If Wrench makes an add on to DRV 2.1 he will surely include the original base. In the last days i was working on truck routes. I have located all of them in the Vinh area and placed some Flak in that area. So Armoured Recon missions are not as boring as usual anymore.
-
MiG-21 modeling discussion.
Gepard replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The LASUR indicator not only shows the flightpath to intercept the target. Left of the indicator you have 3 lamps which shows the distance to target in kilometers. The "x" lamp on the right signals the order to finish the interception and break away. The lamps above and below have something to do with target position and the use of the weapons. There should be a signal lamp to give the order to attack the target and a second lamp which gives the order to activate the radar. With this informations it was possible to bring a MiG-21 into a perfect fire position without to warn the RWR of the enemy plane. -
MiG-21 modeling discussion.
Gepard replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
20 Ampermeter 21 Bremsdruckanzeige 22 Staurohrheizung 23 Einstellung für Warnhöhenvorwähler RW-UM des Funkhöhenmesser >>>>>> Altitude warning system switch for radio altimeter 24 Helligkeit Flutlicht 26 Notabwurf Rumpfanhängung -
I have deleted all parked aircrafts and helicopters. Perhaps they were the reason for the slideshow experience, which i had on my old computer. I think it would be a good idea, if you would make some addons for DRV terrain with more detailed airfields. Let me first finish the terrain and then you may start with improvements. At the moment i rework the last target areas and check for mistakes, like Flak hidden in houses. And i'm still looking for the "potholes" in the heightfield and fill them up to terrain level. (Needs more time as expected.) Finally i will rework the DRV-movements.ini. And perhaps i get it working that the stock Sampans will act as moving ships on shipping routes. Maybe. I hope that i can finish my work on DRV 2.0 terrain in the third week of August.
-
Some days ago Wrench send me the files for Udorn RTAFB. I had to simplify it a little bit, because my old computer had the tendency to make a slide show, when i tried a final landing approach. But now it works as it should. And i hope the differences to the original is not to big. It is a very big base. In the background you see the old Udorn RTAB, which was simply a stock airfield. The differences are enormous.
-
Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
I need the help of a native speaker. In the target.data i have several target areas called "... local communist party bureau". Is this correct or should it be: "... local communist party office" ? I like the idea to drop bombs on the bigwigs, guys which send out soldiers to die and hide itself in save distance from the frontline.
-
Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
Cruddy Mondays
Gepard replied to charlielima's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
