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Everything posted by Gepard
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MiG Mondays - But Read the Rules First
Gepard replied to JosefK's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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What If Screenshot Thread.......
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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MiG-21 modeling discussion.
Gepard replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
To the middle photo. I found a photo of a MiG-21SPS of the East German Air Force in my archiv, which is similar to the Soviet MiG-21PFM. Some instruments are on a different location, but this do not matter. The top botton or switch has the label пуск ускорит , what means in german: Startbeschleunigung and in english: start of the accelerator. Also SPRD or in english RATO system. Below the red button is a lable with сброс цели, what menas in german: Ziel zurücksetzen and in english: reset target. So i think it has something to do with the radar. Whether it is illuminated, i think so, but I'm not sure. -
MiG-21 modeling discussion.
Gepard replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In the first and in the last photos it are lamps with different meaning, like warning lights, but i dont know which is which. It would be nice if you had a better resulution photo so that we can read the cyrillic written words. In the middle photo. The top button is for activating the SPRD system (rocket assisted take off) and for drop the rockets when they are burned out. For the red button i have no idea. -
WW2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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The taxiways are not stock. They already have a dark "concrete" texture. The texture file has a size of 64x64 pixels. I replaced them with a 256x256 pixel texture and i got the strange flickering. So it looks in game: The texture of the taxiways and the additional parts are basically the same. The only difference is that the first are tga, the later jpg. Could it be, that the tga cause the flickering?
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As in real life during Vietnam War the USAF has in DRV 2.1 to attack very high value targets, like some oil barrels, which are hidden in towns or woodland. And sometimes you get the task to attack the command post of Hilton Hanoi POW Camp. If you are not carefull you will not only bomb the Vietnamese, but also kill american colleges, which are POW in Hilton Hanoi. That's not so good for the missions score!
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Super Sunday
Gepard replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Swing-Wing Saturday (Caturday?)
Gepard replied to kblomkvist's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
