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Everything posted by Gepard
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The map cant be to small. You have the "invisible" wall of 80 km of the edge of the terrain, what means, that you lose 160 km airspace, which you cant use. If you give 200 km space for each side, then you have a minimum size of 560 km, lets say 600 km for the map. My experience is, that 1.000 km maps are the best compromise between size and workload for creating a detailed terrain.
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When listening to the news in the radio program, what old Donald is thinking about Greenland, i had the idea: why not a terrain which covers parts of Greenland and the surrounding sea. Two carrier stations, one for the Americans, one for the Europeans, some danish F-35 on airfields on Greenland .... Nice blue vs blue scenario. Or what do you think?
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Nice job. It was surely a lot of work to make such a detailed terrain. For folks who want to fight the Air War in South Vietnam it is a great terrain.
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WW3 aviation tactics/roles over Germany book?
Gepard replied to Stratos's topic in Military and General Aviation
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There was also a methode of using GLOBE DEM instead of GTOPO30 DEM. Something with making the GLOBE data to .raw file, which could somehow be transformed into a .hfd heightfield. But i cant remember how it was done. It's a long time ago. I can not remember wheter the GLOBE DEM have the same warp effect like GTOPO30 DEM.
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Interesting way. But how about the heightfield of the map? Do you set every single elevation by hand? What means 16 elevation points per tile in 500 m resolution or 64 points with 250 m heightfield resolution.
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I would Ushuaia take out of the network. The terrain there is not good for a ground battle and it could be, that the game engine will decide, that forces there could be "encircled" and lost. Instead include Estancia La Marina in the strategic nodes network. +++++++++++++++++++++++++++++++++++++++++++++++++++++ I'm still testing "town at the sea" tiles.
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A first try to make a better tile of a town on the sea for Tierra des Fuego terrain. It is only a test, to see, how it could look and whether it is possible to combine 256x256 pixel tiles with 1024x1024 pixel tiles. I'm not yet satisfied with this tile. Here the comparision between old and new tile.
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Have seen the Puma the first time, some month after the fall of the Berlin Wall, when a Puma of the Bundesgrenzschutz visited our Helicoper Base in Nordhausen. (I think it was in early spring 1990). The Puma crew tried to make a show of force, to show us, how fast and agil their helicopter was. But to be honest, our Mi-8 were better, faster, more agile. And the Puma was no comparision to the Mi-24.
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If you are not prepared for that kind of weather, than it is bad.
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What do you think about this: Base Aérea Militar Río Gallegos I dont know why the Argentinians need a 4.000 meters runway. Have they an own Shuttle to land it there or was it an emergency runway for the american Shuttle program, like Templin in East Germany was it for the soviet Buran?
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Happy new year friends!!!
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Kaboom. Chilean Hunter hits argentinian Daggers at Ushuaia Airport. Argentinian Skyhawks over tierra del Fuego.
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I wrote in the ReadMe the links to Mues Toolbox and TK's Terraineditor. In the terrain you find the folder Tileset with the file IslandNATexturelist. Should help.
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View File Feuerland - Tierra del Fuego Feuerland alias Tierra del Fuego terrain 1.0 ***************************************************************************** ++++++++++++++++++++++++++++++++++++++++++ This terrain is written for SF2NA and SF2E or SF2I or SF2V. +++++++++++++++++++++++++++++++++++++++++ I. Short description: This terrain covers the south of South America and is focused on Tierra del Fuego. The timeframe of the terrain is from 1960 to 2030 It is a two nations map: Argentina and Chile. It is made as a NavalMap so that you can fly carrier missions against Chile. You can fly following missions: SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,RECON,CAS,ARMED_RECON The terrain works best in a separate South America installation, otherwise you will find a lot of soviet planes and FLAK. How to do a separate installation please look in the SF2 Knowledgebase in CombatAce forum. It is a fast made terrain with some issues: I have not checked the coastline, so you will surely find "water climbing the hill". The very most target areas are only populated with 1 warehose and 1 Flak. The complete area north of Tierra del Fuego i have not touched. The tileset i took from IslandNA terrain, which is outdated by todays standards. (256x256 pixel tileset instead modern 1024x1024) ********************************************************************************************* Use the terrain for own improvements. Feel free to modify this terrain. If you want to release your own improvments include that ReadMe file in your package and give me proper credit. For targetarea modifications you find in Mues Toolbox 0.2.1 some powerfull tools. https://combatace.com/files/file/15942-mues-toolbox/ For tile change or heightfield modifications use the old TerrainEditor by TK. I know it is a little bit tricky. Make sure to save the original file Feuerland_data.ini, becaus the TE overwrite it with a useless old version, which not really work in SF2 world. The https://combatace.com/files/file/6492-terrain-editor-2-versions/ +++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe or SF2 Vietnam. Unzip the folders Objects and Terrains into your saved game folder ...ThirdWire\StrikeFighters2XXXX Thats it. If you have SF2Europe installed you must do nothing more. If you miss SF2E and have SF2Israel you must open file Feuerland.ini with Notepad editor and look for the lines: //CatFile=..\IsraelME\IsraelME.cat CatFile=..\GermanyCE\GermanyCE.cat change the entry into: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat If you have SF2Vietnam, but no SF2 Europe then open Feuerland.ini with Notepad editor and look for the lines //CatFile=..\VietnamSEA\VietnamSEA.cat CatFile=..\GermanyCE\GermanyCE.cat change the entry ino: CatFile=..\VietnamSEA\VietnamSEA.cat //CatFile=..\GermanyCE\GermanyCE.cat save the file ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. Tileset is basing on IslandNA tileset. I made some new tiles. airfield components are taken from AirfieldDevKit_v1.1 made by Pureblue. Super-Sherman-M51 taken from SF2 tank package, original made by rebel ryder I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of the terrain for commercial use is not allowed!!!!! +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 31. Dezember 2025 Submitter Gepard Submitted 12/31/2025 Category Full Terrains
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Feuerland alias Tierra del Fuego terrain i have uploaded now. Waiting for the Okay of an Admin. Here the ReadMe: Feuerland alias Tierra del Fuego terrain 1.0 ***************************************************************************** ++++++++++++++++++++++++++++++++++++++++++ This terrain is written for SF2NA and SF2E or SF2I or SF2V. +++++++++++++++++++++++++++++++++++++++++ I. Short description: This terrain covers the south of South America and is focused on Tierra del Fuego. The timeframe of the terrain is from 1960 to 2030 It is a two nations map: Argentina and Chile. It is made as a NavalMap so that you can fly carrier missions against Chile. You can fly following missions: SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,RECON,CAS,ARMED_RECON The terrain works best in a separate South America installation, otherwise you will find a lot of soviet planes and FLAK. How to do a separate installation please look in the SF2 Knowledgebase in CombatAce forum. It is a fast made terrain with some issues: I have not checked the coastline, so you will surely find "water climbing the hill". The very most target areas are only populated with 1 warehose and 1 Flak. The complete area north of Tierra del Fuego i have not touched. The tileset i took from IslandNA terrain, which is outdated by todays standards. (256x256 pixel tileset instead modern 1024x1024) ********************************************************************************************* Use the terrain for own improvements. Feel free to modify this terrain. If you want to release your own improvments include that ReadMe file in your package and give me proper credit. For targetarea modifications you find in Mues Toolbox 0.2.1 some powerfull tools. https://combatace.com/files/file/15942-mues-toolbox/ For tile change or heightfield modifications use the old TerrainEditor by TK. I know it is a little bit tricky. Make sure to save the original file Feuerland_data.ini, becaus the TE overwrite it with a useless old version, which not really work in SF2 world. The https://combatace.com/files/file/6492-terrain-editor-2-versions/ +++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe or SF2 Vietnam. Unzip the folders Objects and Terrains into your saved game folder ...ThirdWire\StrikeFighters2XXXX Thats it. If you have SF2Europe installed you must do nothing more. If you miss SF2E and have SF2Israel you must open file Feuerland.ini with Notepad editor and look for the lines: //CatFile=..\IsraelME\IsraelME.cat CatFile=..\GermanyCE\GermanyCE.cat change the entry into: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat If you have SF2Vietnam, but no SF2 Europe then open Feuerland.ini with Notepad editor and look for the lines //CatFile=..\VietnamSEA\VietnamSEA.cat CatFile=..\GermanyCE\GermanyCE.cat change the entry ino: CatFile=..\VietnamSEA\VietnamSEA.cat //CatFile=..\GermanyCE\GermanyCE.cat save the file ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. Tileset is basing on IslandNA tileset. I made some new tiles. airfield components are taken from AirfieldDevKit_v1.1 made by Pureblue. Super-Sherman-M51 taken from SF2 tank package, original made by rebel ryder I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of the terrain for commercial use is not allowed!!!!! +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 31. Dezember 2025
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Version 1.0.0
64 downloads
Feuerland alias Tierra del Fuego terrain 1.0 ***************************************************************************** ++++++++++++++++++++++++++++++++++++++++++ This terrain is written for SF2NA and SF2E or SF2I or SF2V. +++++++++++++++++++++++++++++++++++++++++ I. Short description: This terrain covers the south of South America and is focused on Tierra del Fuego. The timeframe of the terrain is from 1960 to 2030 It is a two nations map: Argentina and Chile. It is made as a NavalMap so that you can fly carrier missions against Chile. You can fly following missions: SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,RECON,CAS,ARMED_RECON The terrain works best in a separate South America installation, otherwise you will find a lot of soviet planes and FLAK. How to do a separate installation please look in the SF2 Knowledgebase in CombatAce forum. It is a fast made terrain with some issues: I have not checked the coastline, so you will surely find "water climbing the hill". The very most target areas are only populated with 1 warehose and 1 Flak. The complete area north of Tierra del Fuego i have not touched. The tileset i took from IslandNA terrain, which is outdated by todays standards. (256x256 pixel tileset instead modern 1024x1024) ********************************************************************************************* Use the terrain for own improvements. Feel free to modify this terrain. If you want to release your own improvments include that ReadMe file in your package and give me proper credit. For targetarea modifications you find in Mues Toolbox 0.2.1 some powerfull tools. https://combatace.com/files/file/15942-mues-toolbox/ For tile change or heightfield modifications use the old TerrainEditor by TK. I know it is a little bit tricky. Make sure to save the original file Feuerland_data.ini, becaus the TE overwrite it with a useless old version, which not really work in SF2 world. The https://combatace.com/files/file/6492-terrain-editor-2-versions/ +++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe or SF2 Vietnam. Unzip the folders Objects and Terrains into your saved game folder ...ThirdWire\StrikeFighters2XXXX Thats it. If you have SF2Europe installed you must do nothing more. If you miss SF2E and have SF2Israel you must open file Feuerland.ini with Notepad editor and look for the lines: //CatFile=..\IsraelME\IsraelME.cat CatFile=..\GermanyCE\GermanyCE.cat change the entry into: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat If you have SF2Vietnam, but no SF2 Europe then open Feuerland.ini with Notepad editor and look for the lines //CatFile=..\VietnamSEA\VietnamSEA.cat CatFile=..\GermanyCE\GermanyCE.cat change the entry ino: CatFile=..\VietnamSEA\VietnamSEA.cat //CatFile=..\GermanyCE\GermanyCE.cat save the file ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. Tileset is basing on IslandNA tileset. I made some new tiles. airfield components are taken from AirfieldDevKit_v1.1 made by Pureblue. Super-Sherman-M51 taken from SF2 tank package, original made by rebel ryder I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of the terrain for commercial use is not allowed!!!!! +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 31. Dezember 2025 -
Planning Map: 3 argentinian airbases, 2 chilean airbases All target areas on Tierra del Fuego: Some screenshots of Porvenir Airport, Chile Here the small argentinian airfield Tolhuin (i hope that is correct) This base i made a little bit longer than in reality. Otherwise the planes were unable to take off from this base. I also had to be creative with the take off positions of the planes. I hope, that i can release it till tomorrow. At the moment i'm on testing the terrain. Known issues: I have not checked the coastline, so you will surely find "water climbing the hill". The very most target areas are only populated with 1 warehose and 1 Flak. The complete area north of Tierra del Fuego i have not touched. The tileset i took from IslandNA terrain, which is outdated by todays standards. (256x256 pixel tileset instead modern 1024x1024) It is a first and quick try to make the terrain. It is completly operational, but need a lot of work to finish it (New tileset, checking the long coastlines, populating the target areas .....)
