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Everything posted by Gepard
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New version 2.1.1 is released Update DRV 2.1.1 added RSBN Nav System to North Vietnamese airfields added radars to american airfields added some fishing ports reworked some coastal tiles removed a fuel truck that parked middle on the runway at Udorn AFB changed the original Sampan boats to GKABS much better looking boats added a new tanker
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
DRV 2.1.1 is uploaded some minutes ago. Waits for the ok of an Admin. -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Unless real life has other plans for me, I will release DRV 2.1.1 tomorrow. -
Gary/Chicago Airport finished. Parking and static airplanes are placed now. Chicago O'Hare Airport (WIP) I'm experimenting with buildings for the Gateways. The upper blue building is a combination of 3 sunshelter170m. I used it to check out the size. It would be nice to have a building in the size of the sunshelter, but with closed walls, maybe big glass windos or glass walls. The view from higher altitude to the sunshelter shows, that it looks not bad from above. But it has open sides. This must changed. Perhaps one of our talented modelmakers can make me such a building in the size of the sunshelter, but with closed walls.
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DuPage Airport Chicago (nearly finished) Above with a longer dark secondary runway, below with a shorter secondary concrete runway. NAS Glenview /Chicago It's a pity that GoogleEarth has only a black/white photo of this base. So i can only guess what kind of buildings there were.
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How about someone doing Afghanistan or Panama mod?
Gepard replied to 1Patriot-of-many's topic in General Discussion
Yeah. mine Afghanistan terrain was made for WoE (first generation SF). IIRC Wrench converted it to SF2. In the search section looking for Afghanistan in files and you find all what you need. -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Only an idea: Since DRV terrain covers mainly the territory of the Democratic Republic of Vietnam (North Vietnam) it is focused on the American Air War against North Vietnam. The Air War in the Republic of Vietnam (South Vietnam) was a completely other kind of war. It was more focused on close air support and armed recon instead of strategic strikes and dogfights. Could a South Vietnam (RoV) terrain be of interest for the community? -
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Some eyecandy for the next update: RSBN station (short range navigation system, comparable with TACAN) at vietnamese airfields. And P-12 radar and PRV-11 altitude finder for vietnamese airfields All objects are made by Yakarov. -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Strange thing. In my installation the radardome appear in game. Do you have a folder Radardome in your DRV folder? Maybe, that you fly in the wrong year. The target area is set for start in 1965. The radardome object itself will appear from 1962. So are the settings in targe.ini and types.ini -
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Can you make a screenshot, please. The port tiles have no TOD buildings. Could it be, that you installed DRV 2.1 over an older DRV installation? So it should look in Da Nang: The tankers i have changed with Juhlhelms tankers: -
It is still the beginning of creation of the terrain. The tiling is done, now i start to put airfields on the map. There are so many airfields in that area, and i'm not firm with this region of the world. So if someone makes a list, which airfields he wants to see on the map, then it would be very helpfull for me. At the moment i have: Chicago O'Hare Chicago Midway Gary/ Chicago Aurora Municipal Airport Lewis University Airport
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Soviet style airfield marking lights for war times: It were red lamps on trucks which stand in front and behind of the runway. And so the vehicle looked in reality: And so it looks in game: The model of the truck was made by Yakarow.- 170 replies
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Chicago O'Hare Airport It consist of 4 tiles (4x4 km), what means, that it is a little bit smaller than in reality (4x5 km). I'm not really happy with the raw material, because my monitor is to small to display a 2048x2028 pixel graphic. Thats why i used a raw sat picture with less good resolution and scaled it up to 2048x2048. The result is not as good as in the other tiles.
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Work on Michigan terrain is going on. I placed parked aircraft at several airfields. As you see, the third Boeing must be relocated. On this screenshot you can see larger TOD buildings, which are shopping centers or factories.
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
I think i will have to do a small update of DRV 2 terrain. The reason: After finishing the terrain i found time for simply play the game, just for fun. And when i did so i saw, that at Udorn AFB (or was it Ubon?) a Fuel truck stand middle on the runway. Stupid truck driver, i thought, parking middle on the runway is not the fine english way of life. But then i realized, that i was responsible for this mistake. While testing the correct landing point of the runway i placed that truck on the runway, to get the exact coordination of tha landing point. And than, instead to delete the truck, i saved the file. And so the fuel truck appears at the wrong position. My fault. Then i found, that i had forgotten to smooth the waterline of some coastal tiles. This i have fixed now. I will fly over the terrain a further couple of days, to find other mistakes. Then i will release an upadate of the update DRV 2.1. Further i added GKABS asian fishing port object to the map. -
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Seems to be that the pilot rolled to late and had to less altitude for the next flight maneuver.
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