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Everything posted by Gepard
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I tried to make water tiles for the muddy part of the Rio de la Plata Bay. But i'm not satisfied. In game it looks rather like desert than as muddy water. The screenshot shows in foreground the new water tile, in the middle the blue watertiles, which i have used in the terrain before. And in the background you see the tiles of Buenos Aires.
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Sit rep. I got the green terraintiles from Wilches and added them to the Rio de la Plata Bay terrain. Now we have a wet (green) season and a dry (brownish) season. Then i started to create Base Aeronaval Punta Indio for the Argentinians. So it looks at the moment. There is still a lot to do. The barracks in the middle of the base, the tower and so on. Then i must place the parked aircrafts to the correct positions. Will need some time.
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L-39ZA Albatros BTW. The armament with R-3S (AA-2 Atoll) was rather a joke then a real option. The L-39 was to slow to reach the minimum lauch speed of the Atoll. Only in dive the speed could be reached. Thatswhy this armament was tactical nonsense.
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3digit tactical numbers are rare in Russia, because the number is connected with the unit, the Fighter Wing. Thatswhy 2digit numbers, but no 00 and no 13. 00 is the toilet and 13 is bad luck. 3digit numbers are only for prototypes or for big units, like training units.
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Try this: Open the file IraqWA.ini with notepad editor look for line CatFile=..\Desert\Desert.cat change it into: CatFile=..\IsraelME\IsraelME.cat save the file hopefully it will work
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One step by the other. First i must finish my book project. Then i will do some work on Rio de la Plata Bay terrain. What i would need is a picture of a typical argentinian village house, so that i can rework the TOD houses on the map. Then i need the information, wheter there are palm trees in the area. If no then i must change it too.
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Nice i love it. With the green tileset it would be possible to maked a seasoned terrain. One for dry and one wet weather periode.
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Is their a chance, that we could see the Lavi in the download someday? Mandatory screenshot: PZL-230F Little Scorpion. Polish project of a low cost ground attack aircraft.
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This is the typical trail and error. I would use 0.1 as step. Then save the file. Start the game and check how much the position has changed. Then you may guess how big the next step must be. Make the steps not to big, but also not to small. 0.01 would means to move the position by only 1 centimeter or in other words 0.01 meter.
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Only a thought, i had while i was watching Top Gun Maverick last weekend. Why not making a terrain mod with a deep valley, which is the path to the target? High desity of SAM, an airfield close by .... We need high mountains up to the sea. A deep valley. Snow. But which terrain as basic? Completly new? Or the Caucasus part of my Southern Ukraine and Crimean Peninsula terrain? Or Korea MiG Alley terrain? Somewhere in the east of the map? Or something else? Only an idea.
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AttachmentPosition= 6.8,-4.35,0.422 Change the bold marked value. Since the pods are to low placed you must raise the number. The value is in meters. If you want to raise the pod by 10 centimeters you must wrote 0.522
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To expain my words. I have to finish a book project in the next two weeks. So it will look when released: The publishing house want the manuscript and the pictures delivered till January 15th. It someone of you has some good photos (resolution 2000x1400 pixel or better) of Antonows or IL-76, which he had photographed himself, and want to see them printed (The name of the photographer will be mantioned direct below the photo.), then send me a PM. When the book project is finished, then i will start to include the mentioned argentinian Naval Aviation Base into Rio de la Plata Bay terrain. Promised.
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