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Gepard

MODDER
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Everything posted by Gepard

  1. I added some small islands east of Energodar. Perhaps i will do some work on the north coast of Energodar. Finally all trees are "planted". Ground combat at the bottle neck of the Crimean Peninsula added. So CAS missions are possible now. My attempt to make battlegrounds between Cherson and Nikolajew, which are relevant today, failed. I got strange results. The game was doing what it wanted, not what it should do. I'm not sure wheter i can release a new Beta this weekend. But i think someday in the next week it will happen. Screenshot: Energodar seen from the east. In forground the new islands, which i added.
  2. F-8 over soviet SAM site at Socotra island.
  3. A real T-62, not that T-55 with 105mm gun which TK sold us as T-62.
  4. Over the chinese-vietnamese borderland in 1979.
  5. I was not able to convert from jpg to dds format with proper layer for the waves. So i made the tiles old school tga. So looks Energodar at the moment. In the forground you find the town of Energodar. In the middle, where the smoke is, is the thermal powerstation Energodar situated and in the background you see the 6 reactor buildings of Energodar Nuclear Powerstation.
  6. Never underestimate the enemy Flak.
  7. I did not know, that SF2 support DDS formate. I will give it a try.
  8. First i will convert the coast tiles from jpg to tga and then i will test how much performance is lost. A jpg file is between 190 and 350 kb, a tga file 4096 kb. And afterwards i will decide how many Flak and SAM i can place, without making the game to a slideshow. But you are right, a lot of Flak would be nice.
  9. "One Big Mac, fries and a Coke Light please!" (Socotra terrain, easter egg)
  10. SitRep: I'm still working on Energodar, town and nuclear powerplant. I added some more factories and other ground objects. Then i try to rework parts of the tiles which not match. And finally i have started to "plant trees".
  11. Over the town of Energodar. (Donbass WIP terrain)
  12. The town of Energodar is finished now. 481 buildings. It looks like a typical soviet town of the 1980th.
  13. SitRep: Building of the town of Energodar makes good progress: At the moment 292 buildings, all complete destroyable. Apprx. 50% done.
  14. I have startet to built the town of Energodar by using Wingwiners blocks of flats. (I hope this is the correct english term, perhaps panel building is better.) I converted Wingwiners buildings from bmp to jpg, to reduce the workload of the computer. I hope that the framerate will not suffer from the lots of buildings when Energodar will be finished.
  15. Over Energodar Nuclear Powerplant. (Donbass terrain WIP)
  16. The tiling of Energodar Nuclear Powerplant is nearly finished. There are still some refinements neccessary. And of course the change from jpg to tga format for coastline tiles. So it looks in game at the moment: Flightpath from East to West. Placed target objects are at the moment the 6 reactor buildings and some big warehouses as placeholders for big generator buildings and last but not least the 2 cooling towers. Its still a long way till Energodar will be finished. To comparision, so Energodar town and nuclear plant looks in reality:
  17. What if the Ukrainians would not have sold the carrier Varyag to China.
  18. You mean something like this: Its a first experimental tile for one of the iron mines near Kriwoi Rog. It should be twice as big as i have done it so far. With TFD editor i have lowered the terrain under the mine and formed a "hole" which is more than 100 m deep. At the screenshots it is not very good to see. Perhaps on the last one a little bit better. On the left side is a spoil dump, on the tight side the "hole" of the mine.
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