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daddyairplanes

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Everything posted by daddyairplanes

  1. Version 1.0.0

    545 downloads

    SAC Twilight B-52G/H Skinpack and Upgrade Package This is a package that adds several historical skins with nose arts to the B-52G_89 and B-52H_88 aircraft. Several skins also include my skin as tga method to allow several camo schemes in one skin. It also upgrades the weapons loadouts and data.ini's for better historical accuracy Included - B-52G_89 and B-52H_88 aircraft with new loading screens, data ini, loadout ini, historical serials and nose arts - weapons including a new B28FI_350 nuclear bomb and upgraded data inis for others - effects and sounds for aircraft and weapons Installation unzip package, put into mod folder, allow overwrites for items that you already have AIRCRAFT NOTES several skins have tga based skin to represent SIOP mod, Strategic, and all grey camo. this leads to the decal folder being large (over 3.5GB). B28 NOTES the B28FI weapon included is to represent a laydown delivered weapon. it should not be released lower than 1600 ft AGL and slower than 515kts. the B28RI weapon should not be released lower than 6000ft AGL. not responsible for fragging is these guidelines are not met. Credits daddyairplanes - much ini work, tga work, hours of research, and minor tweeks to base skins wpnssgt - original model Dels - cockpit russouk2004 - model for B28 family of weapons KJakker - data.ini edit assist,cockpit revisions, countermeasure strength, revised weapons (ODS contributor) yakarov79 - ini edit assistance(weapons grouping)(ODS G contributor) spillone104 - model for Hound Dog pylon(ODS contributor) baffmiester - technical assitance with FM Third Wire - for the original game Test Team - Nightshade/PR, Stratos, allenjb42, EricJ, Sheriff00 Reserch Sources Painted Ladies: Modern Military Aircraft Nose Art and Unusual Markings by Randy Walker More Painted Ladies by Randy Walker B-52 Aging BUFFs Youthful Crews by Rene Francillion and Peter Lewis image searches on Google, Pinterest and Facebook Huge Thank You to the FaceBook B-52 Stratofortress group as a whole. This group is predominantly BUFF veterans, and was a tremendous help to finding out a lot of information on BUFF markings, loadouts, and operations in the late 1980s. special mention goes out to Jay Scales, Andrew Ferguson, John Mueller, Anthony Spencer I hope you enjoy this mod Kevin Unruh aka daddyaiplanes
  2. keep it up and you'll be able to make a modern SF2 version of this
  3. hmmm, this threads quiet. lets liven it up some, low level
  4. because the background check on these is just too long....
  5. its the G_89 and H_88 model B-52s, both of which were missing LandingSpeed= entries. just set one up for the H at 0.5 below stall speed and works good now.
  6. specifically what data ini entries would adjust this? currently aircraft in question does touch and goes, checked to make sure aircraft needing LARGE runway was landing on same in terrain. trying to find out entries so i can compare stock with the modded bird
  7. ok, interested on if theres a back story other than the 35th anniversary of the GDR
  8. is that the 737 from the FB page or your own? mandatory screenie
  9. just something seen while testing, part 1
  10. generally rivets. but consider how big the aircraft is. the bigger the bird, the less likely rivets will meaningfully show up in game. at least not without either showing up the size of hamburgers, or having a jpg/bmp the size of a major metropolitan area. OK, j/k about metro area, but you'd need a 4096 on something the size of say a C-5 to get decent rivets lined up. and then it would still be barely noticeable in game (tho you'd know they're there) on that one tho, rivets should be fine i think
  11. Thank you! Had an epiphany of sorts with lay down delivery. Due to the size of the blast the RI was only cleared down to mid altitude ( no low altitude) releases any how. So i need to slow them down, but not near as much as an F. Working myself today, so will get going tonight or tomorrow
  12. i'd hold a minute Sheriff. waiting on word from Kjakker about the effects (unless anyone else knows where the KT030 and MT030 nuclear effects are ), and i made adjustments to the RI's so they actually slowed down in the game rather than continue forward. me being nitpicky me also renamed for historical accuracy (ie B28RI Mod 5 for the 1.4 MT) finally, as mentioned above the RI and FI were parachute retarded. the difference lies in that the FI had bigger chutes to allow a "soft" landing and 30 second delay for laydown delivery. the RI just slowed it down. not sure the game will allow the 30 seconds on the ground before detonating tho. i want to release the B28RI_350 with the latest BUFF pack mid month, so hopefully resolved by weeks end. as to all others, again awaiting word from kjakker
  13. nope technically not even the right branch it was (VERY) loosely styled off of USAF CPT Scott O'Grady's F-16 being shoot down in 95. https://theaviationgeekclub.com/f-16-down-scott-ogrady-explains-how-he-was-shot-down-over-bosnia/ he wasnt too happy with the movie and actually sued 20th Century Fox over Owen Wilsons portrayal of him (esp when the studio was claiming the film to be true to life)
  14. get with Sheriff again if you want them to participate in NATO Nuclear Sharing. there's some new B28s that he's already fit into his US naval Buccaneer.....
  15. more nuke testing, some light refurbishing of Killerbee331s Mk28
  16. ok, update with oppurtunity to test.... Kjakker, could you upload the effects and sound to go with the bombs? also adjusting the drag ratios on the RIs so they fall back (like a parachute retarded weapon) and give the aircraft time to get away. also need to either change the FI to the parachute lod or eliminate it. the difference in the two was that the RI was retarded internal carriage, FI could also land on the ground, wait 30 seconds then detonate. so far im not sure that can replicate in game. no jobs today so will be working on adjusting the Killerbee originals, skins on russouk's and other edits to make the experience survivable finally, interesting fact from research: the B28 minus chute was the weapon for the A-5. it was in front of two fuel tanks, and the whole works was ejected with the tail cone over the target. UPDATE 2 getting some makeup on KBs old bombs. nothing like ravenclaws work, but better than the original weapons pack today
  17. Sheriff, only thing i can see so far is to adjust the "Y5" on the skins of all but the 1.45MT weapons. the Y(number) denoted what the yield was. I plan to get to that within the week (work allowing). Kjakker, are you planning on releasing this, or would you mind if i updated Killerbee's B28 ini's and released a pack of both(internal versions and KBs externals)? either way plugging the FI_350kt into my release for the B-52s this month. big help and thank you again back at Sheriff, i still say that birds unofficial name should be the Chiquita!
  18. hey do we have any lighthouses as terrain features? it would allow for recreating a usual pic taken of many NC based birds mandatory screenie (minus lighthouse)
  19. while youre looking that way......
  20. when you say lack of reference photos, whatcha using besides google searches? i've been using google as a base line, then visiting the sites link that the pic is from. i've also used groups on FB (esp veterans of that aircraft, not just fanboys) as a really good source. The B-52 group, with its many crew chiefs and weapons guys, has given excellent support during my most recent project. also tapdance your searches, input as many variations of the theme as you can think of however off the wall or seemingly irrelevant
  21. russouk, its fitting beautifully now and the SRAMs dont even have to be jammed against the back wall anymore what font did you use for the Y1? (reason why below) kjakker, do you have any other inputs in the near future? if not, im looking to rig up four weapons with the different yields (70kt, 350kt, 1.1MT and 1.4MT) and load the 350 as standard ATTACK in the loadout. thank you guys very much for your help with this
  22. heres a few topping options for your next delivery
  23. changes i made to the data ini so far DragAreaMultiplier=120.000000 ________________ up from 0 Explosives=10000000.000000 ------------------------------ took one zero off, so not dropping tsar bomba and dying. odd because the B61 values are higher and no issues until 1000ft ArmingTime=120.000000 ------------------------------------- not sure this is doing anything have it down so far to laydown delivery survival at no less than 1500ft or 490kts. 1250ft and things start flying off the airframe (altitudes in screenie are follow thru on popping up). better than the first test where i disintegrated at 10000ft (yes i know im impatient and like to charge ahead with things that i can)
  24. once you do, youll kick yourself in the ass for not having used it its that good
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