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daddyairplanes

MODDER
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Everything posted by daddyairplanes

  1. check out them coconuts
  2. doublin down on yakarovs response, if you save the gimp file from making the first few decals you can also save the font you use. B-52s as example, i have a tailNum xcf (GIMP file, like a Photoshop psd) and to make a new serial just go to the text layer, then backspace rather than delete the whole thing. if you place the cursor within the text layer at teh end or in between numbers, it will keep the exact previous format. that way, i only have to change two digits to get 78912 from 78908 and the color, size, and font are the same as before notice the placement of the cursor in the second one. one click and its back to teh settings first created in December and play with the transparency for best effect. on a high contrast skin 90% is good, for mostly green/gray skins (like Strategic Scheme or European 1) i use around 55-60% as they were harder to see. full 100% opacity tends to leave a white line around dark edges of the decal finally, @Wrench only 10000? i'd think more towards a million
  3. i would have to say IRL, unless someones been heavily messing with the inis but if that were the case i think AAR would be instituted before getting rid of fuel in game
  4. very interesting! i always imagined the immediate post WWII period as Dhimar recieving American and British planes as thanks for support, while Paran bought up German birds as "scrap"
  5. to answer specifically about mission editor, there is a DLC mission editor available at the TW store or it comes with the SF2 Europe expansion pack (if budget allows i recommend going with the Expansion pack instead of just the editor) an theres a few of us around still workin with this old girl, plus plenty of previous content for much of what you could imagine. welcome to the party
  6. the end run isnt too bad and quite a bit of fun once you set everything up and make a template that lines up with everything. getting that template lined up and established is the frustrating part, esp. as tga still needs the game fired up to be checked
  7. side note, while this is about serial numbers it can be applied to nose arts, special markings (like CAG birds for navy jets) and even whole skins (like Gepards unique camo's for LSK Mig-21s). its just a matter of tying the desired marking to the serial number (noseart002.tga with sn002.tga) and assigning decallevel=2 in the decal ini. also in the example of the boss birds you should have a common marking without numbers and one or more with (tail, and tail001 for example). the common one will appear on all others while the special will be just on that bird. my two cents on the matter
  8. did not know that about the Skyhawks, learn somethin new everyday on the repaint! although i recall reading somewhere the Phantoms in SEA were called toads until they got repainted after the war. fallenphoenix, if you ever read the book Warriors, it prologues at this timeframe. the main character John Bennett is in a F-8 squadron on the Hancock, and after getting this briefing he surmises that if the Isrealis need F-8s they are hurting real bad. yeah, a fiction book from 1990 was my introduction to this bit of history, found out about ten years later it was true
  9. A suggestion, a skin for on delivery with rough Stars of David applied over the USN grey. As hurtin as the IDF was in Oct 73, they wouldnt have bothered with painting camo until after the war. The marking wouldve likely been big enough to cover the US insignia, and lettering ( NAVY, two letter codes) painted over(maybe with green or brown). USN Squadron colors, insignia on tail, and numbers probably wouldnt have been bothered with until a full repaint. Sorry for nitpickin, just some thoughts.
  10. very nice strahi. now if we only had a balkans terrain for it all mail call for my mandatory screenie
  11. the ancient one (not Wrench)
  12. another note on that, in many weapons packs (individual and in campaigns) there are two versions of guided munitions; the regular and a whatever_AI version. never dived in to see the difference other than the AI version is actually usable by the AI.
  13. yeah well..... two for the B-58 was ok. not doing specific weapons for the BUFF!!!!!!!
  14. thank you gatling, and i knew that. my question pertained to lower limits. for the aircraft that counted i just made a special Mk83 and Mk84, and linked to a specific station code so no other bombs showed up
  15. nyghtfall has the answer, just not the one im looking for hoping it would be. if anything, i would need to do a specific Mk83 and 84 for the Hustler, but the B-52 carries too many types of bombs to effectively make special weapons for it. thanks for the input all!
  16. will that work to list the offending weapons individually (MK81, MK82) or does it cover classes(BOMB)? in the case of the Hustler, i want to allow the MK83 and 84, but nothing else, so just blocking BOMB wouldnt work. The BUFF would actually be easier, given there only two
  17. i know there are ways to restrict the biggest weapon a bird can carry on a weapon station (loadlimit, diameter and length) but is there a known way to have a smallest allowable weapon? looks a little funny with Mk81s as a BUFF loadout option, and pretty sure the smallest thought of for the Hustler when they tested conventional weapons was 1000 pounders.
  18. i used PS on the yearly subscription until almost two years ago. been using Gimp since i let my CS Student edition go and since all im doing is SF2 modding for the most part it gets me along just fine. as well as being free.
  19. wrong trijet Russouk. Think McDonnel Douglas, not Lockheed (although Tristars would be nice in game too) meanwhile, about 60 percent done
  20. cockpit windscreens! Cargo Door! if she has a moderate pit you couldnt ask for a whole lot more! (sorry, been a long day...)
  21. not 100% sure what you mean by implication, but imho many old heads around here are either 1) tired of answering essentially the same question over and over (the particular mod might be different, but the issue is often similar to one asked and answered in the past with other mods) and 2) many might be saying to themselves "i wont answer because i'm not gonna be nice about it". ties in with number 1, and also the tone at times of the one asking (lord knows thats me often). we try to be civil here, but it is still the internet. that said i agree with Erik, if one hunts one can find many answers, files and other things posted here over the course of 2 decades worth of Biohazard/CombatAce. so while maybe misplaced the posts can still be useful in some fashion
  22. soooo, whats your sign sorry, you gotta excuse my friend. hes not right when he doesnt eat, the big ole chow hound
  23. you could always rework existing bases with the wealth of ground objects and buildings out there. ini editing and skinning/decalling are the cheapest mods to work. just go into the guts of it and ask questions (with pics or code to highlight your roadbloack) It captures the mindset of the modders best to quote the phrase "Ooh Shiny!"
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