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Vambrace

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Everything posted by Vambrace

  1. F-16XL for SF2 – F-16E Blk 62 Fighting Falcon

    Looks great! Do you have any plans on adding conformal fuel tanks? It would not only make it more in line with the F-15E but I feel it would make it a true strike fighter by improving its overall range without sacrificing payload.
  2. We had a similar situation back in April 2001 involving China. No one at the time even thought of a Cold War with China at the time so why should we even consider the idea of a Cold War with Russia. I know we have the Ukraine Crisis and the Syrian Civil War and that Russia may or may not be involved in these incidents, but let's take some time and think things through.
  3. LGBs can be dropped with any aircraft even without a designator, But it will only track when it is dropped on a primary target. Anything else will cause the bomb to drop like a regular bomb. I hope this information is useful.
  4. With the release of OP. Darius, I'm pleased with the mod, being able to fly just about every major aircraft in our current time frame. Although I am a bit disappointed that the French does not have a Rafale in the game. I heard of the Rafale B on A-team, although that is a bit on the old side now. I am curious if anyone is working on the C and M variants.
  5. NormalMissionRate=180 NormalMissionRateDeviation=120 OffensiveMissionRate=15 OffensiveMissionRateDeviation=30 These values especially the normal mission rates affect how fast time flies after each mission. I suggest setting the NormalMissionRate between 20-30 to get the best time flow. adjust the other three values accordingly
  6. The desert campaigns only covers 1959 and 1975. They all got a mercenary campaign that is fun to fly in. It gets even better if you have 3rd party aircraft because the are included in the mercenary purchases. The game is open ended in terms of story so modding the starting year won't make the campaign awkward. Just be aware that buying an F-22 as a merc cost more than 300k, and the fact that most merc missions ends up earning 30k tops.
  7. I suggest getting the NATO Fighters mod. It covers the entire period from the 1950s to the 1980s. Here's my interpretations of the campaigns 1953- Korean War style dogfights (F-86) 1956- Supersonic era (F-100) 1962- Early missile age (Mirage III) 1968- Early BVR and LGB age (F-4) 1979- Modern air combat (F-15, F-16) 1986- Ultimate showdown (Mig-29, Su-27) In my book, if you are looking for AG missions that have TV guided missiles and Laser Guided Bombs, I suggest playing the 1979 campaign. It refines the weapons of 1968 and you have an F-16 that can roflstomp anything that flies at the time. If you want a bigger challenge, you can also do the 1986 campaign. Same weapons but deadlier opponents.
  8. Orange Revolution: 2004

    Where do I find the map? Is it the one on the SF1 DL section or another section I did not know cause I can't find it on the SF2 terrain section.
  9. Absolute beauty. will there be a beta release for this?
  10. Bring It Iran

    As bad as the situation gets, we need to take the time to see the Iranian perspective on this issue. Seriously, the US is looking for an excuse to turn Iran into El-Salvador or Chile all over again. I don't even think anyone here understand why the Iranians hate the west, especially the US that much that lead to this CF.
  11. Quite sad that there is only the Rafale-B. Does A-team or anyone here in CA have any plans to make the Rafale M?
  12. Ground Control Simulator?

    A good way to sucker sim enthusiast to buy their games to make money? I dunno.
  13. That is one beautiful fighter. Any plans to create an actual model for this?
  14. nice upload. Do you have any plans to make an E variant for Japan?
  15. Ever since the may 2011 patch, I cannot see the missile effect that Lexx_Luthor had made. http://combatace.com/files/file/5998-update-v111-siberian-sky-experimental-3-d-rocket-exhaust/ anyone here used this on SF2 and had it working on post-may patch, cause I cannot figure out a way to make it work again? I appreciate any advice given. This is a great missile effect mod and needs to be upgraded to SF2 standards.
  16. thx for the advice fubar. do you have any input regarding the issue with the effect changes?
  17. @wrench- The main problem i'm having is that the effects are no longer visible after I applied the may-2011 patch. I'm just wondering if it had something to do with the effect changes TK said he'd made with these new patches because the effects work perfectly at pre-may 2011 levels. @lexx_luthor- I understand your issue. maybe dave and wrench have some advice on how to edit the files.
  18. The missile effects don't work anymore on SF2 post-may2011 patch. Is there a way for me to fix this problem?
  19. U.S.A.F. Early Model Sabres SF2

    Nice upload. any plans of uploading the late model USAF sabres?
  20. F-86K For SF2 by Paulopanz

    Be sure to check the ymac values for the aircraft. Since NATO fighters on SF1 onwards I have noticed the right wing is a negative value.<br>Normally the Ymac values are supposed to be negative on the left and positive on the right.<br>I hope this clarifies the problem regarding the F-86K and even the F-22 since i noticed the same problem.<br>
  21. I like the SF2 series and it is a major improvement over SF1. The problem for me is that I don't know how to mod the map location in the "map name"_targets.ini file. I normally use the KMD mission editor for SF1 to adjust locations when trying to add carrier capabilities in maps. http://combatace.com/files/file/2678-kmd/ Is there an SF2 version of KMD that I can use? For the next question, I notice in some SF2 screenshots that some people have added rocket pods attached to TER which allow for 3 rocket pods in one hardpoint. is there a way for me to add that and how can I do it?
  22. is there a full name for TKME? I'll dl it and try it out and see if it works for me.
  23. Extra- in the case of KMD, I cannot run it on my computer at all so I do need a program that serve similar functions. any good suggestions wrench?
  24. thanks for the information. I never knew the multi rocket packs are actually separate models, I'll be sure to check it out. In regards to the map editor, I always use KMD to review my coordinate placing. Something like this in the stock SF2V Vietnam_targets.ini [TargetArea085] Name=Dixie Station Position=720000.00,176000.00 Radius=5657 ActiveYear=0 Location=10 Alignment=FRIENDLY CarrierStation=TRUE I need an SF2 equivalent so I at least know where my carrier stations are located. I'm trying to mod the stock SF2 and SF2E maps to allow carrier stations but I need this particular editor to see if my coordinates are correct. @wrench- what is the editor you are referring too? I'll try and find it
  25. Either you can remove all ground units on the map or you can disable ground offensives with this GroundOffensiveAllowed=FALSE I got this out of the SF2V campaigns but SF1 and SF2 will work on this either way
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