Jump to content

Cliff7600

MODDER
  • Posts

    1,196
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Cliff7600

  1. Somewhere in the Republic of Dohar, advanced fighter training
  2. To me both look great! I just can't wait xD
  3. I ran out of fuel... it's all my fault. 130 kt and 1300ft won't be enough, I landed just before the runway threshold and, cutting through the grass (it's a MiG-23 ) I ended on the taxyway.
  4. That's great! I think I gonna fly swedish before too long.
  5. Hey baby, whether it's now or later I've got you, you can't shake me 'cause I got you on my radar xD

  6. Great show Lt ! MiG-19 is a nice bird to fly, isn't it?
  7. ...still no joy. It's for Kesselbrut's Beaufighter pit. I was trying to move the mil when on caged mode. Thank you anyway!
  8. Tell me if I'm right : The gunsight can move (gunsight depression) if it is designed in the original 3D Max file. It needs a specific mesh. If that's wrong, how to do it? I haven't find out... Thx Cliff
  9. For your next holydays Rent a PBY Catalina sea plane!!! (Don't try the "landing on water thing" at home kids, we're experienced stuntmen) xD
  10. Coolest camera ever!
  11. Good luck Lt
  12. About the crashes, no luck involved. [Fuselage] ModelNodeName=Fuselage HasAeroCoefficients=TRUE CLa=0.0966 CD0=0.0071 CDL=0.0001 Cm0=0.0001 Cmq=-0.5129 Cmad=-0.0126 Cyb=-0.0966 Cnb=-0.0794 ... The "DamageRating=DESTROYED" entry is missing, the fuselage was not destroyable. I guess that's the reason the pilot wasn't killed.
  13. It was a real pleasure
  14. I love ugly plane, the Lightning looks awesome (to me). Btw, do you remember which one is called "Double Ugly"? The F-4E is really ugly too. They look like beasts, sound like thunder and move like... jet fighters! xD
  15. When things go bad and get worse, promotion goes quicker
  16. Position lights location OK And for the first time, the FM starts to be satisfying, YEAH!!!
  17. Check the "AnimationID=6" entry, maybe it's another animation number. And sometime you need to add : "ReverseModelOrientation=TRUE" Anyway change the "Setting[1].Angle=" as you wish to have the right move.
  18. This is a sick campaign!!! There must be a bug somewhere, I'm still alive! I don't understand but let's see how far this will go... 13th mission 1 Esk. 39 PML, Rechlin Larz AB – MiG-19P 11/09/62 Take off : 12.06 – Landing : --.-- Target : Bremen, CAP 4 aircrafts Once again I asked Jan to help me for this patrol, and we took off as a 4 ships patrol. We were on time over Bremen and we engaged 4 Mirage III. I turned tight and fast to chase a bandit that was winning on Marjan. I saw the French launching a missile from his port wing but with a sharp burst I took him out and Marjan escaped from the poorly maneuverable missile. Our MiG-19 are superiors in dogfight to this Mach2+ delta fighter and we were eating them. I followed Jan while he was shooting down his opponent and when I tried to engage another one I caught him up too much quickly and collided with him. Maybe he was idling… The Mig-19 must be a very strong and resistant aircraft because I wasn’t killed in this collision. I managed to open my chute and saw the Mirage’s pilot under his chute too. I was rescued but I lost another plane. My wingmen returned home safely. I must be more cautious or I will be killed soon. 14th mission 1 Esk. 39 PML, Rechlin Larz AB – MiG-19P 11/11/62 Take off : 07.38 – Landing : --.-- Target : Pünitz, Intercept 4 aircrafts Scramble alert, we took off and pushed hard to intercept an enemy raid. We did that perfectly and jumped on 4 F-100 before they saw us. Lt Chudek shot one down and after few maneuvers I had a victory too. Chudek got another one and we were told to bugger off. We headed to the east because they were many fighters in the area and I didn’t want to lose anybody today. But a lonely F-100 hunted us and as he was attacking my wingmen I went to his 6 o’clock. I try to shot him down but I ran out of ammo. I thought I could ram him but it would mean that I would destroy my plane. I tried to overtake him to drag him and let the guys shot him down. But he was a better pilot that I expected and he got me. I punched out. The three others were safe but I lost another plane. There’s only six MiG-19 left at Rechlin Larz… And one day or another I will lost my unbelievable luck and I wish I will not be in flight that day. I’m promoted to Captain rank.
  19. You can try to add a line in the WeaponBay entries. This is the ErikGen F-101B datas for the "Genie" rocket bay : [GenieBay] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=INTERNAL NumWeapons=2 AttachmentPosition001=-0.270,3.57,0.04 AttachmentPosition002= 0.270,3.57,0.04 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800 AllowedWeaponClass=AHM,RCKT SpecificStationCode=AIR-2 DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=9 BombBayOpenTime=1.0 BombBayCloseTime=1.0 AttachmentType=USAF ModelNodeName=Genie_Hi MovingPylon=TRUE RotatingPylon=TRUE AutomaticDoors=TRUE <------------- this line PylonMass=10 PylonDragArea=0.06 The problem will be to launch IRM weapons because they will be released without a lock on the target. It seems to me that the real F-106 had a IR sensor on the nose just before the canopy. This is efficient only for AHM, SAHM or RCKT.
  20. 12th mission 1 Esk. 39 PML, Rechlin Larz AB – MiG-19P 11/08/62 Take off : 11.06 – Landing : 12.24 Target : Gütersloh, Sweep 8 aircrafts It was a 2 ships mission but I asked Jan to come with us and Capt Wojciechowski with Marek Rayski decided to do the same, each one with a wingman. We thought that such a force would be useful when reaching the area of Gütersloh. Over the target, there was no enemy so we called for an interception course and the radar controller gave us 2, 3, 4, 5 times a new course to engage some “bandits” which were supposed to fly at 10000m. We drifted till Frankfurt Am Main and I decided that was enough, there wasn’t enough fuel left anymore to engage anybody and fly back to the base. We RTBed. Everyone landed safely but our troops had been repulsed. BTW Capt Wojciechowski is an ace since yesterday.
  21. Status : Moving parts orientation : Aileron / Flaps / Stabilisator / Wheels Landing gears : contact with ground and steering Done
  22. Yes, maybe the orders I give to my wingmen are not relevant to the situation. About the crash, it's a first... and I don't think that will happen again. I checked the pilot datas, it doesn't appear, shot down only 1 time. I've ejected twice plus the crash, it makes three actually. I won't complain, +10 missions is good in comparison with the mistakes I made. In fact it's the second time I crash while I was looking at the map. The first time the pilot was killed.
  23. Maybe : (StationID #7 & #8) [WeaponsBay1] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=INTERNAL NumWeapons=4 AttachmentPosition001=0.955,1.18,0.725 AttachmentPosition002=0.524,1.18,0.783 AttachmentPosition003=-0.89,1.18,0.825 AttachmentPosition004=-0.082,1.18,0.739 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_L MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 [WeaponsBay2] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=INTERNAL NumWeapons=4 AttachmentPosition001=1.163,1.174,0.831 AttachmentPosition002=0.531,1.174,0.784 AttachmentPosition003=-0.076,1.174,0.74 AttachmentPosition004=-0.689,1.174,0.699 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_R MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 --------------------------------------------------------------------------------------------------------------------------- Or : 8 different weapon stations with 1 bomb each [WeaponsBay1] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=INTERNAL AttachmentPosition=0.955,1.18,0.725 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_L MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 [WeaponsBay2] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=INTERNAL AttachmentPosition=0.524,1.18,0.783 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_L MovingPylon=TRUE [WeaponsBay3] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=INTERNAL AttachmentPosition=-0.89,1.18,0.825 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_L MovingPylon=TRUE [WeaponsBay4] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=INTERNAL AttachmentPosition=-0.082,1.18,0.739 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_L MovingPylon=TRUE [WeaponsBay5] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=INTERNAL AttachmentPosition=1.163,1.174,0.831 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_R MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 [WeaponsBay6] SystemType=WEAPON_STATION StationID=12 StationGroupID=3 StationType=INTERNAL AttachmentPosition=0.531,1.174,0.784 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_R MovingPylon=TRUE [WeaponsBay7] SystemType=WEAPON_STATION StationID=13 StationGroupID=3 StationType=INTERNAL AttachmentPosition=-0.076,1.174,0.74 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_R MovingPylon=TRUE [WeaponsBay8] SystemType=WEAPON_STATION StationID=14 StationGroupID=3 StationType=INTERNAL AttachmentPosition=-0.689,1.174,0.699 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_R MovingPylon=TRUE ...
  24. Chill out...
  25. It does the same when you trigger the bomb release and open the bombay after. You should open the bomb bay (extend the rack) before triggering anything, it means two different keys. "O" = extend the rack, then "enter" = drop the ordnance. ???
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..