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Jimbib

MODDER
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Everything posted by Jimbib

  1. Hi there snakeman, as USAFMTL has said, I'm in the last few months of my schooling now, the work is getting fairly hectic. However, over the last few months I have figured out and solved some problems that I had been having with the making of these bases, various annoyances like mapping issues and taxiways screwing up. I think all the major hurdles have been passed, so when I get some free time I should be able to get them sorted. I'm still deciding on whether to release them in one go, or to release a tonne of bases that are located in the SW USA all at once.
  2. Looking snazzy mate. Tell you what, stick some marine commando's on the side with guns pointing out and we're good to go Where are you stationed with the CG?
  3. It would be easier to skin AD's thud, as he uploaded templates for it here at CA.
  4. They took the 22" chrome rims too? Dam, I looked pimpin when rollin in them.
  5. My brother works very close to where the 777 crashed, as it went by one of his colleagues thought it looked too low, a second later, wham, tail strike as the aircraft flared too much.
  6. I don't spend that much time actually flying the sim, mainly any free time goes on modding.
  7. There's a few good places to go to for sure. Check out the Hendon RAF Museum, HMS Belfast, the Natural History Museum, the Churchill Museum and the Cabinet War Rooms. If you're prepared to make an hour trip north, the Duxford Air Museum is brilliant.
  8. Wrench, use the path tool! Use the paaaath toooooool!!!
  9. If its a problem of having the canards only go to the extreme position when only on the ground, you could set them up like the Mirage Factory's rudders, which deploy as speedbrakes, but only when on ground using this line.... DeployWhenOnGears=TRUE
  10. Not exactly an explanation, but it does show some of the moving surfaces in deployed positions... http://www.superfighter.hu/
  11. Jimbib

    GO AWAY.....

    Add Big Brother to that list.
  12. TK has stated quite a few times that a heli sim is not on the cards right now.
  13. Yep, thats the mod that Major Lee and some others made, I don't know if it came with a campaign or not, but it was quite a good all round conversion mod.
  14. Do you mean the Wings Over Europe mod that Major Lee and co did quite a while ago?
  15. The F-15C and E mods have these sounds effects also I believe.
  16. How did you manage to remove the refuelling probe? I thought it was built into the 3d model?
  17. If you're going for any prop racing, like p10ppy, I would vote for FE, due to its modeled torque effects. Edit: Also, to have a different coloured and shaped 'pylon' in game, you could simply repaint the obelisk in SFP1.
  18. If you're gonna make all your templates at 4096^2, you'll need some serious pc power, I tried that during this year and a set of five psd's weighed in at nearly a gig collectively.
  19. The same thing happened over here in July earlier this year, at Indra Dhanush 07.
  20. There are no A-4F templates available, however for the most part, you should be able to use the A-4E templates until you come to the avionics hump mapping. Here you you will need to use a bit of skinning ingenuity by either cutting and pasting that part of the bitmap over from another texture set, or by redrawing the area using some existing A-4F textures.
  21. Well you wouldn't want a post 2000 Kelly McGillis chasing you down.
  22. Looking great Marc!
  23. I agree with you mate, the extraction utility has enabled a plethora of modding and development that we probably wouldn't have seen otherwise. By the way, the original creator of the extraction utility is Skypat.
  24. Can't help you on terrain flattening Wrench, but if you're interested in accurate airbases, then I can help you out. Fallon and Yuma are already built and mapped. I have quite a few planned; Miramar, Nellis, March, Travis, Groom, Edwards, Palmdale 42, Tonopah, Creech, Luke, Beale etc.
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